Foon →
Ludum Dare Explorer →
LD55 →
HellKiller
HellKiller
By owenmdvd, nathan123, Yasgal, humhum44, Sh00ting-Star and Yaelp1
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 432 | 3.70 | 24 | |
| Fun | 510 | 3.52 | 24 | |
| Innovation | 976 | 2.90 | 24 | |
| Theme | 911 | 3.21 | 23 | |
| Graphics | 133 | 4.38 | 24 | |
| Audio | 167 | 3.90 | 24 | |
| Humor | 674 | 2.86 | 21 | |
| Mood | 434 | 3.72 | 24 | |
Comments
leozero
2024-04-15 19:56
A little bit hard at the beginning but after some training it's really cool, not so much time to read the effects on the items :sweat_smile: but the graphics are awesome and the music too, a nice atmosphere, well done :thumbsup:
love the art style and the music. Little bit to hard for my taste but this is a fine addition
Wow it looks insane (based on the screenshots). I only have a mac though so couldn't try it out myself. Good job anyway!
The visuals are cool, the gameplay is fun and dynamic. The music is pretty good too. Overall, cool
pres2300
2024-04-17 12:09
I really liked the gameplay mechanics of this game. It had some really satisfying sound effects and camera shake whenever I would shoot stuff. I was a little confused at first that you had to shoot the menu, and I immediately quit the game on accident on my first go. I thought I hit a bug, but no I just accidentally shot the quit button. I also struggled with the initial difficulty, but after some practice I got better and was able to finally try the ultimate out (which was helpful). I then got stuck in a corner and swarmed. Overall, great game! Nice job!
shenon
2024-04-17 12:10
Good artwork and great gameplay. The only but that i see is that enemies colors overlaps with ground colors and its difficult to distinguish.
tailow
2024-04-17 12:13
Really enjoyed this one, great atmosphere and visuals. The perks were great, although I didn't have time to read any of them :D. I also liked the leaderboards, as it gave me a score to beat.
The game looks incredible! The gameplay feels great too. The games pace made it impossible for me to read the text that sometimes pops up (I believe they were different weapon pick ups?).
owenmdvd
2024-04-17 12:14
@leozero TY for your feedback, we will find a way to allow the player to better see the perk and stats :D
@nickelfoolish yes, it's a tryharder game haha, but thanks for ur comment :)
@poutine-studio Oh no tht's sad :/
@anifan-gelati TY, glad u appreciate it
@pres2300 yes maybe we should write it on the description that the Menu and navigation are 3D. Once u have the ultimate, u can always get it right away with a good shot, makes the game a bit easier haha
owenmdvd
2024-04-17 12:18
@shenon Oh ok i see, maybe we can add a light like we did on the player, or some emissive, ty for ur feedbacks
@tailow What's ur rank haha ? Ty for ur comment
@lobbienjonsjii It's not exactly different weapon, it's stat modifier, so u can have like ball bounciness, more bullet, more damage, pattern, etc (can be negative or positive effect)
@leozero @nickelfoolish @poutine-studio @anifan-gelati @pres2300 @shenon @tailow @lobbienjonsjii Thank you for the feedbacks ! We appreciate it and will work on it to upgrade things :D
Nice, but a little bit too hard and unforgiving.
comigor
2024-04-18 23:08
Very nice frantic game! Cool graphics and feels good to play! The knockback force was too high sometimes, and I disliked I couldn't see what I was getting on each upgrade (maybe a little pause or "bullet time" when player is nearby?)
It's good music, but it's a little complicated
emilalix
2024-04-21 01:44
Very nice. I really like the menus as well. And the game feel is very good
A little bit difficult for me) But atmosphere and style are very cool.
sevenso
2024-04-23 16:47
The game has a good vibe, and the controls and mechanics are fun and fluid.
It is however hard to know what you will pick up, and what kills you, which can be a bit frustrating.
There's a lot of charm here, and a lot to like. You do a lot of things to nail the game feel, which is the most important and most often overlookedp art of a micro-game like a jam game, in my opinion. For a game like this, it's that snappy, juicy satidfying combat gameplay. I think you succeed in making all the projectiles feel really nice to shoot and killing enemies feels great - in no small part thanks to the gorgeous VFX.
Some firing VFX wouldn't have gone amiss, and naturally the big area that would really help with it is more and punchier sound effects. But! That's often something we run out of time for during jams.
I think given the emphasis on snappy, twitchy action gameplay, there's a few things that are done great, and a few things I'd change that I think are conflicting with it. I think the player has some nice weight to it, but perhaps a little too much weight. When you die so quickly, I want to be able to change directions immediately. I think on that note of death, being able to take more than one hit would be good - maybe just 3 hits and you're dead?
I also would love it if the dash got buffed - I never felt like it really helped out there. I really like the variety you add by way of upgrades, some of them felt really great (I loved getting the fire rate one). However, I'd make two big changes personally - first, I'd remove the bad ones. I think it's a genuinely cool idea, but doesn't fit the game too well. I want to feel good about getting an upgrade, and it feels bad instead when I get loads of bad ones, and that I had to put myself in danger to confirm that. It messes a lot with the pace, and I think it would make much more sense that I should feel happy to see an upgrade drop. Then, I'd simplify the UI pop up to just say something like "Fire Rate+" or use icons, so in the heat of the moment I can see. Perhaps a voice over would help there.
Over all though, I think this is a great entry, and there's some splendid polish in it. In the end I only managed 13th place on the board, but I was never very good at these games!
The art and the sound were good. I found myself not able to pay attention to what the upgrades were because I was too busy staying alive; either time needs to slow/pause or the upgrades need to be much easier to read quickly. Since I had no idea what the perks were (or even if I was acquiring them), I didn't progress far into the game's strategy.
Thanks for making the game!
owenmdvd
2024-04-24 10:30
@sargonius @almalewis @marleeeeeey Thank you for your feedback, much appreciated! 😄
@sevenso @joshanthony1990 @pickens-inc We are aware of the pickup issue and are brainstorming ways to improve it. Our initial idea was to implement a bullet time feature, but we are concerned it might slow down the game too much and alter its feel. Perhaps adding a small UI element in the corner with brief information like 'Fire Rate+' (as suggested by @pickens-inc) could be a viable solution. Thank you all for your feedback; we'll work on addressing this when we find some time, haha.
@pickens-inc Your feedback is valuable; you're correct that we didn't have time to focus on sound effects. We only had 48 hours because we worked on Monday, which limited some aspects, forcing us to make cuts.