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Jaculabilis

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201739Running out of PowerVoyage of the Indefatigablecompo1713.583.333.504.133.293.423.17

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Jaculabilis

Jaculabilis leaves an average of 12.0 feedback comments each event.

LD39 — Running out of Power (12)

The Woods by strong99 2017-08-19T02:15:42Z ♥ 1

There was never any sense of urgency in collecting resources or fighting the enemies, since neither running out nor falling to attackers was ever a threat.

Winter has come by GistNoesis 2017-08-06T06:20:52Z ♥ 1

I like the resource management style, but I think the necessary information - current production/consumption rates, the various tradeoffs, and so on - were hard to understand from reading the UI. Some UI work to make the resource flow more understandable would do a lot.

Also, I planted just one tree, and it doubled into >1000 trees in just a few turns. I'm not sure if this is intended, but it means that as long as you're not on the brink of losing, you basically win as soon as you build one tree.

South by zchen 2017-08-06T06:00:58Z ♥ 0

All four enemies were in basically the same place on the screen. After about 6 loops, I hadn't even moved my mouse that much and it didn't feel like anything was changing.

MotherShip by rigdonware 2017-08-06T05:55:34Z ♥ 1

Can't run the game. I get an "The application was unable to start correctly" error.

Gymtastic by LittleLegend 2017-08-05T22:58:10Z ♥ 0

You should look into the input lag, i had that too.

I died when the barbells spawned behind the wave of enemies and I couldn't get past them. Such is life.

Super Future by victorcrafty 2017-08-05T22:52:24Z ♥ 0

I show a few tubs by accident trying to hit red batteries. The hitboxes could use some work.

Shield Defender by realryanrogers 2017-08-05T22:46:14Z ♥ 1

Some randomly generated rock trajectories are impossible to catch. Consider limiting how far away from the previous rock the next rock can generate.

Don't Click On Tiny Dudes! by Sleepless 2017-08-05T22:38:47Z ♥ 2

It's not clear to me what exactly the windmills do. Maybe it's because I was using the keyboard and not the microphone, but they just sat there and didn't generate any energy.

Feed the machine by Vivoubos 2017-08-05T22:25:59Z ♥ 1

The hitboxes felt bigger than the character art, which made dodging less than intuitive.

A Dwindling Hero by Johnny Turbo 2017-08-05T22:15:58Z ♥ 0

The controls were sticky but I think that might have been my keyboard.

I died when an enemy bounded between me and the wall and took out my health in half a second. Maybe add i-frames?

Dance Floor Game by martymon 2017-08-05T22:12:04Z ♥ 0

Maybe I'm not a clubbing person, but the music was barely a 1-second loop, which became grating.

The girls count does not reset on game over.

Pickup all the power! by acoto87 2017-08-05T22:06:07Z ♥ 1

Not terribly original, but it's good at what it does.