FoonLudum Dare ExplorerLD33 → Burden

Burden

By timbeaudet

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CategoryRankScoreCount
Graphics164.68
Audio144.33
Mood384.14
Overall923.86
Fun933.77
Innovation5203.00
Theme8303.00
Coolness157841

Comments

khahem 2015-08-25 04:48

Beautiful game.
It was too hard for me to reach the end, not really because of the speed,
but I think I had difficulty "reading" the obstacles, feeling when I'm supposed to jump/slide.

karai17 2015-08-26 03:18

Very pretty game!

crazyminnowstudio 2015-08-26 03:38

Love the graphic style and animation. The sounds are nice as well. I have to agree with the khahem about figuring where to jump. And, it seems that if you get stuck on one jump/slide, there is no recovery and it can ruin a whole series and end the game. I didn't make it to the end, so I don't know what's in store...yet. I'm hoping there is something that ties the theme in with the game. I didn't rate the theme yet because I'm sure that has to be where it all ties in. OK, I'll play one more time... ;)

crazyminnowstudio 2015-08-26 03:49

Played a couple more times. :) Made it to 581. Seem to be getting better at judging the timing. Absolutely LOVE the music. Great job on that Jeremy! Very solid and enjoyable experience. I want to make it to the end. I've got to make it to the end... ;)

timbeaudet 2015-08-26 04:19

The end is well worth it and is where the theme gets tied in very much, unfortunately the level is a bit hard, especially nearing the end. A tip, for what it is worth, is to jump just before you -know- you can't avoid something, but only if you can't avoid it. The jump will let you fly through multiple obstacles and take a single penalty when you land, making the pain slightly less because then you also get the short burst of invincibility.

Lesson we take away, start level design earlier, but that can sometimes be tricky. Glad you like it.

Dizzly 2015-08-26 11:38

Don t know why I run the exe but nothing happens. Not even any kind of error. It s a pity because it s very attractive from the image :(

mantis 2015-08-26 17:04

That's a really beautiful and well polished game!

thomcc 2015-08-26 17:22

really like it but at one point i died and when i came back there were no obstacles. this made the game too easy (obv)

still, very pretty game. wish you had had time to make smoother animations but they're very nice as they are. love the polygonal style.

minionstudios 2015-08-26 18:32

Great little endless runner (well maybe not endless) that plays well and has good graphics! Nice one!

colindoody 2015-08-26 18:35

Won't launch

timbeaudet 2015-08-26 19:49

If anyone finds it not launching and wants to help me debug, I'd be more than happy to. @timbeaudet on twitter, or #ludumdare irc channel. You will need a computer that can run OpenGL 3.2 Core, although that should cover most computers.

cortezbr 2015-08-26 19:49

Nice game!

reactorscram 2015-08-27 00:00

The graphics are cool although I don't quite understand the ghost's kill / attack animations. The parallax is especially good, wish I'd put some in my game.

Around 620 meters, I figured out you can cancel each animation with the other, so then I could force her to land a jump early or break out of a slide to go into another slide. Very much an "a-ha" moment.

Also didn't understand why there was a potato, an angry birds logo and two other icons that can't be clicked or selected.

Already mentioned on IRC, but I didn't know you can hold up or down to jump / slide farther.

wetdesertrock 2015-08-27 00:16

Really enjoyed this entry. Except for the bit where I got a freebee after using the 250M checkpoint.

The art was of a fantastic style that I haven't seen in LD before. I was fascinated by it, however some of the animations were slightly confusing.

The music was wonderful, however I felt like it could've use a little less repetition. Maybe it could change for each check point, however that sounds like it may require more coordination than the Jam could allow for.

The gameplay worked well, if nothing new. The jump canceling and such made it much more enjoyable. I do wish I understood what made me die. It seemed like I had multiple chances, but I didn't understand how many I had or if they would reset after a bit of time. Perhaps you could change how far apart the two sprites are based off of the times you messed up. On that note, I felt like it was pretty forgiving.

Good job ya'll, I really liked it.

mmango 2015-08-27 04:18

Hey desertrock!

Yeah Daniel did an amazing job, and we're lucky to have found him. Some of the animations were added at the very end, and he was forced to use animations with fewer frames, and slightly jumpier movement.

The music was quite repetitive yeah. It does change at the very end with the end sequence, but obviously that's pretty hard to get to. Unfortunately we were unable to sync the music to continue from the place it was when you restart at a checkpoint so I'm assuming that part wasn't really heard. If we continue development on this game I'll be sure to add some more variety.

Nice gameplay ideas! Essentially each time you trip, the ghost gets closer to you, but you slowly return to your original distance from the ghost. So three hits in a row kills you, but if there's enough space between hits, the distance will reset. Something we would've put in the intro tutorial (along with the lengthened jump feature and the slide/jump interruptions) if we had more time.

Thanks for the comment!

toloagames 2015-08-27 18:59

can't play it

flaid 2015-08-27 19:28

Windows 10 64-bit here.

Unfortunately I was unable to play this. Windows event viewer shows that the app is crashing, but doesn't give any other useful information.

After re-installing OpenAL32, the game did launch, and sound worked, but nothing shows up on the screen. I downloaded glew and tried every permutation of DLLs that I could find, but nothing worked.

I tried running it in every compatibility mode as Administrator and as regular user, I tried both the checkpoint version and the original version, I made sure that the account had full access to the folder structure, and I ensured that all files in the folder structure weren't marked "read only."

Sorry I couldn't be more help :(

timbeaudet 2015-08-27 20:19

During the weekend I'll be attempting to fix the crash/non start issue. I don't have much time at the moment and need to add diagnostic information to TurtleBrains (the engine used), I suspect OpenGL 3.2 Core is not being initialized. If anyone wants to help with that, let me know on #ludumdare irc or email: timbeaudet -at- yahoo.com and I'll get in touch when I have a debug build ready.

split82 2015-08-27 20:38

Perfect music and great graphics. Very nice!

timbeaudet 2015-08-31 01:23

If you are experience an issue with the game starting up try to make sure that you have VC runtime installed and OpenAL drivers installed, and if that doesn't work double check your GPU drivers are up to date.

VC runtime: https://www.microsoft.com/en-us/download/details.aspx?id=5555
OpenAL Drivers: http://openal.org/downloads/oalinst.zip

31eee384 2015-08-31 03:29

Man, I wish I could get further, but I couldn't make it to 500m so I N/A'd the theme category. There were some duck areas that seemed impossibly long leading up to 500m--maybe I just couldn't get the jump-cancel-slide concept right. Anyway, great looking game, and I really enjoyed the audio. The parallax was really nice and the obstacles were very visible, although I might not have understood the hitboxes quite right (leading to my inability to complete it). I had some problems running it on Win10 earlier, but installing OpenAL fixed it. Good work, team!

timbeaudet 2015-08-31 14:18

Interesting, I shipped with OpenAL.dll and that was the cause of all this madness, indeed it was a bit hard, I think next LD I'm going to aim to create an easy game, even if it ends up being too easy.

guoboism 2015-09-01 02:13

Black Screen. Check-point version. Win7 64bit. Has a lots runtime libs installed. Pity!

jackrugile 2015-09-03 05:14

The mood and art style in this are incredible, well done! I also love that there are situation where you have to jump, then hit down fast, then jump again to clear the obstacles. Such a beautiful game, nice work you guys.