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Endless Engagement
Endless Engagement
By ooboob
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 281 | 3.05 | 52 | |
| Fun | 254 | 3.05 | 52 | |
| Innovation | 276 | 2.93 | 52 | |
| Theme | 194 | 3.51 | 52 | |
| Graphics | 314 | 2.66 | 52 | |
| Audio | 189 | 3.08 | 52 | |
| Humor | 217 | 2.60 | 49 | |
| Mood | 300 | 2.68 | 51 | |
Comments
meepster
2024-04-15 11:17
Good submission! Thought that it suited the theme pretty well. was very fun creating a little army to take over the world with!
some improvements could be made on the artwork but considering the time limits it could have been hard to do much more.
Great work!
2024-04-15 11:21
The controls were confusing, I couldn't really understand how to control my units and make them defend my donut. I think I sent workers to mana depots, but I didn't really get any feedback that they were doing anything for me. The music was great, title screen characters were silly.
ooboob
2024-04-15 11:31
Thanks a lot for playing and commenting. Even though I had to keep it simple, it could probably have been a lot better if I had thrown together some simple models, instead of using basic shapes. I'll take that into consideration
Nice entry! I like the simplicity of it and the music. I had some trouble commanding and understanding my units which cost me time, fatally. I think the unit descriptions should be seen instantly when hovering over the unit. This way you would have it laid out so it would fit in the screen as well (the most right ones over flow outside the screen).
Good work!
Nice idea with a cool art style. I wasn't able to find a winning strategy, not sure if it's because the game is super hard or I'm missing something. Nice job!
1y1e
2024-04-15 12:18
I like the framing of two "gods" looking over the battlefield, but I did have a little trouble remembering which spawner was which type of unit, and I think in some cases directly clicking things on the map didn't register as a "move" command because the click was blocking from hitting the floor. The spinning around was helpful though, and if you could zoom in too that would have been awesome, but I understand why that's hard to implement when it's a fixed camera angle and you don't necessarily know where the action is... but maybe like a telescope zoom where you move your mouse and it pans around? Interesting problem anyway. Regardless, good job!
ooboob
2024-04-15 12:45
@1y1e Yeah, that's interesting to think about. I think I'd definitely just not have stuff block the raycast, if I were to redo it.
You could probably make some system that estimates were the action is, but that seems out of game-jam scope
swerky
2024-04-15 13:47
Well done! Really nice game and good concept! Was a bit hard to maneuver the army.
Cool idea! I love these type of games, reminds me of mushroom wars. Being able to rotate was a good addition, I did it often to pass the time while waiting for mana to fill. I struggled with commanding units a bit, they where getting stuck so idk if I where doing something wrong. But I have fun with the game despite that.
Very nice game! It definitely kept me engaged for quite some time. I had to focus a lot to win in the end. Definitely a game that could be expanded on in the future :smile:
Very fun strategy game! I had a great time trying to figure out how to overwhelm the enemy. The first few times it was me getting overwhelmed, but I was steadily picking up what units to use, and the enemy could no longer keep up. Always incredibly rewarding when you figure out a strategy like that! Great job on the design and the game overall, super fun! Holy donut gods were a fun concept too.
Nice! Felt like there was two "gods" settling their disputes over a auto-battler board game (that involves living creatures :P) And I managed to win on the second try! This is a nice concept, well done!
I had some performance issues when running this game in Firefox. Chromium handles it a bit better. I got something like ~20 fps which was good enough. The only thing is that the music kept stuttering and I had to mute it (it's good that there is an option to do that).
ooboob
2024-04-15 16:24
@quasilyte, wow, that's wild. I wonder what could have caused that. Thanks for making me aware
@ooboob I have these performance issues with ~all 3D games in the browser. So it's either my video card issue (it's integrated) or perhaps web builds in most game engines do not perform that well. I know it's the case with my game engine, its web exports use wasm for execution and its way worse than running a native build (when compiling Go to wasm it becomes single-thread only, which is a bad thing 'cause the game engine itself can't use any form of parallelism).
