FoonLudum Dare ExplorerLD41 → Bullets of Insight

Bullets of Insight

By notgreat

View on ldjam.com

CategoryRankScoreCount
Overall1983.6123
Fun513.9023
Innovation134.3023
Theme474.2623
Graphics5492.7123
Audio2863.0223
Humor5501.7720
Mood4222.9022

Comments

matthew-roelle 2018-04-23 02:54

YO! By far the coolest entry I've played yet!! I *love* the movement mechanics. You did a really awesome job!!! :)

brent 2018-04-23 03:39

Very great work! We also did a turn based bullet hell however with a completely different feel. Come check it out! https://ldjam.com/events/ludum-dare/41/grid-gunner

lavwa 2018-04-23 03:56

Nice work ! I'm impressed by the maths behind that gameplay, the curve and the way you figure out if the ship will evade the projectiles or not. Great use of the theme !

potondo 2018-04-23 05:47

Nice!

Very interesting idea, and fun too, though it's hard as nails. Maybe I'm just bad...

Wish you could turn off the replay prompt after dying, but hey that's a really minor point.

Awesome work!

notgreat 2018-04-23 06:45

Thanks for all the compliments!

@Potondo I probably should've included this somewhere, but you can press escape to return to the main menu at any time (or quit while on the menu)

And yeah, it's hard to do proper balance testing on this sort of timeframe, it's probably a bit too hard.

beamkirby 2018-04-25 01:29

I really think the coolest part of this game is the replay feature, although, I always try way too hard to be cool. I'd like to see a video of someone pulling off all the cool tricks and getting the highest score possible.

sleepygrin 2018-04-25 11:57

The replay feature is so impressive to look at ! you made a great job, loving the concept. Great entry !

groverthegrovekeeper 2018-04-25 22:25

It was really fun to play, but some of the attack sounds hurt my ears. The music was great and the game-play was insanely good!

ciaranw 2018-04-25 22:30

Nice game! I like the genre combination you made, it felt pretty good to orbit around through the bullets. Sound was good too, a real arcadey feel. I enjoyed it! :)

justalocalhero 2018-04-25 22:36

So much fun to move around. I love all the decision points based on the direction of your character. Reminds me of lining up shots in pool or snooker. Really enjoyed this one.

themonsterfromthedeep 2018-04-25 22:48

Neat game. I think my primary concern is that it seems really difficult to really get a handle on how to play well vs. not well.

My main strategy was to just point the thing somewhere until it turned green. This happened to work on both stages 0 and 2, although I can't seem to beat stage 1.

The replay feature is really neat.

niterich 2018-04-25 23:10

What I found most fascinating about the game isn't how difficult it is, it's where the difficulty comes from: you lose not because you don't have the reflexes, but because you miscalculated your trajectory and stopped inches from a bullet while trying to max out your score. The replay feature and the math behind the trajectory calculator were also very impressive too. However, I wasn't a big fan of the music or the mix of low-quality objects and high-quality particle effects.

With a little visual flair, I think this could be a really popular mobile game.

jimbly 2018-04-26 16:44

Great game-play, a bullet-hell dodger that I can actually play ^_^. I managed to beat the first to levels and about half-way through the final, but failed to beat it. I liked being able to watch my replay of my whole game at "real-time" speed at the end. Wish the "stage select" would stick so I could keep retrying the last level without accidentally starting the first level each time.

ragtagradical 2018-04-27 01:58

Really nicely executed mechanic. The replays are cool to watch. I want to see (steal) all of your code!

ramalammy 2018-04-27 23:22

This is really, really awesome! Planning out where to go and watching the 'ship' arc around feels really cool, and watching a real-time replay of it is an awesome feature. Might be a good idea to have it auto-replay after your death, in the background maybe. It'd also be helpful to have some better indication of where each projectile will be once your turn is over.

ryan-bishop 2018-04-29 01:33

This is such a crazy idea, and you pulled it off rather nicely. There's definitely some real strategy behind staying alive for a long time. I started off thinking it was easy, but then quickly escalated into having to think about where i would end up in space and where the next bullet i had to dodge was. Very cool implementing a score based on proximity to the bullets as well. I felt like getting a high score was only part of the reward for playing well, as the replay option was very satisfying to see afterwards. (Also impressive bit of code!) The only gripes i had was the visual inconsistency, and the music not fitting too well with the game-play (not to say i wasn't a fan of the music). All-in-all a sweet game that would fit perfectly on a mobile device.

erkberg 2018-04-29 10:46

Really well executed combination of two seemingly incompatible genres! The mechanics work pretty well. At first I thought "hey, this is easy, I just have to adjust the trajectory so that it is all green", but no, some planning ahead is also necessary, which is great. The visuals are obviously quite simple, but they do their job. Overall, I enjoyed this, good job!

huvaakoodia 2018-05-17 08:26

Seen many turn-based bullet-hells around these parts, but this one takes the cake. Plotting the curve and looping around bullets works great. The replay feature is a nice addition.

Restarting from the very beginning is quite annoying. I would have liked to skip to the latest boss when defeated. Now I'm not sure if there are more than three.

Music sound very disharmonic, is it autogenerated? The sound effects are the usual low fidelity sfxr clips so no points there. Mood isn’t the strongest point either, mostly due to the audio-visuals.

Ok entry in all.

notgreat 2018-05-17 20:42

@HuvaaKoodia I did include a stage select option for exactly that reason. Was it not working for you?

Yeah, music was procedurally generated and then slightly tuned manually. I definitely focused mostly on the gameplay, and didn't get around to replacing my programmer art (48 hours really isn't much)

Thanks for the criticism.

huvaakoodia 2018-05-18 21:30

> I did include a stage select option for exactly that reason.

:flushed:

I must have missed that in the heat of the moment. Criticism redacted!