FoonLudum Dare ExplorerLD47 → Time Princess

Time Princess

By doomerismo

View on ldjam.com

CategoryRankScoreCount
Overall5362.9533
Fun4902.8333
Innovation3813.1233
Theme3333.5333
Graphics3363.3333
Audio4392.5631
Humor1
Mood3882.9831

Comments

cryptomnesic 2020-10-05 01:47

I feel your art. The art is strong like mine.

ukulelefury 2020-10-05 02:05

I really like the art! It's a little hard to follow what's happening with the game play though. Could probably be more intuitive. I think I probably died 6 times before noticing when my health was reaching zero, and my upgrades were resetting. I like the idea of RPG elements with an endless runner though.

doomerismo 2020-10-05 02:09

@ukulelefury thank you very much for your coment. I had no time for balancing the game at all and it lacks a very important feature that is eneemies life and damage indicators. A little more time and i could have done those things.

zachary-barbanell 2020-10-05 03:54

A neat concept for an idle game, but there's not that much interactivity and the fact that if you die you lose all your stuff for real is super punishing. It seems like it takes too long to become powerful imo.

doomerismo 2020-10-05 03:58

@zachary-barbanell It takes too long indeed. The game has zero balance. If i got more time i would implement some features and alterate some variables to make the game better to play but unfortunatelly i ran out of time for it. I myself got a little time of fun playing it but because i did know the enemies status and didn't die so much. I should had implemented a enemy status display as was intentioned from start.

luc-creationallabs 2020-10-05 04:52

I loved the concept! A fresh take on the theme. Well done!

doomerismo 2020-10-05 04:57

@luc-creationallabs thanks

brads-space 2020-10-05 10:12

Love the art. Had a bit of trouble figuing out what to do but after that it was fun. As you've said above the game needs balancing. Since you can restart at any time the game can never really be that hard, as long as you don't get one shotted by a new enemy type, and so you mostly just end up points farming. Not sure how you can over come that but its something to think about.

Nice work!

dmitry-mozgin 2020-10-05 10:47

I like the feeling of the game. It feels like you're constantly in doing of something, like busy in fights. The pixel art is very simple, but makes the mood. I only don't like the grinding part of the game.

nethead 2020-10-05 13:05

Really enjoyed this game, the core loop w/ stats carrying over is a really cool idea. I wish health dropped a tiny bit slower sometimes but it was super fun anyway :D

doomerismo 2020-10-05 15:05

Thanks for the feedbacks <3.

@brads-space I have ideas for making the game more enjoyable and even was thinking in maybe making an android version with more features later.

nohac 2020-10-05 16:01

Nice game, good art style. It felt like the game sometimes restarted itself.

doomerismo 2020-10-05 16:04

@nohac It's because it lacks feedback for death. It was one of the things i had no time to implement.

Edit: It's a balancing problem too because the enemies difference in stats are too big so you can easily die instantly when facing a new enemy.

nohac 2020-10-05 16:11

@doomerismo Ah, ok. I had full HP, then the game restarted, I guess I just got insta killed.

doomerismo 2020-10-05 16:20

@nohac when you find a new enemy is 99% sure you'll not be prepared and die.

neragoth 2020-10-05 17:19

Funny game, but you don't know when you die. Difficult to predict the damage.

lesinvisible 2020-10-05 18:35

Bold idea with RPG elements in a runner. But, it made me crave for more intuitive interface and maybe a little more interactive options.

100th-coin 2020-10-05 19:03

This was very unique! I love the idea, but I dislike losing my stats upon dead. It would be much preferred if I just lost the unspent points, because when you're facing a new enemy, there's no way to tell if your amount of defense will protect you from being one-hit killed. Really cool concept, and great work!

doomerismo 2020-10-05 19:33

@blobo coincidentally only losing the unspent points upon death was something i thought i should have implemented.

clemonades 2020-10-05 19:40

I really like the idea! With more time this could be a complete/unique idea. I just wish I was better at rpg's feelsbadman :( Great entry!

doomerismo 2020-10-05 19:46

@clemonades I myself an not big deal in RPGs and i agree, with more time i see potential in my game, as somethiong i would like to play. I'm thinking of working more on it.

listonos 2020-10-05 20:24

Very punishing and not that balanced but the concept is great and so are the graphics. I've played way more than I though I would

doomerismo 2020-10-05 20:27

@listonos Me too playied for some time despite the unbalancing. But it get quickly impossible to play.

bereg 2020-10-05 20:32

The concept is interesting. Overall it's a great game with some balance problems. I like the minimalistic approach. Had a lot of fun playing it.

alaah 2020-10-06 01:06

What the others have noted is a general rule: exponential scaling is bad. After I understood what was going on, I built a powerhouse (twoshotting colored skellies with no damage taken)-or so I thought before I was OHKO'd by the fat green guy. If not mild scaling then a fast forward button was what I missed.

doomerismo 2020-10-06 04:51

@alaah The idea was to be exponential to let the playter no other choice than using the loop options but of course it would require much more balance than i put.

netmute 2020-10-06 18:55

I really loved the mechanics here! I played and played and played, but no matter how strong I got, the green guy 1-hit-killed me and I had to start all over :cry:

Fun entry! :thumbsup:

hiko-game 2020-10-08 11:31

This mechanic is so nice. but I need some information about new enemies.

and I love using TIC-80!

thecakeconsortium 2020-10-08 14:29

Nice game, but damn, the difficulty balance is out of wack, should have made the green dude much weaker.

I went from being a badass, killing skeletons in one shot to being one shot-ed by Shrek.

Other than that, it has a simple but appealing gameplay and art, good work!

keith-wang 2020-10-12 14:19

Love the good old emulator style control. Simple yet interesting game, looks polished. Getting stronger in a loop to break it.

jimbly 2020-10-13 03:31

This was fun, took me a while to realize I was losing *everything* when I died, was wondering why sometimes I got my potions back and sometimes I lost my stats... once I did, I managed to slowly grind so I could one-shot the red skellies, and then the green guy one-shotted me... and that was the end of that, not going to go through that again :(. Some kind of checkpointing or just losing one of each stat or something when you died would have been much more forgiving and would have kept me playing all the way through, probably!

zoomer 2020-10-23 11:57

Fun game and a cool idea. Just hoped i'd not lose EVERYTHING everytime I die cause sometimes you just can't know the enemies damage and you end up dying too fast before you can loop again