FoonLudum Dare ExplorerLD43 → Necromancer

Necromancer

By cameron-borthwick

View on ldjam.com

CategoryRankScoreCount
Overall3473.1531
Fun3293.0530
Innovation3982.7530
Theme2253.5531
Graphics4412.5131
Humor3672.0730
Mood4022.6329

Comments

redunca 2018-12-03 14:15

Need sound, otherwise very good ! I really liked your use of the theme in the game !

fnissalot 2018-12-03 14:19

Really nice concept with the theme!

bgamedev 2018-12-03 14:23

Pleasant game. Good work.

andrea 2018-12-03 15:31

Very cool game! I love everything about it, except what is basically a detail: I have to switch my keyboard to WASD because otherwise it's unplayable :p Well done!

bradur 2018-12-03 18:31

I think the graphics are cute :). Especially the lightning strike! Needs sounds! Also, it's a little too easy for my liking. I never lost any health and I made it to Wave 10.

luker128 2018-12-03 18:39

I think controls could be improved if you used mouse for shooting, or analog stick on gamepad. Otherwise, very nice idea, and fun game :)

rhou 2018-12-03 18:54

The idea is really cool but tje controls are a bit off i enjoyed playing it though it would be nice on mobile for some casual gameplay

barrier 2018-12-03 19:32

Nice! I like when you have a mob of minions, too bad they dont help with shooting. I think the game is a bit too easy. Maybe it's because some wizards never shoot?

cameron-borthwick 2018-12-03 19:47

@barrier thanks for pointing that out, going to look into making a fix for that.

yuriaicruz 2018-12-03 22:15

Nice game, love anti hero games

gordy 2018-12-04 15:13

Really like the idea and how you combined the theme. I had a good time playing your game and I hope you will continue working on this because if you improve graphic and maybe add some effects and sound I would play it all day long! :smile:

pancakefriday 2018-12-04 17:45

Was an interesting game! I think it could be a little more challenging though!

nkrim 2018-12-04 22:36

A fun game, not too challenging but definitely satisfying. Great job!

deathray 2018-12-06 03:42

It would be nice if it was more apparent when you are hit; also would be good to distinguish the souls from the main necromancer.

yorsh 2018-12-12 13:45

Great idea! The game is smooth and works as intended, it's fun to play. Good job.

gwinnell 2018-12-13 20:46

I would liked to have seen the game get more difficult over time, through different enemy movements (avoidance) or different abilities. I found it a bit too easy. I didn't once need to use the health power up/sacrifice, but the other two sacrifices were pretty satisfying - it would have been nice to see how much 'souls' they cost in-game. The enemy 'death' splat feedback was really nice but they could have 'hit' feedback too. All in all though, it's pretty great for a first LD compo. I look forward to your next one.

wisstopher 2018-12-18 21:20

There is a good base there, it was missing something from the gameplay but I'm not sure what. Also the sacrifice abilities would not work for me, maybe that would have been enough. Good job.