FoonLudum Dare ExplorerLD43 → Super Robot Carl

Super Robot Carl

By dosenhering

View on ldjam.com

CategoryRankScoreCount
Overall9812.7222
Fun9482.5422
Innovation9662.4723
Theme6753.2222
Graphics3.3811

Comments

zsolt 2018-12-04 19:50

Hmm a little bit hard but overall nice game (:

artbohr 2018-12-04 20:03

In the web version I couldn't find anywhere to jump to after the two initial jumps I had to make.

gettingrekt 2018-12-04 20:06

Enjoyable game, a bit too hard maybe but fitting the theme and really polished with menu and settings and a help function. Also the levels were short but still varied with insides and outsides. Good job!

dosenhering 2018-12-04 21:01

@artbohr thanks for your feedback, in retrospective, I should have made the camera viewport a bit larger so you can see beyond the pit to the other side

donitz 2018-12-06 12:29

I must be doing something wrong in the WebGL version. I see the other side in the first gap, but there isn't enough thrust to get over, only about half-way.

dosenhering 2018-12-07 18:48

@donitz have you tried to "sprint" before you jump and then hold right and sprint at the same time while jumping?

hugonun 2018-12-07 19:55

I recommend you to include what you mentioned in the help menu (key controls) to the ludum dare and itch.io description page.

juan-hust-novella 2018-12-07 20:01

i cant find controls explanation, i cant let any of my robots on the button, kinda simple, but works fine. good job

dosenhering 2018-12-07 22:04

@hugonun thanks for reminding me, seems I forgot to add this information...

minibobbo 2018-12-07 22:15

Simple and clean game. I was able to pass the intro and all three levels within a couple of tries. Sound and graphics weren't flashy but they do get the job done. I liked the backgrounds and the color scheme.

I felt that this game was difficult mostly due to the controls. There are a couple of times where you have to make a completely blind jump across a pit and then stop before you crash into a previous robot knocking him off the button. I think you could have made everything half size and allowed for more on the screen to avoid some of these problems.

I thought that the hitboxes were good, which is a nice feeling. I never took a hit that I felt I didn't deserve. I just also felt like I couldn't avoid some of them because I couldn't stop and couldn't see where I was jumping.

codesity 2018-12-07 22:19

The gameplay feels good and the Sound is clear and harmonying to the Athmosphere. The Graphics are pixelperfect and this is what I Like. The Idee is also successful. Good Work!

mza 2018-12-09 21:19

A simple idea thats executed really well. The webgl version only has level one. Do the other versions have the other levels too?

I like how you used the sprint and the suttle animation that goes with it.

quasar47 2018-12-09 21:21

It was a bit hard to land precisely on platforms when jumping, and the robots tend to slide on each other instead of sticking together like it should. But apart from that, it was a really neat platformer. I coud see you couldn't afford putting very complex puzzles into your game, but the difficulty is already acceptable. Good job!

hawkie 2018-12-09 21:27

Nicely little platform game put together - well done. Once I found the left shift key (sprint( and f key (sacrifice) I completed the level ok. Good job on making it html5 compatible.

dosenhering 2018-12-09 21:34

@mza thanks for the feedback. The windows version has all four levels, but webGL should also have them.

I used Unity's PlayerPrefs to determine whether a level was completed. There seems to be an issue where Unity is not able to save the PlayerPrefs in the IndexedDB of your browser :thinking: