Hyperspacedive by marudziik 2025-04-09T18:41:30Z
Made it to level 9! Fun game, love the simple mechanics
Foon → Ludum Dare Explorer → Users → is.a.hatbox
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Orb of the deep? | jam | 667 | 3.21 | 3.10 | 3.26 | 3.65 | 2.58 | 2.64 | 3.15 |
Made it to level 9! Fun game, love the simple mechanics
Addicted to seeing the coins fall, very cool idea for the gameplay!
I loved it! The graphics are adorable and really caught my eye, and the dialogue and items are hilarious! Such a fun twist to the theme :D
Can't wait to see more of this, it has so much potential! Great visuals and sound/ambience, the little creatures voices are too cute! And there's also lore it seems (but I can't figure out the disc things). I like community sims :D. If I could suggest something, I don't know what your thoughts are on making the creatures remember their "favorite" task, they like to party too much and I need to drag them out of the disco XD
I don't want to escape, I want to build my productive city there! I have no words for the pixel art, amazing! The silent ambience is perfect for the mood imo.
Minor thing, there seems to be a bug when pressing the ESC key, at least for me, I tried to cancel building but it "paused" the game with no way of returning.
Had a lot of fun playing it, really cool idea! Loved the artwork too. Got really invested on trying to beat hardcore mode (gave up, humans in that mode are hardcore!). Maybe a button to go back to main menu for the "let me restart, this is not optimal" players like me.
Give me my little cell to decorate and I would be addicted to this! Bought the double jump and it only worked once, please, I need to know what's in the other side! Had a lot of fun, great game loop
What a creative take on the theme! It's honestly impressive doing graphics, music and platformer controls that feel good!
@tugaryn @infecsean @popdaddygames Thank you so much for playing! This is the first time that I've made a game public so it means a lot to me!
Yesterday after getting all the functionality in place I realized it was way too hard. I had a really hard time trying to design the map so it's playable but each section works like a puzzle, you need to "flip" the enemy by jumping if it’s looking at a spot you need to pass through.
Also… I completely forgot to explain some pretty important mechanics
- Wall sliding silences your jump - The higher you jump, the more noise you make - Skeletons will turn and look toward the source of the sound
And restarting on each death... I should have added checkpoints :D
Thank you for playing @onhore! Can't really take credit for the graphics, I used this [asset pack](https://itchabop.itch.io/trapmoor-an-8bit-platformer-tileset), my art skills are non existent :D Really glad you liked it
@helloimbenjamin @braktheman I'm so glad you played it! @pro4 six skeletons is wild tbh, thank you for the effort and sorry for sending you to the beginning of the level after all of that.
Imagine that I had to delete the first version of enemy detection because instead of just checking horizontally I was checking in 360 degrees when you made a sound, designing a playable level was impossible in that version.
Thank you so much for the valuable feedback and nice comments! I will for sure give more attention to introducing the player to all the mechanics in future projects.
@piero-pbes-studio @marudziik @hinamarina thank you for playing and for the nice comments! I was originally planning for a challenging experience but I agree that the combination of these issues was way too much!
@marudziik I used this [Pygbag](https://github.com/pygame-web/pygbag) to build a web version of the game with minimal changes to the code. If I can recommend one thing is to add it to the project since the beginning, debugging issues can be hard, did not figure out a way to have logs.
I also loved the pixel art XD, you can find it here [assets](https://itchabop.itch.io/trapmoor-an-8bit-platformer-tileset)
@euler-moises thank you for reaching the orb! I'm happy someone saw that :D
Totally understand the frustration with the walljump, my least favorite part of the game is exactly that, seeing the skeleton weirdly jump between the too walls as if it had an infinite jump. I spent a lot of time on that and when I had a "good enough" version I then had to increase the size of the characters leaving it interacting weirdly with the little passageways. Seeing the final result after so much time spent on that mechanic was not great, but I'm proud I moved on and released it instead of focusing more on that.
Regarding 1 and 2, I laughed so hard with this, I see you used the big jump.
Thank you so much for the feedback!