lugo42 2019-04-30 05:14
Gostei da arte dos personagens, adorei a música e o cenário com as folhas caindo. Não sei se sou eu, mas achei muito difícil, joguei por uns minutos sem sucesso em matar mais de dois inimigos xD
Foon → Ludum Dare Explorer → LD44 → Catiro
By riftpoint-entertainment and LairinLair
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 592 | 3.40 | 38 | |
| Fun | 763 | 3.04 | 38 | |
| Innovation | 681 | 2.98 | 38 | |
| Theme | 1158 | 1.79 | 36 | |
| Graphics | 359 | 3.85 | 39 | |
| Audio | 223 | 3.63 | 38 | |
| Humor | 620 | 2.71 | 35 | |
| Mood | 311 | 3.61 | 38 |
Gostei da arte dos personagens, adorei a música e o cenário com as folhas caindo. Não sei se sou eu, mas achei muito difícil, joguei por uns minutos sem sucesso em matar mais de dois inimigos xD
Ficou sensacional, achei bem legal a ideia, arte e audio, porém ficou difícil para um caraleo! kkkk
Definitely want to try it. unfortunately, I don't have a windows machine. it looks really fun to me! good job!
Great game, but I found that the parryable attacks were too few to progress at a steady pace.
This was really great! Made it try to a couple persons! Can't wait to see your next game!
Way too hard for me! I couldn't survive a single enemy. I liked the mood though, so I kept on with it for a while. The most frustrating part for me was that even if I knew which move I should make, my timing was always off. Either I made the move too soon and couldn't do it again in time when the strike happened, or then I was too late when I tried to make it in sync with music. Parrying was the easiest, but I mostly missed that one too because I tried to anticipate the jumps and dodges. I guess I need to git gud?
Interesting game! I really liked the SFX it put the game into the old samurai mood haha And as the others said, the game is very difficult hahaha
That was sooo cool, I love the mix here, and it is executed very well ! * Graphics are reaaly cool and selling th mood * Audio is great, from the music to the sound effect (awesome "cling" sound on the block) * The tutoriel ârt is really appreciated given the difficulty of the game :) My only complain is that the attack have there own rythm, they do no seem to be in sync with the beat (I mean they keep the same phase, but one cannot rely on the music beat to react, the ratio is just too strange)
Your graphics are excellent, and I love the references to Sekiro. The idea to do a rhythm game is very creative, though I don't see the connection to the theme. For me though, this game really struggles in the audio department, because the music doesn't match the beat, it feels very unnatural to play in time with the beat which makes it somewhat unsatisfying as a rhythm game.
Cool presentation and funny new interpretation of the sekiro gameplay. Maybe I'am missing something, but don't really see how you implemented the thema though :'D
I really like your idea of a beat / fighing game only problem is that it is really really hard. You will need to balance it a bit more or give a bit more visual feedback when to doge/move. but overall nice idea
Hard game! I spent a lot of time in the training honing my skills. I was able to get pretty far. The background music excellent!
Well made game!
This game is pretty nice although it is hard
I kept trying to do the mikiri counter on trusts! Many have said that Sekiro often feels like a rithm game and it sort of is. I really like it, congrats.
Bem divertido. As vezes não dá tempo de fugir do ataque que é de apenas um som, mas talvez seja falta de treino de minha parte.
Really fun game, but also super difficult. I played for about an hour and could only get about 70 coins (does level 2 ever end?)
Achei muito interessante, porém as vezes alguns ataques se repetiam de mais, por exemplo repetiu o ataque que eu tinha que pular 8 vezes seguidas, ou um inimigo ficou teleportando 6 vezes seguidas. O fato de os ataques inbloqueaveis e os normais serem em tempos diferentes destruiu o meu pacing, e um jogo que já era difícil para mim ficou impossível, mas tirando esses detalhes excelente jogo.
It's quite unfair to provide a (granted: very good) tutorial but then immediately change the music speed with the first enemy. I get that this is supposed to be difficult, but would it really hurt to make the first two enemies beatable if you've just come from the tutorial?
I found two little bugs: - mouse works for scrolling in the menu but not for clicking - there are non-registering hits (so neither damage nor blocked)
Hm, the jump from the tutorial rythm to the fast paced rythm of the "real" game is quit jarring to me. I think it would be better, if the tutorial would really train you for the games actual speed. Maybe slowly speeding up, everytime you manages to defeat the master, then releasing you once you are ready for the first few enemys. Besides that, it is a really nice small thing you did
great implementation, the graphics and sound were really nice. It does feel like the enemies aren't really synchronized to the beat, though that might be just me.
Fun, simple, rustic, savory. The timing might have been a bit too tight. I often got hit even when my character was out of the enemy's range, so there's possibly a weird inconsistency between player's I-frames and the enemy's hit timing. Still, a visually pleasing game with a catchy tune. Too bad I'm not good at rhythm games.
Hi, unfortunately you made a game about rhythm and synchronism where the music and the beat you want us to follow are not the same. Moreover, the music's beat (drums or whatever) are really not enough readable or metronomic ...
But I guess it is super difficult to make a rhythm game in a such short time.
Else, gameplay is fun, maybe not fine tuning of the patterns (sometime 4 or 5 dodge attacks and you have to wait, it gets boring).
Art is good.
I don't think this is hardcore as you sell it ...
Aw man I just got my katana broken and now I'll have to renounce my vows and go beg on the road as a lordless Ronin. This was way too hard for me lol and I think of myself as having good rhythm. Fact is this is such a good entry I kept at it anyway. I want to include this in a series of videos I'm making. Could you tell me what tools you used to make this? Thank you!
Hi @seizethedia! Thanks for playing the game! We used GameMaker Studio 1.4 to make the game, Photoshop to make the art and Logic/Kontakt to make the music.
I got here because you used cats as well. It is very beautiful, great atmosphere and the music combined with the grunts of the attacker works very well! I've never been very good in rhythm games and this one is no exception :) In the end I was beating my fingers in rhythm on the keyboard so I would only have to move the right finger on a key, but even that didn't work.So I played the training a while to enjoy the music
Maybe gamers that are good at this type of game can tell you if the game is balanced or not.
Nice!
Good concept! As others mentioned the execution was a little off - desynchronization was distracting at best and the visual feedback probably needs some tweaks.
I think you could easily have made the game ramp up smoothly by having the first enemy only do parryable attacks (but at sporadic musical intervals), then the second enemy introduces the attack you need to dodge, then the third enemy introduces the attack you need to jump (but no attacks you need to dodge, and finally a boss where you need to put it all together.
This game looked and sounded very nice, and the concept behind it is good.
As others have mentioned it was very hard, I'm not very good at rhythm games, but the ones I have played generally give you a larger window (and optionally reward you for optimal timing). Good work!