allan-kong 2018-08-13 03:45
The background music is groovy, I love the tunes. The enemies spawn a little too quickly though, it would help if I knew where they were going to spawn. It could use more polishing. But damn, that music.
Foon → Ludum Dare Explorer → LD42 → Floorspace Deprecation
By xeinix
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.62 | 10 | ||
| Fun | 2.50 | 10 | ||
| Innovation | 2.37 | 10 | ||
| Theme | 2.93 | 10 | ||
| Graphics | 1.93 | 10 | ||
| Audio | 3.07 | 9 | ||
| Humor | 1.83 | 8 | ||
| Mood | 2.25 | 8 |
The background music is groovy, I love the tunes. The enemies spawn a little too quickly though, it would help if I knew where they were going to spawn. It could use more polishing. But damn, that music.
I think some kind of indicator of where an enemy is about to spawn could add some depth. Mechanically it handles pretty well. The player's momentum was a bit tricky to get used to, but it never really felt like the controls were fighting me. I easily lived long enough for the missing floor tiles to become a threat so there's good emphasis on the thematic element. Nicely done!
Oh no! I died! Great music. Felt like there should be some sort of feedback when you bump an enemy, or your projectiles hit them. Maybe play a sound, cause some sort of visual effect, etc. Maybe the enemies recoil a little when hit or something.
My biggest cause of death was taking damage immediately when an enemy spawns right next to me. You have no time to react when that happens, so player skill loses its edge.
Thanks for sharing your game!
Ugh, my mouse finger, so much clicking! Being able to hold down to shoot would be nice.
The first time I played, I tried to pick up the orange health power-up that spawned... and... yep, should have read the instructions first ;).
I think the sides of the game were cut off, I could run off the right and left edge of the game. Reproduces easily if you run windowed mode and choose any resolution other than (presumably) a 16:9 resolution (e.g. 800x600).
Nice, simple concept, and pretty well executed. Music was a nice touch. Gets too difficult too quickly, would rather be worrying more about running out of space and less about just not getting swarmed by baddies =).
This game is really simple, little time waster, but my left finger tired playing this game. Maybe set shoot everytime when mouse is down, not only once. Besides, nice game!
Would be nice to have autofire when shooting and some indicator of where/when the enemies will spawn (like those space pulses in No Man's Sky!) but otherwise an interesting start. I think the tiles could have been larger, or the enemies slower/dumber. Wasn't able to survive long enough to really get into the dodging lava mechanic.
Here's a video of my play: https://www.twitch.tv/videos/297352685