FoonLudum Dare ExplorerLD42 → Beyond Closed Doors

Beyond Closed Doors

By timbeaudet

View on ldjam.com

CategoryRankScoreCount
Overall3.3113
Fun3.3613
Innovation3.4012
Theme3.5913
Graphics3.4513
Humor3.008
Mood3.1210

Comments

brettschiff 2018-08-12 22:45

It took a couple plays before I realized where score was coming from, but I was engaged enough to play the few times. The controls felt good, and smashing into a wall felt as devastating as I imagine you wanted it to

divotionthebest 2018-08-15 17:55

Cool Game! Well Done!

javasaurus 2018-08-17 11:16

I enjoyed the game, simple but effective. I see how the theme comes in play and I haven't seen many similar games despite the obvious mechanics. Controls are responsive, the game just feels good. Well done !

g12345 2018-08-18 02:00

I like how your engine is looking already!

Anyway, the game is fun to play, and it took me a while to notice the theme, and then it hits me!

commanderstitch 2018-08-22 03:04

The initial controls felt good. The map graphics are smooth and nice. I got the theme application to the racing game so kudos there! :D I made it to 17.

karai17 2018-08-22 05:55

18 waddup

wan 2018-08-23 18:36

Simple game but it works fine! At first I didn't expect the game to have any goal, so I simply followed the track and looked around. Then I realized that doors were closing and it was actually a race against the clock!

If I were to nitpick, I'd say the car physics were a bit floaty, with steering a bit too sensitive for my taste. I don't remember having the same impressions with Rally, so I wonder if it's just an impression or the physic constants are actually different? Otherwise hitting tyre piles is quite satisfying, and reminds me of Mario Kart somehow.

Oh and overall the level looks good! Nice modeling job.

I managed a score of 18, but I feel that with some experience 19 is possible!

timbeaudet 2018-08-23 19:54

21/22 is possible without even cutting the course, need luck on the downhill though.

I agree with the floaty feeling and even the twitch steering. I however felt the twitch steering worked for this particular game since it gives a challenge. Rally of Rockets also suffers a bit from floatyness and I even took time during LD to investigate further with no luck. The constants are different as they got setup during LD.

mrjoshuamclean 2018-09-04 13:23

The best part of this is cheesing the checkpoint system. ;)

Here's my play and feedback: https://www.twitch.tv/videos/298014320

blubberquark 2018-09-04 16:03

The lighting is either per-vertex or the normals are weird, and the physics of some of the tire stacks is always bugging out, but the theme usage idea is great!