poshdan 2023-10-03 20:50
I liked the concept of growing unique plants, but I couldn't understand the requirements, despite doing the orientation. There is potential here, I also enjoyed the little animation of getting the plants graded.
Foon → Ludum Dare Explorer → LD54 → PHYLLON
By bradjste
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 930 | 3.13 | 29 | |
| Fun | 953 | 2.90 | 29 | |
| Innovation | 137 | 3.98 | 29 | |
| Theme | 1101 | 2.46 | 28 | |
| Graphics | 771 | 3.24 | 29 | |
| Audio | 633 | 2.85 | 22 | |
| Humor | 821 | 2.32 | 19 | |
| Mood | 816 | 3.20 | 26 |
I liked the concept of growing unique plants, but I couldn't understand the requirements, despite doing the orientation. There is potential here, I also enjoyed the little animation of getting the plants graded.
Innovative and interesting idea...it took a little bit of time to understand what the sliders do - especially because you cannot go back and manipulate the minis when you got the order. I guess this is part of the game but especially when you play it the first the time, it makes it difficult. I love the metallic style of the plants. :smiley:
I got to the 3rd seed (Cusperus) and the difficulty spike is real when you get to use all the sliders. It's really cool to play around with the different properties of a plant and estimate what it needs for the order.
I love the genuinely weird alien plants that you can make. I like the concept of figuring out what the sliders do, though I feel like there wasn't really a reason to not make my calibration plants just at the extremes of each slider. It feels like there could be more decision making baked into the deduction step. Maybe having fewer initial plants then the number of sliders to make people get creative. Cool idea!
The concept is great but it is a bit difficult to understand the "order", and what button does what. Maybe better UI/UX will making it a bit easier to understand? Overall great idea (although I find it does not follow the Limited Space theme very well)
Not being able to see the outcome of the sliders until I tabbed over to the view was a little cumbersome to me, but it was simple enough. I had a little trouble figuring out what determined the ratings I got for each plant. I thought the lighting and colors added a lot to the game! I wish there was sound for even more atmosphere.
Very interesting concept. It surely needs some polish to make it feel more crisp and intuitive, but there's definitely potential. As a bioinformatician I really appreciate life sciences and biotech inspired games. Overall, great entry, but needs some oompf :)
The game doesn't seem to load: it's stuck at 90% :sob:
@steffo Shoot! Can’t seem to replicate that, perhaps try another browser for the WebGL version? Thanks for trying it out anyway!
I am a bit confused about how to get good ratings my on plant. The idea is intersesting though
This was a really unique concept, and well executed! I managed to pass all levels, although not with flying colors haha. It took me a little while to navigate the flow from creating the minis to generating the finals, but once I got the hang of it, it was really enjoyable!
I think if you were to continue working on it, I think allowing the user to preview the minis in the editor (like the finals) would be a welcome improvement. Really nice entry overall!
the sounds did a lot for me, great job!
Colors and style is really cool, it gives a modern look which I loved. Gameplay is a bit hard to understand, but I really like the creative idea! I think this game has a lot of potential, well done!
Enjoyed the ambient sounds and how they were tied to the sliders. I sort of understood what I needed to do, but couldn't figure out how to produce the required variants for the order. I had to fail an order to even see what the requirements were, so it would be nice to see them up front (unless I missed something).
The sound effects that happen when you germinate were super loud compared to everything else.
Interesting game! It would just need some more feedback to understand what we are doing, but nice idea!
This is surely a pretty impressive and creative concept. It took me quite a while to understand how to create plants that have the closest match with the orders. I think the game should have some kind of preview for the minis when the player adjusts stuff so they can know what they're doing but overall, i love it. Well done!
This is simply a really cool idea, well-executed. :clap: :clap: :clap: :clap: