ludokultur 2021-10-04 07:08
Really unique concept and a great fit for the theme! Clicking those cute little elements isn't all that easy though! :D
Foon → Ludum Dare Explorer → LD49 → Elemental Storm
By ommadawn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 273 | 3.47 | 23 | |
| Fun | 329 | 3.23 | 23 | |
| Innovation | 76 | 3.95 | 23 | |
| Theme | 22 | 4.35 | 23 | |
| Graphics | 333 | 3.28 | 23 | |
| Audio | 178 | 3.42 | 23 | |
| Humor | 320 | 2.47 | 22 | |
| Mood | 260 | 3.23 | 23 |
Really unique concept and a great fit for the theme! Clicking those cute little elements isn't all that easy though! :D
I am really impressed by the graphics of this game! The particle effect in the background of the title and gameplay is really cool. The pie chart area control effect is quite clean as well.
It's pretty hard to click on the little guys, which adds a lot of frustration. I feel like the gameplay is missing another mechanic to make it more strategic rather than jailing whoever you have the most off and releasing what you have the least off.
Really cool idea. 3D elements of the game look really slick. The shifting elements of the game field showing the game-state was a good idea to keep let the player keep track of the balance in their periphery while focusing on chasing the little elemental guys. The 2D drawings for the element-conversion looked out of place by comparison. Also, it was fun to throw the guys in elemental jail.
Really cool concept, It would have been better if it was easier to click on the small elementals, maybe with a larger click collider, also once the population grows it's pretty hard to tell if the balance is off until the pie chart is moving fast which is too late to stop it.
@ludokultur @ninjacreeper47 @skyward4d @nameless-ghoul Thank you all for comments and feedback :) Indeed I should have spend a bit more time on the gameplay, which I started to think about only through the last hours ! I was focused on my particles and elementals behaviour xD
I have to say, the background particle effect is really cool! The latter part of the game is very challenging, and the area of a certain element will rise rapidly if you don't pay attention to it, it fits the theme well!
This is one of the most innovative takes on the theme I've seen. The gameplay was really nice, and I felt the music worked really well. It may be worth adding a sound effect/visual cue when clicking an element, just to give that instant feedback to the player's action. Overall, I really enjoyed it :)
Very nice graphics, although had a pretty high difficulty curve, and realising what I actually had to do took a bit of time
I got really into this! The most fun part to me was reading the map and trying to figure out which side was getting too big/too small. It was fun to formulate a strategy for how to manage prisoners- I did a lot better when I made sure I always had prisoners ready to put back in.
I really wish everything was easier to click/maybe there was some audio feedback. I don't think anything about the core design needs changing- it's a very fun and complete idea. Thanks for making this!
I join the others it's a little complicated to click on the little elementals. But overall good game ! Interesting concept, even if it's maybe lack another feature. Well done !
I like the design that you have to manage the prisoners. It's challenging but really interesting! Very nice game!
A really cool concept and nails the theme! I wish the interface was a bit better, it's hard to click on the elements, they need a bigger hitbox. I would also add some keyboard shortcuts for transforming and releasing the elements. Would make the whole thing more responsive and faster to play. The music is also pretty good for a compo game! :)
The music creates an excellent atmosphere and the graphics is much better than I expected (the particle effect is so pretty!). I've tried many times, but still haven't found the best strategy. I feel that once I begin to lose my balance, I will soon fail completely, and there is no way to stop it. I want to have a way (even very limited) to add an element directly, which can help me prevent irreversible failure.
Neat idea! I definitely struggled with the interface, would have been nice if clicking anywhere selected the closest guy instead of having to exactly click on the tiny, moving elements. Good music!
I love the swirling particles and I don't think I ever jailed elements before..lol. I made a vod with some feedback and showing my rating over here: https://www.twitch.tv/videos/1182721487 (Audio wasn't recorded properly because of twitch soundtrack, but I heard it during play)
Cool realization. Very cute game, like it_)