FoonLudum Dare ExplorerLD47 → Looping Gazelle

Looping Gazelle

By maxime-cyr, Odiovock, boudichon and mandy858

View on ldjam.com

CategoryRankScoreCount
Overall7293.5521
Fun7463.3820
Innovation10683.0721
Theme7353.6821
Humor9252.5018
Mood3043.8621

Comments

upsitesdown 2020-10-06 11:40

This game is sooo nice! I kinda did not understand the runes thing (or it did not work, as I finished without it?) Well done though!

mandy858 2020-10-07 02:36

Yeah, because some of the puzzles are hard, we decide to make a "Minimum to win". Thank you for your comment :)

sacredbacon 2020-10-07 03:41

I loved the atmostphere you were able to create, if there were enemies I might have been 2spooked to finish it lol. The exploration of the labyrinth was awesome, great use of the theme. I enjoyed finding the character upgrades, paths, and all of the different puzzle sections. Great work, Thanks for the game!

blind-lemon-games 2020-10-07 03:58

NICE! good choice of soundtrack. kind of wish character couldnt move diagnolly without some sprites for that. Wish there were stakes, like you picked up those torches and they slowly ran out. Well executed, keep it up!

arseneauol1 2020-10-07 04:03

wow great game i like the looping mechanism and the puzzle good job

marcadia 2020-10-08 07:54

Very nice game, which keep it simple but everythings kinda working and the implementation of the jam's theme is really great. Keep it up!

geraldfingburke 2020-10-08 13:04

I had a lot of fun with this one. The puzzles were great. I ended up getting a few extra keys because I got really into trying to solve the puzzles. I wasn't able to solve the rune one using the clues, so I got it with trial and error. The design of the maze was great too. There were a few visible break points where it was obvious I was looping around, but there were more than a few times where I saw that gazelle symbol and thought "How did I manage to do that?"

honey 2020-10-09 19:49

Awesome atmosphere! And also great take on the theme, I haven't encountered any like this so far, and I'm actually pretty interested in some post mortem explaining how it was done!

Minor annoyances - I feel like the torch was really unnecessary upgrade as there should've been bigger visibility radius from the beginning, the atmosphere would have been as dense in my opinion (and the boots of faster movement are pretty questionable too, as it adds nothing to the actual gameplay). The smaller visibility circle just made it more unpleasant than moody. At least there could've been as big circle, but more of it would've been lit just more dimly without the torch. Still the lighting work was really well done and helped the overall atmosphere a lot!

Second minor annoyance is that entrances felt too tight, sometimes I got stuck on the corner, so maybe smaller colliders or some way of letting the character sort of flow around the corner would have helped.

I would suggest (in case of further improvements, as there was probably no time for that during the jam) to make areas more distinct. I get that player is supposed to feel at least a bit confused about where he is and how he's looping around, but then he should also be able to wrap his head over it and get to learn how the stuff works, which is close to impossible with all the same corridors everywhere. So maybe some different carpets, wall paint or style or even some pictures hanged, so that different corners of the manor/maze are recognizable, so that the player would get even more "aha" moments than he got from seeing the gazella in really unexpected place for the first time. Oh my, there's just so much space for pushing this concept further that I'm bit jelous of you! :)

I really enjoyed the game, the spider spooked me properly, and also addition of checkpoints before points of probable death (or other fail state) was very clever from you and saved many players from some serious frustration, myself included! And the concept is really clever, can provide many exceptional puzzles on it's own, as few games explore this idea! I'm glad I found your game and I wish you keep going!

odiovock 2020-10-09 20:44

Thank you for the extensive feedback it's trully apreciated :). For the torch and boots, we felt the need for some kind of progress/upgrade for the player was needed. The torch is also used to scare off a spider in one of the puzzle. The boots were a way to accelerate gameplay as to help the player in finishing the game, since mass testing games can fast track the decision to stop before doing so. Again thank you very much for taking the time to let us know how you felt about the game!

somogy 2020-10-10 19:28

Game very well done, I liked the fun provided, good job!

skeffles 2020-10-11 10:49

The lighting, music and level all create a great mood! I enjoyed it although it felt quite slow. I just kept thinking "hurry up" as I went round.

ruling-spear 2020-10-12 17:21

Great mood and I love the idea that the maze is looping. Great use of the theme. I really had fun, spider made jump, but was really fun! Loved the art!

gamescodedogs 2020-10-12 18:56

Love the mood of the game. Firstly by the screenshots I've got a Rimworld vibe because of the character design :) Best of luck!

jose-bonilla 2020-10-15 04:08

Nice game! I really liked the art style and mood. I think it lacks some polish but obviously this is expected for a jam game. As others said I think you can push this further and improve it so much. Good luck!

andre-sadie 2020-10-18 12:28

That was pretty fun. The lighting and mood was nice. I liked the art too.

I feel there could have been more puzzles though. I feel like I was mostly just walking through the maze until I find the keys instead of having to actually think and figure things out.

erkberg 2020-10-22 17:14

Very nice visuals and audio, creates a pretty dense mood! At first I thought damn, that's one big maze, but the looping aspect made it quite manageable. The simple puzzles really add to the experience. Enjoyed this quite a bit, good job!