bumdag 2018-12-03 11:00
Dude. I will revisit this game. I just couldn't figure it out at first go.
Foon → Ludum Dare Explorer → LD43 → Heat Shield
By nander
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 375 | 3.04 | 26 | |
| Fun | 377 | 2.87 | 26 | |
| Innovation | 121 | 3.54 | 26 | |
| Theme | 344 | 3.18 | 26 | |
| Graphics | 400 | 2.73 | 28 | |
| Audio | 208 | 3.13 | 25 | |
| Humor | 1.90 | 13 | ||
| Mood | 299 | 3.02 | 26 |
Dude. I will revisit this game. I just couldn't figure it out at first go.
Wow, this is complicated! Took me a while to figure out, but it was a lot of fun.
A bit complicated but a nice concept overall. GJ
Music is very good,Need a multinational language pack
@morriss I could add Dutch if that helps, but that's it. I fear Ludum Dare games never get translated, it takes time which people prefer spending on polishing their games.
Took me a while to figure out how to launch the ship and then how the navigating worked. That aside however, the game is really neat! It feels like it could be a bigger game, and the music is really spot on for setting the mood in my opinion! Nice job! :smile:
The game made sense to me, only thing I missed was I could run out of fuel ^_^. I did a bit of trading between Venus and Mercury and that was fine until I decided to get to Earth... I seem to have lost Earth... it was *way* out there... I ran out of fuel trying to get there, though randomly ended up back on Venus... one more attempt, and I finally made it to Earth, cashing in for 3000 credits. I traded everything for fuel tanks and engines, and set out for another solar system... but failed to achieve escape velocity.
Would have been nice to have a little more feedback on buying/selling - I'd often click something and nothing would seem to happen (e.g. I think I have to click a cargo spot after clicking what to buy, but nothing indicates that).
Music set a nice mood.
@jimbly ah yes, the feedback when buying... I wrote code for highlighting, but forgot to implement it.
Flying is very complicated, earth is gone so far away now, going to the destination is a lot of planning, and if you near two planets you don't know where you'll land.
The building stuff is too easy and only has one choice for your long freight ship.
Trading stuff is fine, and prices will probably end up similar enough someday.
Music is fine for this kind of game.
That's a lot of stuff you've made within 48 hours!
The game doesn't start unfortunately. Nothing happens when I click on HeatShield.exe running windows 10 64 bit.
Did you extract the zip-file before playing @linus ? It works fine here, and I don't see any reason why it shouldn't work fine.
@nander yes, I can see all the game files but when I try to start the executable nothing happens. If you have a web version I could play it, otherwise I'll wait until I have another windows machine to try on.
Extremely cool idea. I like how you tied together the two big systems; piloting performance directly impacts how much you can buy at a given planet. The piloting for me, while difficult, was interesting, and I could see the paths to improvement. Unfortunately, as someone said above, the metagame of the heat shield is quite simple - just make a very long, single-wide ship. Perhaps it would be more interesting if this was also tied to piloting (i.e. you need to control facing as you enter the planet).
The biggest issue for me was that, when there are several planets nearby, I couldn't tell which one I was going to land at. Furthermore, when I hit land, it chose the wrong planet and I had no option to back out. Other small issues I noticed, in no particular order:
- seeing what's in cargo when selling - more info about planet rotation - indication that cargo needs to be clicked after buy - indication that you need to click close to the ship to change burn direction
But, hey, every LD game needs polish. Overall this is a very cool game with some interesting systems, and I'm impressed at just how many of those systems you managed to implement!
honestly great game here, i can tell u put effort in this :D would love for u to rate mine too <3
This was a fun game to play and rate, as others have pointed out, the simplicity of the heat shield mechanic meant that building strategy never really becomes a significant part of the game, I wonder whether simply making the side lost be random would force a more interesting set of tradeoffs about what cargo to put where.
It took me a while to figure out that clicking "Buy Hydrogen" didn't result in immediately purchasing Hydrogen until I click a storage compartment on the ship, some better instructions or more clear visuals could have made that part of the learning curve smoother.
Overall, there are a lot of pieces to this game, and I'm impressed that they integrate as well as they do.
It was a good game, but it could be better if more intuitive graphics and detailed tutorials were added.
Neat game. I didn't really understand how to play at first, but I figured it out as I went along. Game could use some more graphics. I liked the background music, it set the mood. One thing I really would suggest doing is adding sounds or an indicator saying that an action was completed when pushing a button, for example, when I hit refuel I couldn't really tell if my ship had refueled or if nothing happened. Overall it was a very interesting game. Nice job!