johnnyc1423 2017-07-31 04:41
Nice Game! A quick explanation of controls would have been nice, it took me a while to realize I could replace the battery haha.
Foon → Ludum Dare Explorer → LD39 → Cave torch and black screen for ludum dare 39
By mat1er
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 524 | 2.94 | 21 | |
| Fun | 610 | 2.42 | 21 | |
| Innovation | 300 | 3.15 | 21 | |
| Theme | 116 | 3.89 | 21 | |
| Graphics | 371 | 3.10 | 21 | |
| Audio | 262 | 3.00 | 21 | |
| Humor | 459 | 1.80 | 17 | |
| Mood | 167 | 3.36 | 21 |
Nice Game! A quick explanation of controls would have been nice, it took me a while to realize I could replace the battery haha.
Nice Concept it fits the theme perfectly, it's a bit too hard for though ^^
Well, I'll admin I'm not great at platformers under normal circumstances, so this one gave me fits. The light level just drops SO fast! It would have been nice to start in a lit area just to get a feel for the controls, scale, and level design before being plunged into the darkness and having to worry about budgeting the light on top of it.
Bold concept but as your FAQ section mentioned its very hard and i found the changing of the batteries to be a bit clunky
It's reallly hard, and the controls are very frustating. But daaaaamn I love the style of this game, really unsettling. I'd love to see more, but I had enough when I died for the third time on the same spot. Too bad, it's clearly a good game and you put a lot of work into it. Great job !
Quite enjoyed this, despite being rather challenging! Was able to make it to the purple area, but ended up getting stuck in some spikes that didn't kill me, and I'd died enough times by then I gave up. Love how if you don't have your flashlight on there are things that you can't see that will kill you, that are suddenly there when you turn it on. Might be nice to have one last flash of your flashlight showing what killed you in that case though =).
Interesting premise. Could definitely use some quality of life changes, such as being able to move your flashlight down to see your immediate area or being able to change batteries while moving and/or in the air, and making it so the "ghosts" won't spawn immediately next to you before you have a chance to move. I died at least twice going into a new zone and having a ghost spawn directly next to me before I could move or react.
While I can understand and respect sticking to your guns about not moving while in the air, it'd be nice if there was one or two extra frames after the jump before cutting off movement. I often would be stuck between 2 objects and unable to get out because any time I'd move then jump I'd either not get the movement before the jump or move too far into an object before the jump. There's a distinct difference between designing your controls to make the player uncomfortable and frustrating the player with bad controls.
Besides that, definitely a more challenging platformer that did a good job of conveying the intended mood. The eyes coming at you, finding ghosts nearby you when you leave your light off, and many other obstacles made me always want to keep a very healthy supply of batteries while trying to move through the level as quick as possible.
The art was all consistent with itself, the music was well timed with the remaining charge of your flashlight, and the enemies showed up just frequently enough to make the player always try to get further into the levels quicker.
Overall pretty good, 3-4 stars for most every category.
Really hard to understand what to do and what the controls are.
Neat concept! I like how it fits with the theme. Only issue it it would be a bit smoother if you could control in the air.
Big points for mood/graphics, and use of theme.
I'll echo in with the above though, it's quite difficult to figure out what you're doing first time round :P
All things aside though, great entry!
Hey, nice platformer using the light as time to survive! We made something like this in our game, but with a bit more of visibility. In my point of view I think that making the player visible would be better.
Music/sound is so good in general, I enjoyed it!
I couldn't jump to any side when I was next to a collision terrain :(
Anyway, for a compo, well done!