Btw, which browsers have you tried?
ooboob
2024-04-15 16:48
Chrome, Edge and FireFox. Seems to work best in Edge, weirdly enough. But, yeah, something is going on. Also, seems like the main menu music isn't starting in FireFox
This is really cool, great work. very strategic. But, now I want a Holy Doughnut...
Despite the simple graphics, I thought the atmosphere was good. Decently fun, but I was also unable to find a winning strategy. I tried it a few times and despite controlling 3/5 of the resource deposits the enemy always stomped me
yorsh
2024-04-15 19:02
Classic game, but it's complete and work well. I liked the environment around the arena. Tho I think you could achieve a more unique style with 2D sprites (can be bad, drawn in a few seconds in paint) instead of primitive shapes, especially for the characters.
Pretty fun game! Very hard as well. I haven't actually been able to beat it, only get to a point where I can keep breaking the enemies' warriors but not get past the last defenders. I wish you could delete units so I can "upgrade" the warriors or fix a misplace I have, and sometimes spots (that were on my side) wouldn't let me place anything, but I still played a good few times, so I would say it's definitely a fun one. Good work!
cogcomp
2024-04-15 19:52
Nice! I was thinking of doing something similar but ended up thinking "no that's just too much work" but you actually made it! The basic mechanics are good but I would've liked the ability to move along the surface to get a better overview. Well done! and again, it was nice to actually see what it was like without having to make it myself :laughing:
For me, who is not used to this type of game, I find that the beginning is dry, I have difficulty understanding what I have to do. But maybe I'm not the audience. The artistic direction is cool and original.
Solid game. getting what was going on took me way too much even after reading the tutorial, a more graphic one would be apreciated.
Still, neat idea and execution
That was a lot of fun, although I did have some issues where I was unable to build any new summoning circles on empty spots. Cool concept!
I got absolutely owned by the opponent on my first try. I enjoy a challenge though, so I ran it back a few more times. It took me a couple rounds to figure out how the units functioned and what they did, I couldn't tell from the tooltips because half of them got cut off the screen. It made running things back a little frustrating, since it felt like I was losing just because I couldn't figure out how to play, not because of a bad strategy.
I'm personally fine with simple graphics like this (I love the two grinning faces on the main menu), but shapes/colors still need to contrast sharply and be used consistently to avoid confusion. I might have had an even harder time distinguishing units than most because I'm playing at night with a heavily red-shifted screen.
Constructive thoughts aside though I still had fun. Reminds me a little of my Darwinia/Multiwinia days. I haven't played many strategy games other than those though, which might be why it's hard for me to figure out how to win.
Nice work!
ooboob
2024-04-16 12:51
@lone-wolf, @piero-pbes-studio, @farawaydrip30 This is great actionable feedback - thank you!
@maggardjosh Yeah, really annoyed that one slipped into the final version. Thought I had squashed it.
Thanks to everyone who have tried out the game, and especially those who left a comment <3
naplz98
2024-04-16 14:24
Love the concept, very interesting also the game is very hard, at least for me xd, I really enjoyed playing it
themaxi7
2024-04-16 15:09
Loved the game! You actually need a good strategy to win and it takes couple of games to figure it out. Really enjoyed playing this!
lindote
2024-04-16 15:42
Loved this game! Very solid Game.
frib
2024-04-16 20:22
Fun little game! Controls took a minute to get used to, but once I figured everything out it was fun to play and stomp the enemy :D well done!
timidger
2024-04-17 06:08
Read the instructions but started skimming towards the end. I don't think the instructions were poorly written, I think that there's just a lot of information to convey. I understood that I'm spawning units and controlling them to attack the enemy donut while defending my own.
First playthrough notes: I started out summoning some warriors in the node in front of my donut. The controls clicked very quickly -- I right clicked to set a rally point and sent my warriors to attack. Ahah, take that evil blue donut minions! This bold strategy did not pan out unfortunately as the enemy opted to build defenders in front of their main donut -- a strategy I learned to adopt in my second playthrough.
