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Cure the Zombie
Cure the Zombie
By the-turtle
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 263 | 3.69 | | |
| Innovation | 485 | 2.63 | | |
| Mood | 525 | 2.33 | | |
| Fun | 582 | 2.25 | | |
| Overall | 610 | 2.44 | | |
| Coolness | 1294 | 32 | | |
Comments
seurimas
2016-12-20 15:22
I liked the idea of a kind of survival where you have to gather pieces to defeat the enemies. That said, I feel getting the antidote parts takes to long. Also I don't like that the game doesn't pause when looking at a cabinet. The player gets completely vulnerable and it takes too long to gain control of the movement again.
The movement controllers for the player can also improve, they feel slow. Making the antidote assembly more simple (fewer steps) could also help the experience be more enjoyable.
I hope you keep working and improving your abilities!
palarus
2016-12-20 15:50
It's kind of messy... I can't relate the objects to the descriptions, plus I can remember all the instruction and how to do it. The inventory it's nice! And also I like that has more than 1 level!
vertigon
2016-12-20 17:10
This was tough to review. I liked the core idea of finding the parts to make the antidote. The cabinet searching is a bit excruciating though because of how slow it opened, and while I should feel tension since the zombie is still coming at me in real time as I search, since my screen is covered I just felt annoyed. The workbench also was lacking in feedback as to what to do or what I could assemble... I felt the whole thing could have been controlled with the arrow keys and a single button, so it felt more complex than it needed to be. That said, I really want to give you kudos for delivering a new experience rather than just making a platformer or whatever. Nice accomplishment.
While fun to play, either a description of the parts or a quick reference in game would be nice when having to put the parts together. Cabinet opening and closing should be a but faster and maybe a sprint option. Only reason I suggest this is because since the game doesn't pause it does make things difficult and slow
I did enjoy the game and liked the direction you took with it. I hope you're able to continue development and keep up the good work
jimbly
2016-12-23 02:08
Couldn't get the web version to work because I couldn't scroll without scrolling the game screen off the screen! I found the level layout which was a grid *way* more difficult, could not craft in peace. I died the first couple times because I was struggling with the crafting interface, and did not know what to do next (e.g. made an "Antidote" and then died trying to use it on the zombie, not realizing, until I died and re-read the instructions for a fourth time, that I needed to combine it with a syringe). Finally cured the zombie though!
Oh man, the zombies took over the world because of me...
I really like the concept, but this is a little hard for me. I wish I had an iframe or two when opening and closing cabinets.
Great door sound!
Great start, but it's really tough to have to read all those directions... I couldn't figure out if there was something to do with the knife or the hilts that I picked up, and my inventory filled up with stuff once I was actually able to start finding the A B C D stuff. I like the idea, and the "One Room" thing works well here!