FoonLudum Dare ExplorerLD48 → Subterplane

Subterplane

By bigbadbison

View on ldjam.com

CategoryRankScoreCount
Overall2853.6439
Fun1853.7539
Innovation4273.2439
Theme5293.4439
Graphics5413.2839
Audio6682.3731
Humor1.626
Mood4583.2338

Comments

rouge-dragon 2021-04-26 08:23

Cool game! It's quite challenging to control the plane, but when you get it, it's fun! Good job!!!

rob-parker 2021-04-26 08:29

Easy to pickup but hard to master. The plane has an interesting control scheme which ensures challenge to the game! Reminds me of the old helicopter game where you flew through a cave and clicked to raise up.

jk5000 2021-04-26 08:30

The idea is pretty good, but for me it was too difficult. The game looks really good. Some music/sound effects would have been great, but okay it's a compo game. Overall pretty well done.

dynamix 2021-04-26 09:04

Quite hard to control the plane but it is pretty fun once you get it. I like the random generation and the fact that you see your previous crashes, nice job!

attala 2021-04-26 09:11

Despite being hard to master I like the flying mechanics. The implementation of a stall mechanic and wing contrails was a pleasant surprise. I enjoyed this one. Good job.

kuro 2021-04-26 09:41

[Disclaimer](https://ldjam.com/events/ludum-dare/48/so-so-phia/done-with-compo-i-might-yet-move-to-jam-if-i-feel-like-it)

Let's see...

The game runs and didn't crash on me, which is always good. I found a little bug freeze tho: if you crash into the wall pretty soon and your plane turns back, it'll fall backwards forever. subter.png It looked like this.

**Breakdown**

**Fun:**

The controls felt quite clunky. I wasn't able to figure out how to fly the plane properly, or at least I didn't feel like I did. I managed to get into the "flow" a few times (farthest distance 414m, IDK if it's good or bad). But if I understood your game correctly, that's pretty much the challenge of the game. Trying to figure out the controls was the fun part, realizing it takes too much effort without guaranteed results was the frustrating part. All and all I lost the motivation to play pretty soon, but I'm a carrot-on-a-stick guy. I like to know there's a goal I'm advancing towards when playing a game.

I don't really know what your intention was with feeling of the game, but from what I assumed I'd advise you to get the unity physics a bit better.

IMO a game like this needs a scoreboard. I have no idea what it takes to implement a scoreboard, but I'd at least encourage people to leave their scores in the comments.

**Innovation:**

I've seen variations on this gameplay mechanic (e.g. Flappy Bird). Not much to say here - you did your twist on the "avoid the obstacles" game.

**Theme: **

A pretty basic take on the theme. Not much to say here either.

**Graphics:**

Visuals are pretty basic. The colors fit together, although there's a lot of room for improvement. I'd definitely look up similar concepts and take inspiration from them. When starting with the visual design, google existing sceneries/concepts and get inspired - or outright steal the visual concept and adapt it to your vision. The light that turns on deeper in the cave is a very nice touch.

The UI feels a bit out of place. I can't say why - I'm not too good with that stuff - but the effort that went to it is noted. :ok_hand:

**Audio:**

Using SFXR or BFXR or whatever sounds would add a bit to the feeling of the audio part. Music is (understandably, it's a 48h game jam) too basic for my taste - but it's better than no sound at all. Try adding a second track (a beat/bassline at least), it'll improve the music a lot. Take your favorite song, and cover it in the music making software of your choice. You'll learn a lot.

**Humor:**

Didn't find any. Sorry.

**Mood:**

The mood is improved by the light inside the cave (I'd turn it on from the get-go. There's no reason to pretend you're not in the cave in the beginning of the game. The background says otherwise.). It suffers from the lack of audio. Once again - at least a BFXR generated sound on crash, a second instrument in the music track, and maybe some low humm when the plane is flying would improve the mood a lot.

**Overall:**

It works, it's consistent, runs smoothly, no weird glitches, feels okay.

If you want to see the numeric ratings, just tell me here, and I'll attach a screenshot, or send me a PM on [Twitter](https://twitter.com/dizztalgamedev) with a link to your game if you'd like to do this more privately.

Anyway, a job well done friend! Kudos!

bigbadbison 2021-04-26 11:20

@kuro Thanks for the in-depth feedback and tips for the future! I agree on most of your points, I guess it's difficult to judge controls when you spend so much time adjusting that you naturally get used to them. I initially wanted a scoreboard, and others peoples crashed planes in the cave as well, but ran out of time (and had no idea how to implement it). Next jam I plan on getting familiar with some audio software beforehand! I'd love to hear what your numeric ratings were for it. Best of luck!

liam 2021-04-26 11:55

Loved seeing my previous crashes in a cave and having the option to generate a new one. Parallax graphics were simple but so effective, really sold the experience. Musix/SFX is also a pain for myself so full sympathy there. Thanks for a fun game!

rolly 2021-04-26 18:07

Nice work! You did a pretty good job with the plane control feeling, it was very satisfying!

