hayawi 2013-04-29 05:09
Nice game, I liked where it was going, but there could have been a lot more going on (you mentioned the scoring for example. But all in all, twas a quaint joy to participate in the locating of this gentleman's tea.
Foon → Ludum Dare Explorer → LD26 → Astray during Tea Time
By djdduty
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 168 | 3.05 | ||
| Graphics | 497 | 3.11 | ||
| Overall | 825 | 2.92 | ||
| Mood | 926 | 2.50 | ||
| Fun | 997 | 2.48 | ||
| Innovation | 1006 | 2.46 | ||
| Theme | 1006 | 3.04 | ||
| Coolness | 1316 | 47 |
Nice game, I liked where it was going, but there could have been a lot more going on (you mentioned the scoring for example. But all in all, twas a quaint joy to participate in the locating of this gentleman's tea.
Fun mazes. I might suggest procedurally generating maps, so that there can be more levels with less extra work if you continue working on this game. I really liked the text, it was pretty funny.
I liked it. It's a bit hard to guess where the tea is, but it's okay. (Ps: a lot of people read other's code!)
I would have made the levels procedural, if I actually had experience with procedural generations, the game would be much more complete then, since I spent a lot of time just making those four levels... and thanks for the feedback guys! I figured the distance left would give a hint as to where the tea was(hint, he knows how far because he is so accustomed to the smell!), and since you can see most of the dead ends with the zelda-style perspective..
One small bug: if you finish the game and then try to restart it, it automatically takes you back to the "you won" screen.
Couldn't get it to work on my mac =(
A real gentleman desperately needs his tea.
What i didn't like is that the game difficulty derives all together from trial and error, meaning that once you discover (and remember) the route you're done.
Anyways nice entry.
Yeah SkyWolf, that was my main thought going with this game, but keep in mind I had much more elaborate mazes planned, procedural generation would have kept it interesting.
Can you run it from a terminal on mac and give me the error?
@SkyWolf, stupid me, I forgot the mac natives, I updated the link now.
Cool!
I really like the little dude. The gameplay is sort of constrained by the limitations of all maze games, though the distance-o-meter helps to alleviate that somewhat (at least you don't always screw up, reload, go in a different direct, rinse repeat).
Really seriously like the guy. I like a man who dresses with dignity.
Jolly good show old chap!!
Unfortunately I could not get the game to run. The machine is Mac OSX, and the app just didn't launch anything.
The game is really hard. But I love how the sir speaks :D
I like the core concept of having to navigate a maze using a "hot/cold" approach.
I had some trouble navigating the levels, though, as the character tends to hit the corners when moving horizontally. You could have made the collision mask smaller for the character, or the corridors a little bit wider.
Bearing in mind that many times you have to decide which way to go without any information, it would have been nice to have a reset key to restart the level and try a different direction whenever it becomes obvious you've taken a wrong turn.
Finally, the use of the theme is appropriate, but a little too much "on your face" a lot of the time, with so many repeated references to it.
@recursive frog, can you run it from a command line and tell me the errors you get? I included all the mac natives this time...
I agree with posts above, make the game procedural, otherwise, good job!