mad veggies by yopox 2023-01-10T13:39:08Z
Really cute game. Loved the puzzles, and the inclusion of level editor was a great idea! Here's a level I made :) OuTA{tMo3ZQY,($L1HK",B/IAD:AnzC
Foon → Ludum Dare Explorer → Users → maxededo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Destructive Interference | jam | 228 | 3.85 | 3.40 | 3.26 | 3.44 | 4.70 | 4.23 | 3.47 | 3.78 |
| 2024 | 56 | Tiny Creatures | 👥 | Cordyception | jam | 296 | 3.79 | 3.44 | 3.56 | 4.02 | 4.25 | 4.00 | 2.84 | 3.68 |
| 2024 | 55 | Summoning | 👥 | Nexus Conquest | jam | 493 | 3.64 | 3.44 | 3.03 | 2.60 | 3.81 | 3.71 | 2.61 | 3.52 |
| 2023 | 54 | Limited Space | 👥 | Six Floors Under | jam | 99 | 4.11 | 3.86 | 3.80 | 3.89 | 4.54 | 4.25 | 3.76 | 3.96 |
| 2023 | 52 | Harvest | 👥 | Soul Sellers | jam | 162 | 3.86 | 3.89 | 3.28 | 4.10 | 4.36 | 4.10 | 3.30 | 3.84 |
Really cute game. Loved the puzzles, and the inclusion of level editor was a great idea! Here's a level I made :) OuTA{tMo3ZQY,($L1HK",B/IAD:AnzC
This is a solid entry, simple gameplay but I had fun with it. Love the pixel art, and thought the little people were funny :)
this game rules! love the art style and the voice acting
Nice game! Art is quite good, and I liked the card mechanic. Looking forward to seeing any post-jam updates you give this!
now this is gaming
Very awesome game! I how the mechanics of each card ended up working together, this felt like a very complete and polished game!
This game is so good!!! Definitely my most played ld 54 game so far. Super impressed you all managed to make this in 3 days. I would love to see an expanded version!
woahhh this is a cool project! very cool usage of the theme :) only critique is that the enemy bullets are really hard to see
Really cool game! Thought the presentation was great and the concept was really cool as well. I found that the gameplay got a bit tedious after a while, but overall the project came out feeling very well polished, definitely an impressive entry!
Really cool game! Loved the audio and I thought the way the camera moved to the beat was a really cool effect, although it did make things pretty confusing to keep track of at times. I thought the gameplay was fun as well, great work!
Cool game! took me a minute to adjust to the controls, but they felt nice to use once I got used to them. I would have liked to see a bit more out of the gameplay, but what was there was solid.
This was a really cool game! Loved how you used the theme, and I found the gameplay loop to be really engaging. Some critiques I had while playing it were that I wished I could destroy tiles after I had placed something there, and I found it weird that the last sight upgrade changed the layout of what I could view.
Really cool game, didn't expect to find a card game like this in the jam submissions!
I noticed the same issue with the previous commenter, and found that as soon as I got a King, it was an easy game to win. My suggestion for how to potentially fix this would be to remove the rule where cards of equal value can jump each other, and have aces be able to jump kings.
But yeah aside from that, very neat application of the theme!
Cute! I wish the plants stuck around a bit longer after they were done going, but I appreciated the calm vibes of the game.
wow i can see why this is totally deserving of second
Neat game! The sprites were very cute.
This game was awesome! I loved the artstyle and the music and the gameplay was simple but really engaging. Only crtique I can think of is that I found the fourth round to be a bit underwhelming, because I wasn't crazy about having to wait for some of the cars to pass by.
@krassenstein thanks for giving our project a play! Definitely gonna be watching your play through, glad to hear you enjoyed it :)
Pretty cool game! I liked the visuals, but I found controlling the game to be frustrating. I think the game would have benefitted a lot from invincibility before you make your first move or something to that effect.
Ok wait a minute, I came back to this one because you told me I didn't need to and I beat it, and while it definitely took some getting used to I think you've got a really solid project here! I'd say my first comment was a skill issue moment for me, because once I got into it I found it to be very fun. The idea of running out of space to move up a level was very cool!
Cool game! I liked this take on the theme, and thought the time dilation mechanic was cool. It was kind of difficult to differentiate the debris and power ups from the background though.
Super solid game! Had a lot of fun playing it. I thought the inventory-health system was a super interesting take on the theme, and had an overall very fun time giving the game a shot. I thought some of the enemy placement was a bit goofy (guy waiting in the corner in the second car), but it didn't take away from my experience. Sudden death was also a cool mechanic.
