lavamagmo 2022-10-17 13:31
Fun game!
Foon → Ludum Dare Explorer → LD51 → LetterLockr
By timeshapers
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 6 | |||
| Fun | 6 | |||
| Innovation | 6 | |||
| Theme | 6 | |||
| Graphics | 6 | |||
| Audio | 6 | |||
| Humor | 5 | |||
| Mood | 5 |
Fun game!
(in a rush to test many, don’t mind the cursory style)
1. concept sounds interesting! (although conjuring up out-of-context vocabulary is not my strong point, and I am not a native English speaker, so, fear is here XD) 2. capture: funny how the right side of the interface looks like a face :) The whole screen seems to have a pure, sober, clear style (and I like the chain visual) 3. first run: lost with 27 (but lost some time at the end trying to see how imaginary words were dealt with :p). I guess this is abysmal, since you are supposed to reach 100 4. not sure I get how the right hand interface/displayers works! I think some in-game text, or even a little explanation on the game page(s), would help. Apparently, I think this is the number of correct words times a multiplier; weirdly, the multiplier starts at 0, and indeed, my first word earns me no points! 5. ah, defeat if you have a word written and the locked letter becomes an incoherent one? Testing: yes! Maybe tell it on the game pages? [a bit later: actually no, the reason must have been zero confirmed words] 6. what? This time, ended a round with no word written, and it still counted as defeat! I am not sure I understand why. Ah, I may get it: you lose if you have found zero word for a round! I originally thought there was some maximal number of rounds. I think this should also be made clear in the explanations! 7. by the way, I like the time sounds; I think sounds for writing and deleting letters could be added! 8. just a small detail, although this is not really the game’s fault: if you switch to another application, the game pauses, which can be used to cheat X) But I do not! 9. small possible extension, although this may be complicated given the short 10-second time span, but floating the idea: sometimes, you can come up by chance with unknown words, in which case the game could present a definition, as does [*Claustrowordia*](https://ldjam.com/events/ludum-dare/50/claustrowordia) 10. I think I understand the evolution of the multiplier better: it depends on your number of words for this round: 1 makes decrement by 1, 2 keeps it stable, and 3 makes it increment. Not sure above 11. lost at 83! So, I did not get to see the two-letter lock; maybe make it happen sooner? I feel like 100 points is not that easy to reach (although once again, I am not a native English speaker)
**Takeaway:** simple yet efficient word game, with a sober yet neat presentation. The take on the theme is interesting enough; I would say just some more indications (about the end conditions and the multiplier) would help, and just a bit more sounds. Apart from that, it feels like a complete fine-working game. :)
Thanks for refreshing my English, and putting my weak point to the test. X)
[Do not forget to review and rate other games, if you have enough time; it will also help yours get noticed and have testers and feedback. :)]
This was a fun word game! It was more challenging than I expected, given that only a single letter is fixed. I appreciated that you couldn't keep repeating the same words, so it effectively got more difficult over time. The interface and audio was simple but effective. Great work!
Very simplistic, but great execution at that - Congrats!