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Warring Townships

By liamlime

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2016-08-29 21:49

Very nice terrain generation, it creates some great choke points & a variety of cover & open areas. This made me think it'd be interesting if it played more like tower defence than rts - you have a planning phase to place units while considering the rock-paper-scissors unit qualities (cavalry beat infantry in the open, archers best if they have good range & los, inf better in woodland than cavalry...) Then you could have varied rounds of assault or defend games, & since it's procgen they'd always be different.

jimbly 2016-08-30 04:37

Enjoyed this! I too quite liked the terrain generation and the aesthetic of the environment. Wasn't very deep, with unlimited production of units (as far as I could tell), perhaps just adding some limit (proportional to number of homes remaining) would make things more interesting.

thesloveniandevil 2016-08-30 07:23

Wow Liam I'm impressed, good job. I love the idea and the and your execution of the idea.

thesloveniandevil 2016-08-30 07:24

wow sorry one too many and in that sentence :P

edve98 2016-08-30 14:22

Cool game (especially the terrain generation part! :P). But controls felt a bit weird for me (like why do I have to give orders to every single unit if I want to move my army?).

iwiws 2016-08-30 17:04

Loved the terrain generation too, and it was fun to play.
The lack of multiple units selection is obviously lacking when you're used to strategy games, but it's a good thing because of the unlimited units creation :)
It looks cute, and I love the multiple types of units.

I wonder how different it could feel, with waypoints for the buildings :)

oskardevelopment 2016-08-30 19:07

I always love strategy games.

Sadly I had a problem to move (I could only move by zooming?). The first game there was no enemies spawned, the second I won easily as the enemy's AI didn't work. Even when I had destroyed all enemy buildings and units, the game didn't end, there was no "end" of the game. There's no music. :(

wan 2016-08-31 20:08

You went with a very ambitious game here! I think its the second RTS I've ever played as an LD entry, and the first one for the compo.

I'm impressed in particular with the terrain generation, plus the camera controls are fitting, and the unit list/selection menu is a cool idea. Also you managed to squeeze out a mini-map, nice job :)

I assume you ran out of time but there's indeed some parts of the game that would have required more work, like AI, unit creation (no resource management), unit control (no multiple unit selection, slow reaction time from units) and overall polish (lack of feedback when giving orders mainly). Also it made me laugh to see an unit have something like 9.428615/10 HP x)

Overall what removes the fun from the game is mostly the lack of strategy: we can't really enjoy the variety of units and their strengths/weaknesses, and especially the enemy AI seemed pretty passive.

Now it looks like your main goal was to explore what it takes to make a RTS, and look into terrain generation in particular, so the entry is pretty successful in that regard. The amount of work is impressive, congrats!

alfie275 2016-09-01 16:31

Hey Liam, I finally got around to uploading the video I did on your game:
https://www.youtube.com/watch?v=PRRjBDY0KKk

It's overall not a bad game, just lacking in polish and depth. Unit costs and resource gathering would help a lot.

euske 2016-09-03 05:19

I can see the terrain/map generation went pretty well. The music was very soothing. Good job!