FoonLudum Dare ExplorerLD26 → Astray during Tea Time

Astray during Tea Time

By djdduty

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CategoryRankScoreCount
Humor1683.05
Graphics4973.11
Overall8252.92
Mood9262.50
Fun9972.48
Innovation10062.46
Theme10063.04
Coolness131647

Comments

hayawi 2013-04-29 05:09

Nice game, I liked where it was going, but there could have been a lot more going on (you mentioned the scoring for example. But all in all, twas a quaint joy to participate in the locating of this gentleman's tea.

multiplex 2013-04-29 05:28

Fun mazes. I might suggest procedurally generating maps, so that there can be more levels with less extra work if you continue working on this game. I really liked the text, it was pretty funny.

edocentrique 2013-04-29 05:34

I liked it. It's a bit hard to guess where the tea is, but it's okay. (Ps: a lot of people read other's code!)

djdduty 2013-04-29 05:39

I would have made the levels procedural, if I actually had experience with procedural generations, the game would be much more complete then, since I spent a lot of time just making those four levels... and thanks for the feedback guys! I figured the distance left would give a hint as to where the tea was(hint, he knows how far because he is so accustomed to the smell!), and since you can see most of the dead ends with the zelda-style perspective..

cogentinvalid 2013-04-29 06:14

One small bug: if you finish the game and then try to restart it, it automatically takes you back to the "you won" screen.

bloogloo 2013-04-29 06:16

Couldn't get it to work on my mac =(

skywolf 2013-04-29 06:23

A real gentleman desperately needs his tea.
What i didn't like is that the game difficulty derives all together from trial and error, meaning that once you discover (and remember) the route you're done.
Anyways nice entry.

djdduty 2013-04-29 06:26

Yeah SkyWolf, that was my main thought going with this game, but keep in mind I had much more elaborate mazes planned, procedural generation would have kept it interesting.

djdduty 2013-04-29 06:27

Can you run it from a terminal on mac and give me the error?

djdduty 2013-04-29 06:43

@SkyWolf, stupid me, I forgot the mac natives, I updated the link now.

alvaroh 2013-04-29 17:59

Cool!

umu 2013-04-30 02:50

I really like the little dude. The gameplay is sort of constrained by the limitations of all maze games, though the distance-o-meter helps to alleviate that somewhat (at least you don't always screw up, reload, go in a different direct, rinse repeat).

Really seriously like the guy. I like a man who dresses with dignity.

berkano 2013-05-01 19:46

Jolly good show old chap!!

dr_soda 2013-05-02 06:21

Unfortunately I could not get the game to run. The machine is Mac OSX, and the app just didn't launch anything.

drabiter 2013-05-02 07:49

The game is really hard. But I love how the sir speaks :D

tentontoon 2013-05-03 05:23

I like the core concept of having to navigate a maze using a "hot/cold" approach.

I had some trouble navigating the levels, though, as the character tends to hit the corners when moving horizontally. You could have made the collision mask smaller for the character, or the corridors a little bit wider.

Bearing in mind that many times you have to decide which way to go without any information, it would have been nice to have a reset key to restart the level and try a different direction whenever it becomes obvious you've taken a wrong turn.

Finally, the use of the theme is appropriate, but a little too much "on your face" a lot of the time, with so many repeated references to it.

djdduty 2013-05-03 22:45

@recursive frog, can you run it from a command line and tell me the errors you get? I included all the mac natives this time...

alexanderm006 2013-05-05 18:12

I agree with posts above, make the game procedural, otherwise, good job!