FoonLudum Dare ExplorerLD41 → SUSHI IS FISH + RICE

SUSHI IS FISH + RICE

By simianlogic

View on ldjam.com

CategoryRankScoreCount
Overall3.1813
Fun3.0913
Innovation2.8613
Theme3.4012
Graphics2.5413
Humor2.4013
Mood2.5913

Comments

jimbly 2018-05-04 14:27

Nice game! A little sound or visuals when an order was properly filled (since I'm never looking at that part of the screen when I'm frantically clicking) would have gone a long way to improving the feel, I think. When deciding what cards to draw, did it bias towards giving you rice if you had none on the board/in hand, or was I just getting really lucky? =)

I didn't seem to make much progress, ended up at $77, which I think is less than I started (though I did have a bunch of cards in hand). Perhaps always buying rice too late every time, effectively for $3, was hurting my profits :). I think if the profit margins were a little bigger it would have left me feeling like I was accomplishing something, and not just treading water.

Eventually the game got stuck - I could select cards, but it would no longer make sushi. I think maybe I had a card selected when I clicked Refresh.

mrpenguin 2018-05-04 15:34

I think this game has too much code and is not meta enough and not a board game enough for me, I guess I'm being too much as a kid wanting new things and exploring other Ideas than the traditional windows games that everyone is doing, not edgy enough for me... <3

I've played and besides the art is very developer art, and made me cry a bit, the game could be more intuitive, specially on which thing is what when cooking (i.e. add the ingredients to the recipy instead of having to guess it by the name) Also When I buy one thing I get X of those, and I would like to know how many of each. It's "cookie clicker" mechanic is engaging anyway, and is one of those places where with better graphics I would probably spend lots of time without even realizing xd

mrpenguin 2018-05-04 15:37

Also you may want to check https://ldjam.com/events/ludum-dare/41/christmas-tree that has a bit of code (still not a lot, but plain c++ without engine or anything (using SFML)) :)

aszu 2018-05-04 15:45

Great game! I think this was the game i most enjoyed to this date. hahaha

sushiBuildSs.png

this ^ was my score when i stopped. I thought 250 was the goal, now i properly read that there's no gameover yet. So yeah, it needs a goal, otherwise one gets bored. But the mechanics are great, the order's time seems balanced, profit is not bad too, i liked it very much. Hope you'll expand!

also, you needed some music and sfx to get a better mood :stuck_out_tongue_winking_eye:

niterich 2018-05-04 16:46

For only having Sunday to work on it, I think you did a really good job. The basic mechanic of buying enough materials to satisfy orders but not too much to clutter your inventory added an interesting twist to the game.

As someone who doesn't like sushi, I had a lot of difficulty telling which fish to buy on sight alone. What do you mean the yellow meat comes from those black urchins?

differentname 2018-05-09 20:53

It's fun for such a simple game. Clever way of using deck building. Of course a little visual feedback would be good when I successfully fill an order or make an item that's not going to anyone, but who has time for that?

rockhoppergames 2018-05-10 16:53

A shockingly well realised genre combination! The name and concept struck me immediately and as I continued to play, I was amazed how much the theme of running a restaurant fit with the mechanics of deckbuilding. This is a superb game, and you should be proud of what you accomplished here!