FoonLudum Dare ExplorerLD48 → DMG-001

DMG-001

By adry

View on ldjam.com

CategoryRankScoreCount
Overall8772.4722
Fun8492.4222
Innovation8742.1522
Theme8552.4120
Graphics5263.3222
Humor2.4615
Mood7502.6419

Comments

lakshyaisagod 2021-04-26 06:57

TODO: review game

axeltherabbit 2021-04-27 11:25

How do I collect the remaining coins? was there another level? Graphics wise is cool, it just needed an 8bit music theme

bastienre4 2021-04-27 11:35

Really looks like the original games. I love the graphics.

Congrats.

pizzasgood 2021-04-27 15:37

@axeltherabbit You have to wall-jump to get the coins.

saintchristopher777 2021-04-28 00:12

Nice, it _does_ look like gameboy! Takes me back :)

jimbly 2021-04-28 01:34

Oh, I am *terrible* at this kind of game, but I seem to be getting the goombas.. and.. OMG why am I playing Pacman?! Phew. Finally beat it. That was cool! A little sound would have helped a lot!

doctortm 2021-05-04 01:10

Nice compo. The controllers feel a bit off though.

zeppelingames 2021-05-06 04:22

Nice pixel art, gameboy style game. Controls were a bit slow and I was unsure of how to reach some parts of levels, other than that its a nice game. Some SFX or music would be a nice addition :)

robinfaury 2021-05-07 18:06

Well done! Graphisms suite very well the gameboy!

joe40001 2021-05-12 07:19

Fun idea, good art. Next time look up some videos about unity platforming, it felt like you were just using the physics engine and rigidbodies and there are some tutorials that teach you how to make it feel better quickly.

Also pacman was a bit hard, but still overall I liked it. Good job!

jonathan-lorenz 2021-05-13 17:10

That's not bad for a little jam game. The hero is a bit stiff however. If you want to spend time on improving the game, I would recommend to start with the movements, to make them feel good.

adry 2021-05-13 17:25

The problem was I did a bad design with the camera and the size of the world, then the numbers of the forces were too high, they worked properly on the emulator but it was a fail on the final build. I did some tweaks at the last submit hour and that's why the movement is far from good :(.