Foon →
Ludum Dare Explorer →
LD30 →
Drempt
Drempt
By wetdesertrock
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 42 | 3.84 | | |
| Mood | 149 | 3.54 | | |
| Graphics | 385 | 3.37 | | |
| Innovation | 428 | 3.32 | | |
| Overall | 438 | 3.32 | | |
| Fun | 456 | 3.15 | | |
| Theme | 853 | 2.77 | | |
| Coolness | 1204 | 49 | | |
Comments
rnlf
2014-08-25 08:52
I played for half an hour and I'm not sure I understood the different behaviors. In the end I got good scores, but it was more intuition than knowledge ;-)
I like the music a lot. I matches the theme of your game perfectly and the game has a great mood.
off
2014-08-26 20:26
The idea of having two kind of "targets" but with the same look is really great. I think that the "story" behind it make the game maybe too hard to understand, having this story is great (and so the story) but by missing simple instructions of shoot that one, and not the others, you made maybe the entering too difficult.
For the rest graphics and sound are really great, even the background. i have some issues with the movement of the "ship", the "move always" is a great idea (who fit well with your story) but you could maybe add a slowing action even temporary to make the trajectory more controllable.
The upgrading menu is really well but i'm surprised because it is really not in the same "dream mood" of the story and the game : it makes it easy to use/understand, but is quite weird between the dream cycle.
Theme used, good idea simple who could bring more.
Good game.
Very nice game, great for evening relax<3
vallar
2014-08-26 20:51
Well this is definitely a very interesting take on the theme. I really liked the idea of the game.
I loved the music very much and the art was good.
The gameplay was nice but as I played for longer time I felt it was getting boring as it was the same exact thing. I think around dream 3 I felt almost invincible with my upgrades so I decided to kill myself to see how the game ends.
Generally it was a very good game and I liked. It felt that there might be some morale or some end story to it. Some kind of finale but turned to be just a score game. That may not be bad in of itself but felt kind of like disappointed as I was waiting for something like that (specially when the deep description gave me that feel).
Well done game :D
I am unable to give you a rating as I did not complete my project, I gave up after a few attempts at not really connecting worlds. Hopefully this will be useful, I've gone ahead and wrote up my thoughts while playing and analyzing. http://www.timbeaudet.com/blog/2014/08/26/game-review-ld30-game-drempt/
tomker
2014-08-29 15:37
Well, interesting idea with this graphic style, quite enjoyable.
I've played not so far... Good sound makes mood, but didn't understood, how to play at first. Anyway, nice idea! :)
esenti
2014-08-30 21:55
I like the idea and the music is really nice! One problem I've found is that after a while (and after buying a couple of upgrades) the game gets too easy - to the point when it's almost impossible to get killed.
chuigum
2014-08-30 22:52
Very calm and peaceful music, nice graphics, and cool game!
Had a hard time learning the different behaviours.
Game was too difficult at first with the initially slow movement, then after a few upgrades, spamming shots in a spiral got me quite a decent amount of points (700+) with no thinking required.
On the other hand, the bizarrely abstract graphics are really nice, the sounds quite good, and the background music is something else. Probably the best track I've heard this LD so far. Easily 5/5 for audio and mood.
The menu and upgrade screen are both nice and overall the whole thing feels quite polished. The game is extremely relaxing, and I don't mind saying it again, the music is just beautiful.
jedi
2014-08-31 02:41
This is a nice, relaxing entry. The music really fits the dreamy mood. I'm not sure that the gameplay of shooting and dodging fits cohesively into that, but it does work.
There's way, way too much text to read! And really, it's all just window-dressing for the innovation of two enemy / weapon types. Which is an innovation I like by the way!
Utlimately this game is fun and very good overall, but only after you've invested the time to really understand what's going on. Once you do understand the way the game works, it actually goes from overwhelming to boring pretty fast. So, it would be cool if there were more gameplay elements that were introduced over time. I see that you kind of did that with the upgrade system, but the problem is the upgrades make the game easier faster than the vanishing auras made it harder. While I'm on the subject, that was also an innovative and cool idea but the ships did not move distinctively enough IMHO.
On the second play through, I got about 4000 points but got bored around the 4th stage. I think it kept me playing for about an hour, so good job!
Interesting concept.
andymar
2014-09-06 10:42
The mood is spot on. I love the procedurally generated background and the music is nice and airy. Really well done on this, I liked it a lot.
I'm a bit torn with this game. On the one hand I liked the graphics and the music/sound a lot. On the other hand, I found the game-play a bit odd. I couldn't really observe any clear difference in the behavior of the two different manifestations. Also it gets repetetive quite fast.
aglavra
2014-09-12 20:04
I totally liked the game. It took some time to understand, how to play, but when I understood, it was interesting. Makinf a game about such abstract concepts is interesting touch of the theme. And now I know how to differ Glommers and Visitors, which is practically useful for a dreamer :)
Sorry, I TLDR the instructions. I jumped in and started to understand that there was a difference between my targets but I didn't understand. It didn't help that I can't right click on my trackpad. So I went back and read the instructions. Then I had my "Ah-ha" moment. Interesting idea, I like the music.
I agree that the different behaviors didn't really stand out and I had a hard time discerning what I was supposed to do.