FoonLudum Dare ExplorerLD40 → Honey Empire

Honey Empire

By chriiis88

View on ldjam.com

CategoryRankScoreCount
Overall8623.1227
Fun6883.1827
Innovation5443.1826
Theme11402.0224
Graphics9652.6725
Humor4543.1626

Comments

octopal 2017-12-05 09:09

I enjoyed it so much that I just spent $5000 on beekeeper equipment.

gaschrom-music-person 2017-12-05 09:22

It took me a few tries to figure out how the game works, hovering over the options didn't always work. But once I got it I loved it and I got 10000 honey, which I first thought was a bit too much but now I think it's just right. Good job :)

dioinecail 2017-12-05 21:00

Hello, the game was interesting at first, but then i found myself mashing touchpad to sell honey in winter and buy bees in spring..

I would suggest putting jokes about bees' deaths in the chatlog, that would make it more fun to play, and not just mash touchpad. i suppose you've spent a lot of time on designing the bees system.

I find it interesting that management games can be quite interesting here on the LD.

Keep making games tho! :)

picapica 2017-12-17 15:11

I love the "ugly" artstyle, especially the bees themselves. I guess I was lucky (or is it perhaps my experience as an actual beekeeper that helps?), because I never had any problems, and after buying everything I let it run while having dinner so that I got to "win". Not the most satisfying victory perhaps, but I had to try since you set the goal at 10000. But now that I think about it, did it actually get worse the more there was? Anyway, I liked the little stories about my individual bees, and there were lots of funny little details!

frozenfractal 2017-12-17 16:09

Nice one! Cute graphics overall, especially with the season progressing, and the winter hats are really adorable.

It doesn't really fit in with the theme though: it gets better (easier) the more you have. A winning strategy is to keep selling all your honey in winter, strikes be damned, buying all the upgrades in order, and then buy as many bees as you can in spring.

On the subject of keeping animals, you might find some interesting parallels between your game and ours :)

umsingelopugmanco 2017-12-18 13:12

Hey, can you explain to me what was the your on the theme?

Congrats on your first LD and thanks for a web version! =)

chriiis88 2017-12-18 13:19

@umsingelopugmanco What do you mean by "the your"? It was, in fact, my 4th LD (6 if you count unfinished ones), but the other ones were before the new website.

umsingelopugmanco 2017-12-18 13:27

@chriiis88 Can you explain to me what was your take on the theme?* Sorry for the lack of coffee.

Oh, didn't know they "wiped" the other LDs. Congratulations on the game anyways!

boorik 2017-12-18 14:55

Honeyyyyyyyyyyyyyyyy hmmmmmmmmmmmm

Good game. IMHO the blind upgrade is a bit too powerful.

I beat it fast with it.

Good job. I really enjoy playing.

chriiis88 2017-12-18 15:01

@umsingelopugmanco The idea was that hundreds of bees should be harder to handle than a small swarm. I guess, I got too caught up in making the simulation that there wasn't much time left for the late game balancing and making it actually difficult ;)

shemokam 2017-12-18 15:12

I like the idea but I think you made it "the more you have the better it gets"

I like how the bees gets angry at me when they have a bad day and see me selling their honey XD

keep it up !

pete 2017-12-18 16:14

A cute little game, I like the upgrades you have made and the art somehow fits very well together. The base game play however doesn't feature that much to do. The changing price concept is interesting, maybe it could had involved more than selling honey when it's snowy and buying bees then it's sunny. Maybe some more random events, I think you already have some where a bee can die early.

tinis-games 2017-12-18 19:09

As already said, I like the idea but I don't think it is really related to the theme. Right now, the more bees, the better. I'll be curious to see your game with the evolutions you wanted to add :)

phi 2017-12-18 21:00

Love the programmer art. :thumbsup:

The game actually seems to be quite well balanced -- until all the upgrades have been acquired, then it's just spam clicking the two remaining buttons. I decided to stop when I was at about 200 bees and I couldn't keep up with selling the honey they produced: Unbenannt.png Maybe it would be interesting if you had to look after the flowers/plants where they collect the nectar as well. Also, you could introduce natural phenomena such as bad weather or drought. In turn, you could slow down the whole gameplay a lot and make all the information a bit easier to keep track of. There may bee a lot of potential in this...

chriiis88 2017-12-19 00:02

> There may bee a lot of potential in this

@phi I see what you did there :D

Thanks for the comment. The late game was actually meant to be rather chaotic. That being said, it was not meant to be a spam-two-buttons game, so I agree that there is definitely some improvement that can be made.

About your 217 bees: I think it would have been enough to just let them produce the 10000 honey necessary to win without all of them dying on the way.

rialgar 2017-12-20 22:20

I have not much to add, I liked the hats and the protesting signs.

fork0 2017-12-20 23:41

Loved the game. I violated my mouse ;(