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Our Last Chance
Our Last Chance
By rollersteaam
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 206 | 3.50 | 21 | |
| Fun | 95 | 3.65 | 21 | |
| Innovation | 333 | 3.00 | 21 | |
| Theme | 415 | 2.86 | 21 | |
| Graphics | 282 | 3.21 | 21 | |
| Audio | 212 | 3.15 | 21 | |
| Humor | 198 | 2.73 | 19 | |
| Mood | 187 | 3.33 | 20 | |
Comments
Fun to play, well done. At first, I did get lost however, as there is no way to tell if I was moving or not without enemies moving on screen as feedback. Maybe in the future add some sort of motion in the background so players can orient themselves better.
Thank you! :D I really wanted to do some cool things with the background, like some kind of parallax or just anything to make it not basically static but time got pressed :(
sam-awk
2019-10-07 01:43
Good job! It's a really cool game and I can't believe you spent only 48 hours on it.
Congrats on your first Ludum Dare, nice game too! I really enjoyed the music.
really cool art and presentation! 5 stars
jimbly
2019-10-08 02:39
That was fun, eventually. I seem to start with a random weapon, and some were very ineffective. Finally started with a big green glowy thing and beat my way through two bosses until it hung and this showed up on the debug console (Web version):
``` YOU WON (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8 HELLLLLLO? (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8 SHIT (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8 NullReferenceException: Object reference not set to an instance of an object. (Filename: currently not available on il2cpp Line: -1) ```
@jimbly Thanks! And wow it seems I forgot to delete some debug messages... :joy: This is very strange, none of my tests ran into null references, I thought I patched that like 30 minutes before submission. Unfortunately due to the game being compiled for WebAssembly thanks to Unity's WebGL module the error message isn't that useful as file names and line numbers are gone :(, all I can see is that it's in reaction to you winning and was after retrying a few times. But this is good to know, it would be somewhere to start for me.
A very actionpacked minigame :) And yeah, it's really hard to do the orientation without any backgroudn at all. Also you need a good start weapon to survive
pleyad
2019-10-08 09:32
Compliments! A fun and driven game. I feel like it would have been nice to have a simple grid as a background, so orientation is a little easier. But I really liked the stylized and erratic graphics!
bcvery1
2019-10-08 09:34
Very fun and arcade-like. I did find it a little disorienting to not know if I were moving due to the static background. But overall a nice experience, didn't think I'd be fighting early universes with a sword today! Good job!
Music and and sound effects are nice but could use a little particle effects for hits and explosions
@pleyad The grid suggestion sounds really good, thank you. Will need to think of that trick for my next games hackathon if I run into orientation issues again.
@finnthepirate That would also definitely be a really good touch, it did feel like I was missing something when I ""finished"" making my weapons. Those will definitely be another trick to consider using in my next game.
Very fun, and very hard ;) but it's good.
shrapx
2019-10-09 16:59
The pace of this game was so fast after reading the intro, and it kinda made me chuckle. Its frantic fun, I got through quite quickly. congratulations for making a game in 48 hours :)
marcin-j
2019-10-14 19:34
- I think music was too loud compared to sfx, but that's fixable with an options menu - I really enjoyed the swinging 'sword' trail, it's so bad that it's actually good. Nice overall graphics style, you made it work for you. - A bit of juice, sfx, particles sprinkled in on hits and when things happen would help so much. 'Evolve' sounds and glowing animation is a missed opportunity. It would give more weight and importance to player progression
I crashed on the 3rd(?) boss, just kinda walked into it to evolve and nothing happened. crashj.png
Cool game! It's hard to tell when I'm moving when there's no enemies to see. Loved the sfx, and the graphics style suited the game very well. Good job!
Really enjoyed the shooting visual and sound effect and the way that the hit points were tallied on the enemy! Also, great choice of colors for your scene. I thought it was somewhat difficult to play because I couldn't see the enemies most of the time -- when they were on screen, it seemed like they were already too close to you.
Great job, very polished hack n slash that reminded me of Flow, but with fighting. Graphics style is kind similar to mine. I also crashed when I got to the third boss on the HTML version.