FoonLudum Dare ExplorerUsers → Zykino

Zykino

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsSnowy-Drivecompo4502.812.363.163.263.051.882.072.41

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Mood vs Overall

Comments by Zykino

LD51 — Every 10 seconds

Gelato Drift by thomz12 2022-10-03T22:23:08Z

Reminded me of GTA’s side quest (taxi, emergency, …). Good proposition !

Is it intended that full screen can see so much more than default view on itch.io?

Hard to see what we can drive on and where are the walls, at least tat first glance. In the end we learn which is which. Looking at it again I think the itch.io version did something wrong in my browser, your gif looks better :sweat_smile:. screenshot from itch.io

Sheeple by Jonathan Holm 2022-10-03T19:23:56Z

Not sure I understood the intent… but graphics are nices :)

Did you do something to have you pico game playable in here? For me it does not so I had to upload to itch.io.

[HTML5] The Struggle by Vilmantas 2022-10-03T21:42:37Z

I did not understand how to use gems… but if I had took the time to read your description I would have understood :sweat_smile:.

I like the idea. But selling all the gems gives so much money that I am not sure crushing them is worth it :sweat_smile:. Maybe I had a good run where the rocks where close to Dmitry and the machine?

Crazy Carrier by Attala 2022-10-02T23:11:48Z

On the web-version I could not select a plane again to make it go to departure :thinking:. Controls could have been simpler with only left click and drag from the plane you want to control.

Sweet Seconds by Jag 2022-10-03T23:25:10Z

Good game, starts slow but ramp up pretty quickly.

I am not sure if there is a time limit for each level? Does it not unlock if I’m too slow? It should make me exit quickly instead of grinding the 10 stars when it’s already too late :s great game overall :)

Blades of Doom by Benjamin Halko 2022-10-03T19:39:52Z

Fast paced but too chaotic for me: there are flash lights every where which made everything hard to follow. Also no warning when the platforms switch side, seems random.

It looks to be a promising idea.

Blades of Doom by Benjamin Halko 2022-10-03T21:49:40Z

Removing the glow is a good trick for my eyes :). Keeping an eye on the timer is hard with all that is happening :sweat_smile:.

I am not too fan of the physics (cannot jump above with platforms moving this fast, possible to be bumped to oblivion by the blades shoal) but a very good entry overall :)

iMaze 错觉迷宫 by 42Xiao 2022-10-03T22:06:45Z

I think I did not understood some mazes (the water one and the one before I think, at least). On the red/black one pacman do stay in place invisible after the maze switch which is a bit confusing. The pink one is long for not much interesting. Good idea/realization overall :)

Cartesian Planes by Nicholas Maddalena 2022-10-02T21:47:41Z

Hello, I’m on linux and wanted to try your game. I tried downloading the source but Godot complain that there is no "projet.godot" in the zip. Also which version of godot do you used? I tried 3.5 and 3.2

It’s working now thank you :)

The game is a bit hard to understand at first… then hard puzzle game good job !

Snowy-Drive by Zykino 2022-10-03T22:10:54Z

Yeah I wanted to ramp up the difficulty by having the whip blade come less and less often. I should have made snowflakes and obstacles more often with time. The idea came too late :sweat_smile:

Snowy-Drive by Zykino 2022-10-04T22:20:21Z

@jimbly Yes I forgot to ramp up the difficulty :sweat_smile:. And now post jam I have a lot of ideas but I will wait for after the votes are closed.

I was going for some kind of "relief every 10secs" end when I saw the `cls()` function in PICO-8 I knew what it was.