FoonLudum Dare ExplorerLD47 → The Witch's Tower

The Witch's Tower

By sparklyrainbows and Takinn

View on ldjam.com

CategoryRankScoreCount
Overall7843.5022
Fun9103.2522
Innovation12832.8522
Theme13472.9722
Graphics6603.7222
Audio7503.2022
Mood7393.4522

Comments

pixelmoose-studio 2020-10-05 08:55

Cool game. I like that you can move turrets but the healing one is to powerfull

iluvatar 2020-10-05 16:02

You've got a nice game here. I like the concept. It was not too challenging, but that is expected from a Ludum Dare game. So overall pretty cool experience :)

PS: The music is really cool and spooky

superkoekje 2020-10-05 16:05

cool I didn't made it very far. I didn't fully understand that with the orbs and the loops

tayo 2020-10-05 16:20

The concept is cool! Also very cute graphics. The algorithm for the turret range must have been interesting! Took my i bit to understand where new money comes from.

tarvisplays 2020-10-06 04:27

I really like the concept. There are a few issues: No win state, healer turrets are to powerful, and no progressive difficulty. Don't take that the wrong way, I loved what was there. Good job and great atmosphere!

indiequest 2020-10-06 09:27

I love how all the assets (sound, visuals etc) work together to create a very coherent game. I had a lot of fun playing, great entry!

shubart 2020-10-06 09:29

Nice job. Classic, but the averal mood is nice. Thank you for your game

ninowolfie 2020-10-06 09:32

Nice Game! Fun little turret shooter. Easy to grasp and a nice way to spend time. Really nice art style too.

The turrets seem a little inconsistent with shooting and range but these are small bugs in the grand scheme. Well done

andreo200 2020-10-06 09:34

Very cool game. I like that you can move turrets, but the healing one is to powerfull

wiredsound 2020-10-06 09:34

Good fun though challenging! Art is very cute and nice music.

tamail 2020-10-06 09:39

I love tower defense games! This one could use a bit of balancing because I'd gladly play it for longer - Now, after 5 minutes I'm overpowered. Also, the paths were a bit confusing because it usually indicates the enemies will take those pats... But I loved it a lot, great work!

pinkpanterus 2020-10-06 09:44

Wow! I like your game? atmospheric and looking complete.

fadrikalexander 2020-10-06 09:50

The Game concept is but I didn't really get the game or how the turrets shoot the art, mood and the music are on point great job there

Untitled.jpg

and I seem that I broke the game everytime I press Space a turret spawn and I have nearly infinite turrest lol and this happens from the start of the level maybe it's putting turrets down but you forget to make the money go down or something, pls ping me if you fix it I would love to give it another shot

darcytimms 2020-10-06 10:33

Other than a few bugs on the occasional run, this game is super fun and refined, and the art and sound design helps package it all into a very entertaining time!

fawnblue 2020-10-09 03:38

First impressions: The game feels rapid and responsive & the art is really really nice, style is really consistent which is pretty hard to do in 2 days. The only thing that didn't seem to fit as well was the font, but that's pretty easy to switch out. I ran into some bugs with the loops too, but overall the loop overlapping was pretty impressive - kudos. If you guys keep working on this, it would be cool if there was also a mode where the enemies followed the paths :)

Nice job though, gobears!! :bear:

teto 2020-10-19 14:07

I like the concept and the audio and visual feedback was nice. Really nice mood created althought the game mechanics could do with a lot more polishing. There were few occasions when all my loops just disappeared, all the orbs flew away and I had to build a bunch more. Space seemed to duplicate rather than move a turret so that was a littl op. I'm sure this will be an amazing game with a little more polish but it's a really good jam game!