Dungeon Blast by Yword 2021-05-10T07:23:03Z
I enjoy to play your game, sounds, graphics, all is perfect. Just one thing : it is a bit easy, I didn't die anytime (I am not a pro gamer). I hope to play the full version of this game !
Foon → Ludum Dare Explorer → Users → Gastoon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Mosquito's feast | jam | 713 | 2.92 | 2.57 | 3.39 | 3.23 | 2.81 | 3.63 | 2.77 | ||
| 2021 | 48 | Deeper and deeper | Deep Memory | compo | 840 | 2.71 | 2.42 | 2.42 | 2.97 | 3.35 | 1.00 | 1.94 | 2.97 |
I enjoy to play your game, sounds, graphics, all is perfect. Just one thing : it is a bit easy, I didn't die anytime (I am not a pro gamer). I hope to play the full version of this game !
Me playing your game : La... Oh shit I have to talk everytime... Blablablablablablablablablablablaaaaaaaaaaaa...
My girl : What the f*** are you doing ?
I'm blocked by the Mola and can't move, anyway graphism and music are awesome ! I would like to play more. :(
I like this game, especially the graphisms. We want more bouncy jellyfish !
It should be ok... I didn't allow to public ! Thanks for your comment.
Thanks for your returns ! In my own opinion, the game isn't finish but I hadn't enough time (I was too ambitious).
Ah the compo seems unfinished, I worked on a full version of my game and published it on itch.io.
I added a menu and an end. I also added an introduction, a music (not from me) and some sounds.
Follow this link to see the full version : https://gastoune.itch.io/deep-memory-full
Obviously, there is not my participation to the jam (time was over) but I would share you a finished job.
I like your game. The musics are a little bit disturbing, it makes feel unsafe.
The fox's shapes and animations are... very suggestive (especially when idle, and in some QTEs). Quite fun but not for everyone I guess. I like the maze gameplay, the 3D and the graphism, but the text in embedded version is difficult to read, I confess I've skipped the introduction. A truly good work in since 3 days !
Great job ! I was first impressed by the quality of the introduction. I like this concept that you have to discover everything about the place where you are. Glad I found everything by myself (the description of the found items helps a lot). Feed the crabs isn't so hard when you isolate one of them, but when they can't be fed the amount of jellies quickly increases so run the crabs becomes harder. I was also shocked that the game quits brutally after the last cinematic !
Good job, I love crows ! I like the graphisms and the gameplay is interesting but a bit hard to master : I couldn't fly up and go straight at the same time. Also : the effect when the game starts (the camera falls down and the game's name gets invisible) is pretty cool !
@woona Thanks ! I spent so much time for the mosquito that I didn't have enough left to finish everything else :laughing:
Thanks for feedback !
@spike-owens I understand, maybe a little tutorial misses. The hand actually increases its delay and speed over time.
@skylone It's free to interpretation !
@ryusui Thanks for your comment, it is very helpful ! I can't reproduce what you said, or I didn't understand. Actually the loop is like this : Landing (auto on collision) > Suck blood (stay pressed) > Fly (release the mouse) I'd like to change that to be clearer.
I was too ambitious for the hand : I would animate it by multiple sprites, but I have to learn to draw a hand before. Also the game needs some balancing : the only case of danger is when the mosquito slows down (the last step), but even then it's easy again.
Thanks for all feedbacks. Actually it seems to be unclear : the size of the abdomen indicates the level of satiety.
Starving and exploding after eating too much are two ways to die. I couldn't add the game over animations without breaking the main mechanic. :(
:thumbsup:
All the items gives different effects, there is a great potential, it could be addictive. I also like the interface and the music (and the theme, obviously).
What a surprising twist, it made me laugh. Is that Little red riding hood and the wolf at the same time ?
The game actually scared me, and the characters are so expressive. Pixel art and gameplay are simple, but effective.
I didn't think play a survival in this game jam !
Very simplist, but everything works (not so easy even if you planned the fixes).
Pretty fun to see, but the fire's scale has no clamp at 0, you just can destroy it to avoid the issue :
Capture d’écran 2025-10-08 070103.png
Well done, as many people in here I didn't understand the coommands at first time. Use the mouse wheel for increasing speed is interesting. I like the graphisms, especially the color choices.