Pretty neat little game you got here! I think you could tweak the feel of things like the gravity - I found there wasn't enough air time to really get a sense of my jump arc or where I would land. The summoning mechanic was a cool take on the theme, but I was a bit confused by the relationship between mana and summoning, as well as why the bushes refilled my charges. I would suggest rethinking the level design in relation to the summon charges, since there wasn't much of a purpose to the charges, but I think you've got a really strong starting point!
Really neat point and click game! Really appreciated the inclusion of a walkthrough. I loved the art and the sound design for this game and I'm super impressed you were able to make this on your own in the given time. Overall super impressive entry!
Really awesome concept! I was a huge fan of the visuals, audio, and overall presentation. Definitely would love to see what ideas you have in store for any post-jam work. My biggest criticism is that while I found the gameplay engaging enough to keep me playing for a decent while, I didn't find myself making any interesting decisions or solve any problems through the gameplay that left an impact on me, which could be solved by leaning a lot more heavily into the management side of things. Overall fantastic work though!
Really cool concept, and an interesting take on the theme! The visuals and audio were very nice. One piece of feedback I have is that I wished all the ingredients didn't reset their position every turn, as I at first had wanted to sort them based on what I knew wasn't a part of the solution.
This is an insanely impressive entry! The quality and polish in the art, sound design, and the fact that you had time to put together some pretty solid dungeons is wild to me. Some constructive that I would provide after playing is that I would've really appreciated movement being locked to a grid and a map. Aside from that though, amazingly done, had a great time with this one!
Cool project! The art looks really nice, and what you were able to get done was impressive. I found the battle mechanics to be a bit lacking in depth, as I felt I wasn't really strategizing as much as I would like in a turn based combat system, but I think there are a lot of avenues you could take to expand upon what you have. Well done!
Pretty solid project. Would have liked to see a more engaging gameplay loop, but what was there was nicely done. I liked the art and overall presentation as well. Nicely done!
Really neat little deckbuilder! I really enjoyed the summoning mechanic although once I understood the main mechanics I found it to be pretty easy overall. I think with some greater variety of deckbuilding options and enemy types you could have a really strong game! Overall a very solid proof of concept :)
This is such a fun idea, and a great take on the theme! I would love to see this expanded into a game with a more complete gameplay loop. Overall, had a fun time with it and think this is a super solid entry!
Fun game! I liked the character art a lot, and thought the presentation was very charming.
Very fun game! I'm gonna have to beat the higher difficulties at some point >:) I think the biggest improvement you could make to this project (other than more content ofc) would be to have the bosses better telegraph their movements and attacks, as in its current state I found it to be difficult to anticipate their attack patterns. Overall very awesome game tho!!
Hey this game kinda sick tho.............
Pretty neat little game! I found the visuals to bit a little bit overwhelming as there was just a lot to take in at a glance for each puzzle, but the puzzles were neat and the summoning mechanic was well put together. Solid entry, and would love to see any updates made to this game!
Cute and silly little project! Nice work :)
Really cool concept that I would love to see fleshed out further! It was super difficult to digest and I would have appreciated a bit more in the way of hints or guidance in how the puzzles function. The artstyle was really nice, and I loved the little alien guys! Overall really solid project!
Fantastic submission! Loved the visual and audio components (especially the tracks that used sampling), they made for a really cool atmosphere!
The player controlled nicely and each upgrade felt really satisfying. I made it to the end of the game and very much enjoyed my time with it.
The first platforming segment felt like it wasn't tuned to the player's base movement, and I didn't really like how the floating platforms would move slightly up and down - that made it hard for me to gauge the height of my jumps, but that was really the only section of the game where the platforming felt that way.
Also, I felt like the puzzle and platforming elements didn't really compliment each other. The game ended up feeling more like a platformer with puzzles in it than a puzzle-platformer.
Very cool concept! As others have said I think slowing it down a bit would help the flow of gameplay. Once I got the hang of the controls I found it pretty satisfying to complete levels that seemed initially pretty overwhelming!
Very cool concept and an interesting take on the theme, I would be interested to see how you would expand on it! The movement felt a bit stiff to me, and it took me a bit to adjust to listening for the bird and thunder cues since they felt more like ambient noise than mechanical indicators to me (but maybe that's the point). Overall great job, I think this is a super cool entry!