morriss 2018-12-04 13:12
To carrots, I died too many times, what's wrong with my fingers:)
Foon → Ludum Dare Explorer → LD43 → Captain Cottontail: Certified Rocket Jumper
By tomonaku
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 372 | 3.59 | 24 | |
| Fun | 213 | 3.67 | 25 | |
| Innovation | 256 | 3.52 | 25 | |
| Theme | 537 | 3.43 | 25 | |
| Graphics | 695 | 3.15 | 25 | |
| Humor | 465 | 2.95 | 25 | |
| Mood | 665 | 3.13 | 25 |
To carrots, I died too many times, what's wrong with my fingers:)
Very nice game, I ragequit it x))
@morriss You are not alone)
Nice. I didn't like this theme niether. You've made the best of it. I had fun playing.
Great game and love the art style of the player
A really good game, I had fun playing it ! Fun fact : I didn't notice I could move using keyboard x) I imediatly tried to move only by fire rocket... and it work fine :p
The character reminds me of the Tank Girl comic- excellent job!
Liked the game, I always had fun with rocket jumps in Q3, so I wasn't new to the concept. I couldn't progress in (I think level 10), where there was a saw moving horizontally above you, which you had to get past. Everytime I tried to rocket jump, I'd restart the level (even before hitting the saw). I think it was really a lot of fun and I'm always looking for challenging levels. Personally, I'd made the hitbox on the spikes a little smaller.
Mechanics and art style were A+, but the theme in general was a bit light. My biggest complaint was that there was **no mouse lock**, which made most of the precise aiming for the rocket jumps extremely frustrating. Overall, I thought it was a fine entry!
Fun game -- the explosions felt juicy. Sometimes it was hard to see where the bunny was going because the camera was zoomed in pretty far. I had a fun time playing -- keep up the good work!
Rocket Jumps guys! It's awesome. Very nice. I almost feel like plyaing Quake :)
carotte.png
Cool take on the theme, and you captured well the essence of physics based games :)
The character hitbox seemed a bit too big, there were situations were I felt I didn't touch spikes and still died. I wish there was a short transition between death.
I think you shouldn't belittle yourself, you managed to bring a good idea to the table, and the feel of the jumps was great.