The Sandwicher by Antti Haavikko 2022-10-02T16:32:45Z
Interesting. A little hard to prevent death haha
Foon → Ludum Dare Explorer → Users → Eager
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Time control in 10s! | jam | 631 | 3.47 | 3.40 | 3.54 | 4.00 | 3.02 | 3.55 |
Interesting. A little hard to prevent death haha
now the air is not fresh anymore :)
3 gun shot level too hard. :/
This is a fun game. But a little bit hard to control
wonderful art with interesting concept. Super cute!!!
Let me remember the old time playing typing game haha
Didn't expect see another rewindable game here. Very impressive. I'm still playing it.
Nice game. Good graphic with well designed puzzles. We all know this is a impressive game.I think I just ignore the good part here and comment some issues since I'm also doing puzzle designs. I fully understand the issues below are also inside my game or even worse in my game. 1. The starting few levels are fine. Since the logic only need to think one more round. However when level becomes >two rounds, after player failed, they need to memorise and reproduce the whole flow again which can cause frasturation. Especially when there exist a complex logic in round one to memorise or a difficult action in round one. 2. The time points memorization design also hard for player to complete. Like in level 8 and 9, player need to memorize the exact time point what will be triggered and it's not only one point but multiple points within one round. A possible solution for this might be add a time line UI with all events indicated to support the memorization.
I know it's hard to balance the diffifuly with the player experience in a puzzle game. Sometimes you just wanna design a more complex level but natually become a frustrated level.
Thanks for rating my game. My discord is Heart#3843 I'm willing to discuss with you/your team members about the game design.
Good design, nice graphic. However the text typing so fast I cannot read it properly LMAO.
Interesting
Exciting game! graphics and music are good and fun.
Fun and easy to play I got 87 haha
@coderaurus, thanks for your feed back. You can move on the water surface in reverse time flow. Hope that can help you continue the game.
@elros Thank you for the long feedback. I didn't expect some one like my game so much So I'd like to explain a bit. 1. The game pixel art and audios are taken from online resources, so I opt out graphic and audio options. 2. Actually the game was made in last year, this time I only added some content in first scene and last scene.I have a complex story in mind but not ready to achieve it yet. 3. Understand some puzzles need player to pass multiple times which caused fraustration, I'm also thinking to solve it.Time reverse puzzle design really cost brain cells :/ 4. Thank you again for giving positive feedback. All of my friends are feedback bored or dislike of this game. That's why I paused the development last year.
@benthetwoofus I know braid from a friend after I share him this demo. I must say, the menchanic looks similar but actually quite different.
@badcop Thank you for playing my game. Sorry I did not attend the stream which I really hope I was there.
You are so close to pass level3. Just trigger the time flow to forward direction before the robot back to left side of the gate will solve it.
I understand this game need more guides. I was just testing how complicated the level could be in current stage. So the difficulty are quite high. Anyway thanks again for playing it
@ben-throop Thank you for playing. The idea is come from the movie Tenet. So what you do in the forward time flow will be reversed did in backward time flow. Yourself is out of the time system. The shadow is just a reference. In the world of backward, water become solid, then you can walk on the water surface. Since the reverse can be triggered instantly without cool down, you can jump to the water surface first in the forward flow then immediately switch to backward flow then walk on it. I understand the guides are not enough. Will add more in the completed game if there have one in the future.