kitz 2025-10-07 07:34
Can't play New Game in the web build :(
Foon → Ludum Dare Explorer → LD58 → Talla and the Tomb of the Takers
By ryusui
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 471 | 3.41 | 30 | |
| Fun | 428 | 3.28 | 30 | |
| Innovation | 381 | 3.26 | 30 | |
| Theme | 584 | 3.32 | 30 | |
| Graphics | 496 | 3.43 | 32 | |
| Audio | 395 | 3.12 | 26 | |
| Humor | 346 | 3.11 | 29 | |
| Mood | 605 | 3.17 | 30 |
Can't play New Game in the web build :(
@kitz Yeah, I'm gonna have to get around to fixing up the web version sometime; there's some weird issues with the sound and lighting. For now, use the Windows download if at all possible.
@kitz Actually I just realized, did you try to click it? The game supports keyboard and gamepad controls but it doesn't do mouse controls, whoops!
*-considers adding it in post-Jam-*
Oh indeed, that's my bad ! It works fine, I like the style, great game :)
Really like the maze mechanic in this game. It's a bit text-heavy at the start, tho. The fight mechanic is cool.
Like the gameplay of collect items in maze, but why fox's head is cut in the maze hahahahaha!
The fox's shapes and animations are... very suggestive (especially when idle, and in some QTEs). Quite fun but not for everyone I guess. I like the maze gameplay, the 3D and the graphism, but the text in embedded version is difficult to read, I confess I've skipped the introduction. A truly good work in since 3 days !
I'm not going to lie, this game is a bit weird, but good job creating an atmospheric game and submitting! Font is awful, recommend changing it.
After playing this game, I understand why do comment say the game feels a little wired. For the movement part, the player’s movement works like the command input: press the key once and move a space. Unlike free 3D movement, this can feel a bit strange. Also the font is a little bit difficult to recognize. Luckily, I a furry, so it's a good game for me :)
Great game, fully completed it! Animations are cool! Traps can become quite annoying, though. Joining those who complained about the font. But overall great quality for a jam game.
A great game with amazing graphics. I like all the different animations there are for the traps. However, after the first sacrifice, the music was stuck on the same track for the rest of the game. The traps got rather annoying after a couple of levels, and the item to reduce the frequency of traps didn't feel like it did much.
Indeed quite an interesting game with the choice of the character and animations. Game play mechanics worked well and there's a nice amount of content. Some of the camera moves were a bit strange like the "bear" trap where the trap is on the ceiling but camera is pointing on the ground at the point it activates. Anyhow great work on the game!
character design is awful but i think judging by your other games that's kind of just your thing interesting idea though
i like fury
WTF have i just played, why would you choose decapitation as a sacrifice? also i believe there are some light issues, cause wheni obtained first sun disk i couldnt see it cause it was black
The art and ideas are both excellent. It's a great game.
Version 1.1 (Post-Jam) is out and available from the links at the bottom of the entry! It includes a *bunch* of improvements, including fixes to the HTML5 version.
@kitz: Congratulations, you inspired me to add mouse controls to the menu interfaces. XD
@gastoon, @jose-bonilla, @keyjale: 1.1 changes the ingame font from Vujahday Script to Cormorant Garamond. I think you'll find the text to be *much* more readable now.
@daniel123: The game's controls are meant to evoke a classic grid-based dungeon crawler. That said, I realized they were missing something - 1.1 now has strafe controls, allowing you to move sideways without turning.
@anthony-dunlap, @vasea123: The HTML5 embed above has some known issues, as noted in the entry description. Version 1.1 fixes both the lighting and the sound glitch in the HTML5 version.
To everyone else: thanks for all the praise and feedback!
interesting concept
managed to escape after 5 days with 0 deaths or lives lost (not sure how good of a score this is)
minimap is nice, I wish it showed more than one space ahead in a corridor
- traps are easy enough to do and annoying enough to use trap tools - I would've preferred to be able to skip chat/trap immediately - there seem to be a delay before the key works - maybe other types of traps besides dance dance revolution would make it more enjoyable?
@adasium Yeah, I think I balanced the game too far on the easy side. 5 days with 0 deaths is pretty much optimal - there's a cutscene implemented when you die for the first time, but I can't imagine many people have seen it. XD
I was running pretty close to the wire at the end of development: the very last thing I implemented was the "bear trap" sequence (the arm snares were the first trap animation I implemented and were the only one all the way up to the last couple hours of development - I'd wanted to do a third, but didn't have time!) If I do a 1.5 release with some more substantial gameplay and balance changes, though, I definitely intend to add different trap *mechanics* to go with the animations.
I love encountering all kind of games in Ludum Dare. Great entry, seemed to know exactly what it was.
A really polished entry! The traps were cool the first few times but more types of them would help tremendously (both gameplay- and visual-wise). Graphics are very fitting and well animated, including some things I wouldn't expect to be animated, ekhm :eyes: Sound effects and music while really good quickly get repetitive, particularly for the whole duration of any "get trapped - fight the trap - get back to regular gameplay" loop, but that's just nitpicking - overall, a great game, but definitely could use some work in the difficulty department, as right of now it's just too easy.
Can't say I've seen anything quite like this in a game jam, don't know how much longer the game would've gone for but from the little session it seemed like there was quite a lot of content for a solo jam game. Maybe not the most innovative game ever made but personally I probably wouldn't have managed to make such a game in time.
Also, since you stated explicitly to have 3rd party assets, do remember to opt-out of relevant categories.
@6knowledge Crap! Thanks for the reminder!
I did most of the graphical assets during the Jam but the Talla model was retooled from a much different-proportioned mesh I was working on beforehand. I hope she still counts - the textures and animations were all made during the event!
@ryusui The rules are very ambiguous, like does a font count as graphics? Who knows, so we can decide what counts and what doesn't, in the end it is probably more about intention and integrity.
Well that was pretty thrilling! I didn't miss any of the QTE's because I was scared to. I was very curious about the portal that appeared on the final day, so I went for it and lo and behold, that's a whole different ending...... Really good! Really freaky, too!!
@catusfelony All that happens if you miss the QTEs is the screen turns red and there's a little animation of Talla grunting in pain and briefly spurting blood before she gets back to her feet. XD
I'm aware the game is maybe a bit too easy; my last game (for a different game jam) had people commenting that it was too hard, so I might've overcompensated for that ^_^;
For a jam game this feels really polished. Good job! The QTE does feel a bit repetitive after a while so I think it'd be better if there are more kinds of challenges as the level progresses.