Once there were more than one of my unit type on the field I started to get very confused about the rally points. I understood that clicking sent my units forward but (and maybe this was because I just played an RTS before trying your game) I didn't know how to direct a certain group of units to a location. Is the rally point global, like all units go there? Is there some way to select groups of them that I missed? Was the rally point local to the current selected node? (After playing three times I understand now it's this last one)
Second playthrough notes: * Started out with what turned out to be the opening strategy of the AI -- build defenders, then workers to capture the first mana node. I then made warriors to attempt to control he middle. I usually play pretty aggressive in RTS's.
This strategy fell apart when I tried to move my workers to capture the other mana node near my donut. It was made clear to me they need to stay near the node in order to capture it, so I lost the node they had previously captured. This awkward long path was taken advantage of by the enemy and I started to be overwhelmed. Resigned this game gracefully as I knew I was hosed, but now I had a better idea of how to proceed.
Second go around I figured out that clicking on a node you can right click to set a rally point. I think this wasn't clear, even though this is a pretty obvious mechanic in hindsight, because it was the missing usual indicators. Having the selected node + rally point be a different color would have made it more obvious. Having a dashed line point the rally point, though adding visual noise to an otherwise nicely minimalistc art style, would have also made it obvious it's only for that node.
Not sure how I feel about the waiting around at the beginning with the defenders. Maybe the game should start with the node in front of the donut as defenders? I can't imagine NOT wanting defenders right in front of my donut. Lets me make more interesting decisions earlier on -- though maybe that messes with the balancing. It would also protect against bone headed moves like my first game where I made warriors instead of defenders.
Found what I think is a bug. I was touching my scroll wheel and it was counting as right clicking! So I kept accidentally moving the rally point when I touched the scroll wheel.
Also once I pressed worker when I meant to press warrior -- I think in the heat of battle it's too easy to mix up the "w" words. Maybe rename it to fighter?
Third playthrough:
I tried to be more balanced with my strategy, but I was overwhelmed! This game is hard! Going to have to end my time here as there's other games but I really like this one! I think the difficulty may need to be tuned to be easier.
Focused a lot on the gameplay here because it's complex and the main focus. I liked the minimalistic art style -- it helped me stay focused on the gameplay. Music seemed fine, didn't really notice much other noise.
An interesting entry, I got a good start right away, but quickly stumbled on directing troops. I originally thought that I directed them with a second click right after choosing a summon, and I assumed there just wasn't a visual indication. Later, when my donut was being assaulted, I ended up realizing I can actually direct troops and workers! Definitely made for a different run, though directing didn't seem super reliable.
Perfectly usable programmer art, cool little soundtrack. A fun little game :)
ooboob
2024-04-17 09:41
@timidger, wow, thanks so much for writing this out. What a great comment. Lots of stuff I can use in the future
vortexb
2024-04-17 22:48
Fun little rts. I wish I understood what was going on a little more. Still just building units and watching them fight is always fun. Nice job
Nice entry, I had fun pitting my pink dudes against the blue dudes. Rotating the camera helped a lot, would have liked to seen a zoom also but I understand the style you were going for.
I really enjoy playing but sometimes certain slots become impossible to select and it's very.... very.... very handicapping to continue the game
vidarn
2024-04-20 14:16
It took me a little while to understand how to interact with the game, but once I got the rules I had a lot of fun with the mechanics. There was a lot of opportunity for strategy and managing your troops. It would be cool with more levels once you learn how to play the game successfully, perhaps with different terrain.
I think the one thing to improve would be the user interface and providing some more feedback to the player, e.g. about what type of character will spawn from each summoning circle.
Oh, and I love the title screen :laughing:
It's a nice idea for an RTS but I did not like the overall feeling of the game, I did not understand how to correctly direct troops.
myse
2024-05-03 23:45
Cute! I liked the graphics and the lil background music. I got a bit confused when I tried to click some of the circles though and they wouldn't respond properly.