FoonLudum Dare ExplorerLD51 → Darkstar Sailor

Darkstar Sailor

By darzu

View on ldjam.com

CategoryRankScoreCount
Overall9833.0923
Fun10152.8523
Innovation7873.0923
Theme11122.8123
Graphics6183.5923
Audio7122.7323
Humor8212.3819
Mood9483.0022

Comments

drunkardwolf 2022-10-03 12:38

Performance felt a bit rough on my PC, but otherwise a solid entry. Really like the shader you've used too :)

dfyzet 2022-10-03 12:44

The game looks great! The idea is also very, very good! To enjoy the game really interferes with performance a little - I had sometimes serious difficulties.

oliver-richmeier 2022-10-20 04:22

Really cool idea! Performance wasn't bad on either version for me. This would have also worked really well for Delay the Inevitable lol

lepoulet 2022-10-20 05:36

The game runs perfectly on my pc. I've spend some time without cannon balls and it was a bit frustrating. Anyway good job for this game.

epb9000 2022-10-20 06:14

WebGPU doesn't appear to be available for Chrome 106 (or 107) for Linux. :( Oof

[Edit, for Linux users: launch with `--enable-unsafe-webgpu --enable-features=Vulkan,UseSkiaRenderer` and you can play]

The hull is pretty durable, I managed to get 60 kills.

aj-studio 2022-10-20 06:24

It’s pretty nice you made it available in browser. Overall a cool game.

Thanks for supporting community and other game players!

You got my 5 stars ⭐️😉

doraemon 2022-10-20 07:29

Great game!

daniel-wither 2022-10-20 07:46

Interesting concept and good graphics

vetche-studio 2022-10-20 11:04

Amazing that you used your own engine! That's impressive, I thought I was playing something made in unity! :D For some reason there only spawned 3 cannon balls and nothing more, but I liked the concept! Well done!

darzu 2022-10-20 15:40

@vetche-studio, thanks!! Oh you eventually get more cannon balls from the enemies, once they breach your walls their balls will get stuck inside and you can pick them up. But yeah, it's not obvious and a game design mistake. Btw, I LOVED your game, my favorite game of LD51!

druvsaft 2022-10-20 21:16

Pretty cool to have created your own engine with HTML5 support! Overall the game worked well, had a bug with the audio that started crackling after a while and then disappeared. The cannonballs should probably have started to arrive sooner after the first three like you said.

cole-and-jordan-studios 2022-10-20 22:49

It was pretty fun once the cannon balls came back! I got 134 kills

hawkin 2022-10-21 01:15

Your _own engine??_ Wow, super impressive!

Some notes on my experience: visually, very intriguing! The music errored out after a little while, and stopped altogether. As far as game design, since it was more of a tech demo, I would have given the player much more cannonballs (and even cannons) to just go wild. As it was, I used the first 3, then balls spawned, what, every 10 seconds (ah I guess I get it). A lot of waiting around watching my hull get pummeled, but overall not very much skill required!

Also, requiring people to download a beta browser isn't the best tactic to get ratings :(

macaroni-dev 2022-10-21 02:07

I liked the core idea of loading cannons. Even with the minimal graphics, I felt like I was on a ship.

Also super cool that you made your own engine! It definitely felt very good on my Dell G5 5587 (from 2019). Good luck!

oadt 2022-10-21 18:45

Very cool graphics style! Especially the damage animations are sick! Also relaxing sound and the controls felt pretty smooth (though the position of the player was a bit unusual, but I somehow still managed to hit the enemies :smile:) I would have just wished some additional mechanic would have been introduced after a while because of course the gameplay gets a bit repetitive after a while (But yeah, we all know there wasn't much time) Great entry!

caveman54 2022-10-31 00:42

I ran a short youtube shorts series where I rated Ludum Dare games and this happened to be one of them! Here's the link in case you wanna see the feedback. https://youtube.com/shorts/BPMKIAx2xuU?feature=share