thiago-oliveira 2018-12-04 01:15
bom jogo
Foon → Ludum Dare Explorer → LD43 → Dungeout
By raveroth, thiago-oliveira and caliban.alpha
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 481 | 3.46 | 31 | |
| Fun | 645 | 3.10 | 32 | |
| Innovation | 260 | 3.51 | 32 | |
| Theme | 705 | 3.18 | 32 | |
| Graphics | 497 | 3.54 | 34 | |
| Audio | 504 | 3.01 | 32 | |
| Humor | 810 | 2.14 | 30 | |
| Mood | 365 | 3.51 | 32 |
bom jogo
excellent
doidera
Really cool game. Great art, fun to play and the eerie menu music really sets the tone. Awesome work!
Wow, I didn't expect this game to be this good! Extremely fun even though it was a little bit difficult. The ambience is great. Not only does it remove the silence that would have otherwise been there but it also sets a great mood for the game. Also, the gameplay mechanic of sacrificing vision is very fun and original. Very good work!
Very solid and polished game, however a bit lacking. Nevertheless very good game, nice pixel art and good sounds, however a sort of music / sound when you get changed, or when you are near an enemy would have been nice!
nice game,the only thing I do not like is that the shadow of the player rotates with him
Nice entry ! The light-based stealth gameplay is really interesting ! I like the idea of the torchs staying after each death to help the player, it fits the theme. However, I didn't really have to rely on them to find the exit of each level so I think there's room for improvment. Congrats to the team !
I loved the art!
Fun little game. Nice subtle use of the theme but I think it would've had more impact if the dropped torches were as bright as the enemies and player. Def enjoyed it and would've played longer if there was more content. Also the audio was perfect at setting the mood.
Cool game! It was really easy to never step on any spikes though
Really good art and I thought the light mechanic was really cool. Well done!
Great game, nice art and having to dim the light to try and sneak past enemies was fun. I found a few places where the collision was a bit off, felt like some invisible walls, but this wasn't much of a problem.
nice one, hitboxes are maybe a little to big but it's ok.
Spoooky. Great combination of sfx and dimming light together with good pixel-art. I had no idea where I was going and nonetheless got to the end. The screen when you finish the game with your names was just whole black for me for some reason. Also I liked that the character leaves torches at the place of death.
An interesting game with a kind of mechanics.
Hey I really enjoyed this game. The light mechanic was awesome. I really loved the limited sound too and how you could listen for traps. Once or twice I hit an invisible wall, probably a bug. Awesome game overall. Good work!
Really nice idea and art. Some music can made a game more alive.
A bit hard and short, but enjoyable nonetheless. The graphics and the sound design really enhance the bundersome atmosphere and the claustrophobic feel of playing a lonely, weak character, wandering in the dark and trying to flee horrible monsters. It's a bit sad however, that there's not a lot going for it in terms of gameplay; the levels are a maze and you must get out of there, whitout any puzzles, or dialogues with NPCs, and I think that's a missed opportunity. But as I already said in other reviews, in 72 hours there's not much room for ambition :)
The game is good. I liked the graphics and sound effects. I would recommend that you use a different sprite for the roof's walls so its easier for the play to understand where it's possible to move. I would also put a music to enhance the environment. Overall the game fits the theme and it is well done.
@quasar47 we throwed a lot of things away to complete this 2 levels
Pretty good, I liked the interpretation of the theme. It was interesting and challenging. I also really liked the wizard's animation, he looked phenomenal.
Got to the end; it took a bit of figuring out how to best maneuver those hallways, but eventually made it. Would've been nice to get some audio feedback from the enemies when they spot you, or something like that so that I know I should be panicking.
Otherwise, the animation was smooth, the mood was nice, the game was fun.
It's like a infiltration action game. Oh, it's like metal gear. That's cool.