thomas-higgins 2017-12-01 10:05
Firsh ludum dare going to give it a go and will live stream the 48 hours woop woop
Foon → Ludum Dare Explorer → LD40 → Observer: Bunker Sim
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 670 | 2.32 | 25 | |
| Fun | 666 | 2.04 | 25 | |
| Innovation | 562 | 2.63 | 24 | |
| Theme | 596 | 2.73 | 25 | |
| Graphics | 639 | 2.15 | 25 | |
| Audio | 480 | 2.15 | 24 | |
| Humor | 504 | 2.02 | 22 | |
| Mood | 570 | 2.45 | 23 |
Firsh ludum dare going to give it a go and will live stream the 48 hours woop woop
Know bug the 4 placement buttons for the items and NPC only the first one works but allows you to fill all the slots
I get an error attempting to run this game. "The code execution cannot process because unityPlayer.dll was not found"
never good the game only may not have all files will investigate
I got the same dll issue that @eerongal got.
So i get the same issue as everyone else, but i took the unityplayer.dll from another project of mine, and it works, so for anyone else having this problem download this: 138.68.151.221/UnityPlayer.dll Also make sure to run it in window: 1680x1050 else the ui will bug
Yeah sorry guys looks like i missed adding that to the uploded should be fixed now, thanks swift and enjoy its not very long and i ran low on time but I had alot of fun
Enjoyed the frequent narration (I prefer story driven games), so this was a fun play through. Was unable to close the build dialogs, but I think that was a UI scaling issue, and I managed to work around it. Overall, ignoring bugs, good execution on the theme!
haha thanks, I had hoped to get a lot more story elements in but ran out of time, The build was an odd bug that came up in the very last build (there are a few things I missed in the rush) but I feel it conveyed my idea
I had a lot of trouble being interrupted while clicking on things and not being able to figure out how things were working... seems the time delay for the day didn't serve much purpose... at the beginning it's just staring at a blank screen, and later it's not even enough time to read the description of a new item and equip it. Some of that was I had a lot of difficulty figuring out how to equip things - seems clicking on an empty box didn't always bring up the list of items, maybe just clicking on the first one? I ended up losing because, I think, I had too many computers turned on which drained all of my energy. That sounds like something I'd actually do, but I was frustrated trying to figure out how things were working and constantly getting other things popping up, and having some dialogs I couldn't get rid of (sometimes there was an "empty room" dialog up, maybe I clicked on an empty room somewhere, but I couldn't close it).
Despite the frustration, I enjoyed running my base for the time I did =).
Little confusing and had some UI elements not fit on screen, but other than that, a solid game.
I liked the music.
Kind of confusing. I built some rooms and invited the salesman, and then it said game over. Um...
Very interesting title, I needed time to find out how to play
Interesting
yeah some of the elements where not very clear, I had hoped to make it that when you place items in rooms they visually showed and for the equipment I forgot to add the script to all the buttons also you are able to build into the negatives that will make you lose the game very quickly thanks for all the feedback and glad you can see the idea despite the bugs
At first it was confusing, but pretty soon i figured it out, nice game and good content :D
Interesting concept! I had a bunch of events happen, but couldn't seem to place items in rooms? I built a bunch but never quite figured out how to add food or people to them. I definitely like the idea though!
Interesting concept. It has a lot of potential but has great innovation. There's something wrong with the resolution as if the top text is cut. Also maybe tool tips would be helpful to understand how to play the game better. Great job on your entry.