fisherg 2016-12-13 00:50
I love the minimalist graphics!
Foon → Ludum Dare Explorer → LD37 → An Intergalactic Quest For Interior Walls
By bluellama
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 310 | 3.35 | ||
| Fun | 324 | 3.35 | ||
| Theme | 435 | 3.60 | ||
| Audio | 499 | 2.65 | ||
| Overall | 510 | 3.25 | ||
| Mood | 551 | 3.11 | ||
| Graphics | 654 | 2.95 | ||
| Coolness | 1003 | 44 |
I love the minimalist graphics!
I really like the gameplay! The room with the pillars interrupting the space really made me think about topology and graph theory. Seven bridges problem kinds of stuff. I'm really interested in the possibility for randomly generated levels and how you would check to see if a level is solvable.
I really enjoyed the feeling of going from [looking at a blank room with scattered dots] to [making adjustments to the walls as I realized I needed to reroute]
pretty cool game! nice puzzles, that reaally ramp in difficulty quickly. which makes sense, since there's only 4 of them
the game doesn't really run well though. it lags every time i place a wall
otherwise i thought it was fun. nice job!
Nice game! I've played a mobile game with the same stated rules, but I enjoyed having to move around in this world, not get myself trapped, and have the extra solid pillars to worry about.
@tylerdoggone that was pretty much the mindset with which it was created. I've had a few ideas for level generation, but not that enforce a discernable difficulty curve.
@torcado Thanks, I hadn't noticed any lag when I was testing, but I'm pretty sure I know why you were getting it. The level calculation/wall placement is optimised about as well as a 600ft tall pint glass. (It actually replaces all items upon change)
@Jimbly During production, I did notice a lot of worrying similarities to that game where you join the dots with lines and whatnot. If I were to expand the game further I think I'd focus more on abstract room shapes, and many items to surround.
Tsone:
Creating and removing walls works, and graphics look nice (thumbs up for 3D). Movement is good. I have no idea how to complete a level?
Palmish:
Had to re-read the description to figure out it out. After that, it was fun but not really challenging. I played all four levels without ever having to go back and rethink a solution. Moving the cylinder within range to place walls is an interesting idea. It could add to the challenge of the puzzle as you have to avoid painting yourself into a corner, but it mostly it just slowed me down.
I liked the music and the space backdrop, but the game looks very bland with those default Unity shapes.
Very cool. I dig the surrealist space theme, and I like the puzzles.
My music got crazier and crazier as time went on, perhaps things are stacking on top of each other unintentionally?
This is a nice game. It's sort of like Flow, as I'm sure you're aware. It's one of the better puzzle games I've played this jam, although I got stuck on the second level for quite a while. :P
I can't place walls near the border, so unfortunatly, i couldn't finish any level =/
The movement mechanic feels a bit out of place. It feels uncomfortable to build with it, and the game doesn't take any advantage of it to present interesting situations.