jcmonkey 2017-12-05 07:39
this is a pretty cool game. it was hard at first learning how to manage your health going down into the system. the sound effects were great. nice job!!
Foon → Ludum Dare Explorer → LD40 → Avaricium Mines
By xeke-death
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.18 | 10 | ||
| Fun | 3.12 | 10 | ||
| Innovation | 2.62 | 10 | ||
| Theme | 3.50 | 10 | ||
| Graphics | 3.25 | 10 | ||
| Audio | 3.25 | 10 | ||
| Humor | 3.25 | 10 | ||
| Mood | 2.81 | 10 |
this is a pretty cool game. it was hard at first learning how to manage your health going down into the system. the sound effects were great. nice job!!
The voiceovers are really great. I think the game is a bit too hard; it takes too long to buy the upgrades and it's easy to accidentally die.
Controls could really use key-repeat or something, my arm is sore from all of the tapping S and W.
The progress/balance seems way off, I was able to afford just a couple upgrades, and then it was a the point where the next ore was so far down that I could only survive carrying 3 ore up, which got mindnumbingly boring quickly.
I really like the take on the theme, it works really well, it was fun balancing the risk and reward of grabbing just a little more ore, until the point where it became very clear how many I could carry ^_^.
i agree with previous comment, balance is not well designed.
a possible way to not die by underestimate the path, you could add a depth indicator (possibly as an upgrade) : the player just have to multiply how much is carrying by depth to have a hint if he shouldn't take more ...
Simple game, yet challenging. Easy to die, had once where I literally died on the surface (when I should have been healed), so it seems that the health is subtracted prior to actually seeing where you end up.