Foon → Ludum Dare Explorer → Users → Jaculabilis
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Voyage of the Indefatigable | compo | 171 | 3.58 | 3.33 | 3.50 | 4.12 | 3.29 | 3.41 | 3.16 |
The hitboxes felt bigger than the character art, which made dodging less than intuitive.
I show a few tubs by accident trying to hit red batteries. The hitboxes could use some work.
Maybe I'm not a clubbing person, but the music was barely a 1-second loop, which became grating.
The girls count does not reset on game over.
Some randomly generated rock trajectories are impossible to catch. Consider limiting how far away from the previous rock the next rock can generate.
It's not clear to me what exactly the windmills do. Maybe it's because I was using the keyboard and not the microphone, but they just sat there and didn't generate any energy.
Can't run the game. I get an "The application was unable to start correctly" error.
The controls were sticky but I think that might have been my keyboard.
I died when an enemy bounded between me and the wall and took out my health in half a second. Maybe add i-frames?
You should look into the input lag, i had that too.
I died when the barbells spawned behind the wave of enemies and I couldn't get past them. Such is life.
Not terribly original, but it's good at what it does.
I like the resource management style, but I think the necessary information - current production/consumption rates, the various tradeoffs, and so on - were hard to understand from reading the UI. Some UI work to make the resource flow more understandable would do a lot.
Also, I planted just one tree, and it doubled into >1000 trees in just a few turns. I'm not sure if this is intended, but it means that as long as you're not on the brink of losing, you basically win as soon as you build one tree.