The visuals are ok-ish to very good. I especially enjoyed the smoke effect of the dead previous planes (and there were many of them x)) and the flashlight when going deeper. The music is nice (is there a reason it is muted by default?). Some more sound effects would have been appreciated, such as explosions when crashing.

The gameplay is simple, not very innovative, but who didn't chose this path for a first game jam? It actually felt quite polished.

Note that I encountered a bug (sorry if it was already said, I didn't read all comments above). When you crash, you can click multiple times on the "Play again" button, and it will spawn as many planes, that you all control at the same time. Then each time one of them crash, the game over ui is displayed again.

Good job, congrats!

sthealthinator 2021-04-27 07:49

Screenshot 2021-04-27 131715.jpg ;-;

game's quite hard. and all those planes cause a black screen lmao. other than that, the game has quite nice mechanics and it's fun to play none the less

steve-johnstone 2021-04-27 07:54

It was a nice touch not removing the crashed planes, it made it fun flying past them and knowing that I had made it further than before. The controls were tricky but I think that's the part of the gameplay for games like this. It was also good to see the lights of the plane switch on as it got darker. So a few really fun details. Good work!

bigbadbison 2021-04-27 07:55

@sthealthinator looks like you had quite a bit of trouble getting over that hill XD

dandy7 2021-04-27 09:09

For some reason the game doesnt play for me :( Looks interesting from screenshots! Is it possible to have a windows export?

kuro 2021-04-27 09:40

@bigbadbison

Overall:2.5

Fun:2.0

Innovation:2.0

Theme:2.0

Graphics:2.5

Audio:1.5

Mood:2.0

here you go. best wishes bro/sis :heart:

bigbadbison 2021-04-27 10:22

@dandy7 not sure why the game wasn't playing for you but I've now created a Windows build :)

dandy7 2021-04-27 11:10

@bigbadbison No idea either! Thanks for the build and the game is really cool, i like it! :D Well put together

quite-good 2021-04-27 15:18

Really challenging game. I like the concept and ended up crashing quite a few RC planes trying to master it! Good think we have a bulk supply ;) i never quite felt like i got the hang of it, partially because I experienced some FPS stuttering when playing in a web browser. At the very least it was cool seeing my previous attempts all over the cave floor! The new cave option was also a nice feature. Excellent game!

vsi 2021-04-28 07:42

i died like 10 times until i realised that i can speed up), like the mechanics, good job!

eugenik 2021-04-28 15:03

Very cool game! I had a blast playing :D.

nounka 2021-04-28 18:08

I manage to make 421 meters ! It's quite a nice game for your first compo game, congrats ! The inputs are maybe a little to sensible for the plane, and having something to retry more quickly once dead would have been nice but that't not a big deal =)

tom-stephenson 2021-04-28 20:14

This was really fun and a great entry! I enjoyed the controls as they had that perfect mix of being tight to control, but still fair which made it addictive! Nice mechanics and well put together, nice job!

smubear 2021-04-28 21:28

It's a fun concept, kinda feels like one of those games I would play a lot of during middle school in the computer lab. Vaguely reminds me of the game Superflight. I'm also a fan of these arcade-y style games and like how the challenge increases as you go further, it feels balanced and theres a feeling of improving on your last run each time you go down, which is also aided by the fact that you see your ruined planes on the way down, which was a good touch.

Also, I like that crashing isn't the end. I bashed my plane into the ceiling still going parallel into the cave and drifted an additional 200m and beat my high school. I felt slick after pulling that one off. :sunglasses:

linky439 2021-04-28 21:46

A tough game for sure!

I like the idea, though the controls were a bit too sensitive and hard to master for me. I got past the 200m mark on three occasions, but would often lose control of my plane early on. Graphics are good as well!

For some reason, both options after crashing started a new cave in the web version?

Congrats on finishing the game!

nardandas 2021-04-29 07:19

What a cool game! I got 644 meters. I'm kind of an aviation nerd so I really appreciated the mechanics. The way the plane kept an attitude was kind of weird from a mechanics standpoint, meaning if I got in a stall it was very hard to recover, because I'd have to control the plane's pitch all the way down instead of the dynamics of flight doing some of the work. I understand it's a balancing game between feeling player controlled and feeling like a paper airplane, but I think a little bit of pitch variation with speed and stalling would be nice. Other than that, I felt there was a bit too much momentum in pitching up and down. It was super easy to get into an unrecoverable oscillation. Perhaps a bit more fine control would help. I still played the game like 20 times, so don't take the criticism too harshly, I'm talking this much because I liked it a lot!

bigbadbison 2021-04-29 08:11

@nardandas thanks for the feedback! I actually tried sooooo many different approaches on the physics but I found that very realistic physics just weren't that fun, or they were too difficult to control within the cave. That being said, there were so many changes along the way that I was thinking about revisiting the physics now that everything is more concrete, I agree that the plane not changing attitude feels weird.

