smogobingo 2025-10-06 15:20
Your game is so clean and polished, awesome
Foon → Ludum Dare Explorer → LD58 → Slot of Death
By wolderado
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 33 | 3.89 | 26 | |
| Fun | 53 | 3.60 | 26 | |
| Innovation | 78 | 3.47 | 26 | |
| Theme | 100 | 3.60 | 26 | |
| Graphics | 12 | 4.33 | 26 | |
| Audio | 29 | 3.81 | 26 | |
| Humor | 34 | 3.57 | 15 | |
| Mood | 21 | 4.08 | 26 |
Your game is so clean and polished, awesome
Enjoyed this quite a bit, good job. Felt very polished.
Wow, I want more of this game. Extreme quality for 2 days of development!
Very polished and addictive game, beautiful graphics too, loved it! wanna see a full release on steam
This is amazingly polished for 48 hours. The visuals and animations are clean and cohesive and there's lots of nice little touches. I especially love the carpets, which have the exact disorienting feel of real casino carpets.
I thought the basic gameplay loop was satisfying, largely driven by how good it felt to pull the levers, watch the machines go, and pick up the coins at the end. I think there is potential with some tweaks for make the ordering/timing of activating machines more important, which could be fun.
I will say that from a usability perspective that I spent a minute trying to figure out how to activate the machines behind the bad guy to start, because I didn't bother turning around to see the big tutorial pop ups. That may be my own weakness with first person games, but I thought I'd mention it.
Again, amazing that you pulled this off in 48 hours! May I ask about what your 3d pipeline looks like? Your textures give a pixel art vibe, but in 3d. Do you hand paint those? In substance painter?
@jabzey Thanks! Pipeline is pretty straightforward actually. Meshes are made and painted in a wondeful programm called Blockbench. Other pixel art textures are made in Aseprite. All combined in Godot
Very polished, everything is super clean and really fun! Very satisfying, although on the web version, i couldnt look around quite correctly (my mouse still moved around), but still very fun!
@wolderado Thanks! I'll have to check out Blockbench
That was a really cool little game! Very nicely pulled off. The only thing that bugged me was that the mouse was not captured in the web build.
That's one of the coolest devil designs I have ever seen, truly terrifying
I'm very scared, I've spent all my money
Wow
Awesome game concept! I love gambling :P
Looks great! and very polished! The mouse isn't captured in web, but it's still playable.
Very nice game and easy to understand what to do as well. The mouse capture in the web version is a bit buggy but other than that, the graphics were good and you really scary mood. Well done!
I really love your pixel-style modeling, and your sound effects are very rich. The interaction style is so juicy! When playing on the web version, I noticed that the mouse pointer seemed a bit strange, so I downloaded the client version. I hope this greedy Grim Reaper can be a little gentler when asking me for coins—don’t pick me up, haha.
It was a excellent game for me, at least.
Really top notch visuals and sound, the atmosphere was fantastic. I was a little confused at first since I got 10 coins from the first tutorial pull and thought I was already "done", since it said I only needed 10, but as things progressed I realized how the loop was actually working. Nice job, it feels very polished!
thats good idea to gamble your quota, but I see its quite hard to collect enough after a time, nice game
A very polished and solid game! The graphics and atmosphere are just stunning, and the progression is quite brutal
Good job, I really like the Death model. Nice atmosphere.
Wonderful! Such an atmospheric project in a short time! Very cool!