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Ruins of ZZT

By dr-dos

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jimbly 2016-08-30 06:51

I'm glad mine was not the only entry that requires DOSBox to play! I completed the adventure with a score of 7739.

This seemed rather long for a LD entry, perhaps because it was quick for you to author content =). I enjoyed most of it, though often when walking and shooting I would shoot in the wrong direction (probably pressing shift before I'd released an arrow key), and I'm sure that's a ZZT/DOSBox issue, not an issue with your game ^_^.

dr-dos 2016-08-31 03:40

What's funny to me is how much I overestimated I'd be able to do with ZZT's extremely fast development process. I wanted 5 purple keys at first, and was going to do a cliche ZZT RPG Boss Battle at the end instead but had to scrap it for time constraints.

I'm glad you liked it! Unfortunately yeah, Dosbox and ZZT don't quite play along as well as you'd hope and the input handling can be a little messed up at times.

dos 2016-09-01 18:56

7562! \o/

Really solid entry! The boss battle glitched out for me a few times (the bomb's mess didn't disappear, but the bomb itself did and the boss didn't die) and had to start it over, but otherwise played it from the beginning to the end with basically no disruptions, kept engaged. Pretty impressing! Loved it - and I think I'll definitely look into ZZT now ;)

eevee 2016-09-03 06:59

Glad it was the second ZZT game I've ever played. :) Even being somewhat familiar with the MZX development process, I'm amazed you cranked this much out in three days. Damn.

crazyal02 2016-09-11 17:36

And I thought I was nuts for making a MegaZeux game a couple compos ago!