Glad you enjoyed it!

runtrg 2021-04-29 16:01

I had a lot of fun with this simply because I found myself trying to go deeper and deeper. It's neat that you added in some cave variance if you got too frustrated with one cave. The controls were even pretty neat once you learned that slight taps changed the entire course of the plane. I was able to find one bug that I deem hard mode: when you crash if you click play again twice quick in a row it will reload with TWO planes! but if even one crashes it's game over. Good luck friends! ;)

quantumseagull 2021-04-29 16:05

Fun game! I love how the plan would stall when the AoA was too high. Had a lot of fun trying stalling and recovering. I think I broke it though in a couple of way though, see below:

During one stall recovery attempt I was pulled up towards the ceiling, bounced of it and ended up in a free-fall outside of the map Screen Shot 2021-04-29 at 11.54.44 AM.png

It's also possible to fly backwards and get stuck in that position Screen Shot 2021-04-29 at 11.58.40 AM.png

If you spam the retry button, you spawn multiple planes Screen Shot 2021-04-29 at 12.00.57 PM.png

Finding the bugs were almost as fun as playing the game as intended, almost like a hidden easter egg. Good execution and a good game! I enjoyed it. :smile:

jrevel 2021-04-29 16:15

Wow I like a lot the physics, it feels really hard to control at first, but after a few tries it becomes really enjoyable, it's a really thin balance between control and difficulty that I think you nailed pretty well. Really good job !

adil 2021-04-29 17:33

Hey man! I achieved 462 depth and I played it with my friend straight for 20 minutes, this game is so awesome, very interesting realisation!

bigbadbison 2021-04-29 17:36

@adil glad you guys enjoyed it! I've made it to 1000m once but 462 is pretty good as well. I find it helps if you really take it slowly once you get deeper.

egercreator 2021-04-29 17:46

Things I like:

Excellent physics of the submarine! Cool cave generation system, I wanted to explore more caves! Great attention to detail, such as the inclusion of "headlights" at a depth of 250 m.

Thin that can be improved:

There is a bug that makes your submarines become several. I didn't really like the graphics, but the essence of the game is not in it. There is no audio at all :(

изображение_2021-04-29_203818.png

bigbadbison 2021-04-29 18:06

@egercreator Thanks for the feedback!

The bug with the several planes has been pointed out, I just found out that I'm allowed to fix bugs after the jam so I will be sure to fix that one :)

There is a bit of music, but it's muted by default and very minimal. Ran out of time to produce sound effects though :(

egercreator 2021-04-29 18:14

@bigbadbison anyway great job, i played this game maybee for 30 minutes with a friend) It is very addictive!

c4scar 2021-04-30 00:00

This was fun! I liked the simplicity, the particle effects, and the perminance through the level. It was a little hard to control the plane, which im guessing is part of the point, but would have been nicer for it to be slightly more forgiving.

justcamh 2021-04-30 17:46

Hey matey, thanks for submitting your game to stream! I had fun playing it, and I hope you found the feedback useful! Here's the vod if ya wanna rewatch it;

https://www.twitch.tv/videos/1006003249

bigbadbison 2021-04-30 20:06

@justcamh thanks for playing and the feedback was great!

cheesepencil 2021-05-01 23:02

I liked this one a lot and tried a few more times after the stream. It's very difficult, but that also makes the good runs more rewarding. Great job! Lots of little things add up to a lot, and it's a compo entry, too!

bigbadbison 2021-05-02 10:52

@cheesepencil Thanks for playing! It was fun seeing you try it out and I'm glad you got it figured out.

caveman54 2021-05-02 13:58

If you press the play again button multiple times it creates multiple planes. Otherwise it was very fun. Good entry!

wizard-sino 2021-05-02 15:02

I'm not very good at it... But it's fun anyways!

jimbly 2021-05-05 13:48

Really challenging, but fun! Simple, but nicely polished. Having the smoking ruins of my previous attempts to fly past was a nice touch.

ratface 2021-05-05 19:31

Really enjoyed it! Bit hard to control, but that's why it's fun. Overall the gameplay was fun and the visuals, albeit being simple, are charming. Especially liked seeing the crashed planes from previous runs.

100th-coin 2021-05-08 18:05

LD_plane.PNG

This was a lot of fun! I noticed that a new cave spawns you much higher than just restarting the run does. Though I absolutely love the detail of seeing your crashed ships from prior runs, it's brilliant! Cool game.