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Goblona
Goblona
By mrks
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 511 | 3.02 | 21 | |
| Fun | 390 | 3.17 | 22 | |
| Innovation | 492 | 2.85 | 22 | |
| Theme | 170 | 3.90 | 22 | |
| Graphics | 573 | 2.52 | 22 | |
| Audio | 384 | 2.92 | 21 | |
| Humor | 261 | 2.88 | 20 | |
| Mood | 440 | 2.94 | 20 | |
Comments
Hey, great job! Convenience features like selecting all units with A was a nice touch that I feel like a lot of people would forget about. I was a little unclear whether I was defending a specific position or just trying to keep the total number of enemies down. I think having buildings to protect would've added some strategy. On a tech side there seemed to be some angles where my units could engage but not actually hit each other, creating an infinite loop of sound effects without my unit or the enemy actually dying. I think you could get away with giving players a lot more gold per kill considering the spawn rate of goblins. Pretty fun! Nice work completing the jam.
Nice work, i love fight against goblins.
milq
2022-04-09 16:38
Perhaps the colors shock me a bit because I see everything very dark, however, the game is interesting and has a lot of potential. Great game!
kitkii
2022-04-13 08:34
Liked the game but the sounds got too much when I had too many units which is a shame because when not muted the music was nice. So if you can have a dial to tone down the SFX that would help immensely. I wonder if you could bind the tower as another key and make it end up more akin to a RTS use hot keys to build your army to survive the longest. Also I wasn't sure if this was the case in just how the hitboxes were but it felt like that I wasn't always able to attack the goblins, I would maybe hit once then not be able to hit again I'm guessing its something that can be ironed out later on but thought I should mention it. 221.png
I'm slightly confused by the AI. A knight that spawns will attack goblins that are close by, but as soon as you move him once (and stop doing it) he just stands there and let's the goblins kill him. Also: how do I kill the brown circles with eyes? Knights don't seem to do damage to them when running "through them", as they do when they run through goblins.
mikouaji
2022-04-21 00:22
Darn goblins! I really like the vibe :D reminds me of some older flash games. Sounds and music are fitting. Would love to have more units but still very very cool :D
I think this has some potential but it’s pretty simplistic right now. Would have loved more strategic options like different types of units or resources to defend. I also agree that the AI was a little confusing. I was having trouble predicting how a unit would respond when commanding them, like @chriiis88 said.
I liked the music! The AI for the knights was cool to see and I liked how there was a select all keybind. Some of the sounds effects got to be a bit too much when there was a lot of goblins XD. And for the knights I controlled they seemed to stop fighting after following a command so my best strat was to let them roam. Thanks for the game!