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Eric Miller

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Games

YearLDThemeGameDivisionRankOvFuInThHuMo
201843Sacrifices must be madeBreak the Internetcompo4.174.005.004.504.133.38

Correlations

Feedback left by Eric Miller

Eric Miller leaves an average of 3.0 feedback comments each event.

LD43 — Sacrifices must be made (3)

Book of Fire by andre-606 2018-12-25T01:14:14Z ♥ 0

I really like the concept of using blood as currency to open doors, activate weapons, and be won from killing enemies. I ran into the same annoyances as other people with jumping near walls, but the biggest annoyance was a minor one: it felt like there was a minor delay between using the dagger and the effect actually triggering, then another one before it could be used again. Those delays were long enough that spiders would often bounce and get me before (it felt like) I could possibly have struck them again to stay safe.

TILL WE UNITE AS ONE: CHAPTER ONE by April_Xu 2018-12-25T00:57:18Z ♥ 0

Nice job with your first Ludum Dare game! I like that you put in effort to write and include a story, but I think it could have more effectively served to tie the game together. As it was, other than the fact that the icon was a file folder, the story felt unconnected to the gameplay itself, and the two sections of gameplay felt disconnected from each other.

The strategy I ended up using to get past the first part was just spamming the spacebar, I would look at how other bullet hell games prevent that from being the winning strategy.

Minor thing: Can there please be a savepoint between the bullet hell and the packing puzzle? Going back to the beginning sucks.

Heat Shield by nander 2018-12-25T00:41:17Z ♥ 0

This was a fun game to play and rate, as others have pointed out, the simplicity of the heat shield mechanic meant that building strategy never really becomes a significant part of the game, I wonder whether simply making the side lost be random would force a more interesting set of tradeoffs about what cargo to put where.

It took me a while to figure out that clicking "Buy Hydrogen" didn't result in immediately purchasing Hydrogen until I click a storage compartment on the ship, some better instructions or more clear visuals could have made that part of the learning curve smoother.

Overall, there are a lot of pieces to this game, and I'm impressed that they integrate as well as they do.