Burden by TimBeaudet 2015-08-27T04:18:00
Hey desertrock!
Yeah Daniel did an amazing job, and we're lucky to have found him. Some of the animations were added at the very end, and he was forced to use animations with fewer frames, and slightly jumpier movement.
The music was quite repetitive yeah. It does change at the very end with the end sequence, but obviously that's pretty hard to get to. Unfortunately we were unable to sync the music to continue from the place it was when you restart at a checkpoint so I'm assuming that part wasn't really heard. If we continue development on this game I'll be sure to add some more variety.
Nice gameplay ideas! Essentially each time you trip, the ghost gets closer to you, but you slowly return to your original distance from the ghost. So three hits in a row kills you, but if there's enough space between hits, the distance will reset. Something we would've put in the intro tutorial (along with the lengthened jump feature and the slide/jump interruptions) if we had more time.
Thanks for the comment!