gamesplusjames 2024-04-16 12:07
This is a fun idea! Great job :)
Foon → Ludum Dare Explorer → LD55 → Over Scoped
By blank-3d
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 894 | 3.28 | 42 | |
| Fun | 1030 | 2.95 | 42 | |
| Innovation | 619 | 3.33 | 42 | |
| Theme | 196 | 4.16 | 42 | |
| Graphics | 359 | 4.01 | 42 | |
| Audio | 676 | 2.96 | 41 | |
| Humor | 437 | 3.29 | 41 | |
| Mood | 647 | 3.48 | 41 |
This is a fun idea! Great job :)
Great visuals and aesthetics!
I couldn't summon any creatures. But it was quite interesting. Most likely, I was picking the wrong ingredients. I really liked how smoothly the character moves and how the effects work!
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I can't summon anything... I've tried countless ingredients but without a recipe, I have no idea of what I should do, and there are billions possibilities (I didn't do the maths, it just sounded extreme enough). I guess the book should help me, but I can't find it either. Nevertheless, the graphics and the character controller are enjoyable :D
I managed to get a chicken! I like the premise and the effects are cool. Reforumulating Overcooked to summon things without the same aim is an interesting idea and it's a good entry! It feels a little random though (I tested; it's not), a recipe book would have been really helpful. It still gives you the randomness but saving recipes gives some direction.
@kilian-baptendier I did the math, from 7 base ingredients, with 5 slots to fill there are about 120 distinct combinations of things. I did not add 120 thing to summon in the game. I have tested it and all the summons work. However @creseda the results of summoning are kind of random, there is no fixed recipe for anything, but rather every ingredient has a bunch of tags, and every summon a bunch of tag requirements. When a summon is preformed, it looks through all possible summons and checks if their required tags are met. If they are they are added to a pool, and then one of those is summoned at random. So the same items will not necessarily summon the same thing every time.
Really fun concept! I believe with some tweaking and balancing even random recipes could work. Not a finished game indeed, but I like the idea and basic implementation) It could have been a nice game!
It is a very unusual and atmospheric game, the visual is quite interesting, it looks stylish and funny! Good luck with your project, I would have played it more than once!!!
i think the idea is solid, as someone that's played a ton of overcooked. i think you should keep at it.
I got a cute frog! Not totally sure how though... the ingredients feel largely indistinct. Still, nice game! Dashing is fun
@blank-3d I just realized I missed the summon input... I though it would trigger automatically with 5 ingredients... ^^' I gave it another try and changed my notation as well :D
I can summon chicken and frog! Nice idea ) The game is fun, great realization )
Definitely need to give a little more hint or information with both successful and failed summons so I can figure out how to continue forward. Brute force isn't the most fun mechanic in the world, but the graphics are fun and the movement is dialed in really well for both the wizard and creatures.
Why did it take me so long to discover a gem of a game like yours? There must be a glitch in the LD's recommendation algorithm! :D
Movement and graphics feel great - nice simple style with a character that feels pleasantly responsive.
I played for awhile, and had a hard time getting enough feedback from the game to feel motivated to keep experimenting - I feel like I tried many different combinations of things, and ended up wih more coloured balls that I didn't know what to do with, and didn't seem to get any results from combining those 'tier 2' materials. So unfortunately I gave up - though I gave it a solid 5 minutes of trying to get something out of it.
funny game good job
just curious, how many unique recipes you made?
@usenrame if you are asking how many things can be summoned its 10 in the updated build that is live now. In the Jam build there were more things, but a lot of them felt very flat, so I cut them out. I think It was around 15. If you are asking for recipes, it is a bit of a weirder answer. Every summon has a recipe associated with it but it is very short, like up to three ingredients in the current build. When you activate the thing, it checks which summons you have collected the ingredients for, and pulls one at random from those. I haven't done the math on this, but now it feels like more often than not something will be summoned, rather than nothing. One thing I would implement next time, would be some sort of pseudo randomness, so when you repeat a recipe you get a different result immediately, and not eventually like it is now.
This was a nice and funny game! Very entertaining and the art is great.
The title made me laugh XD
The game doesn't have much more to it, and moving around seems rather cumbersome. Can't say I enjoyed the game very much.
I love Overcooked, and this is a valid adaptation, though unfinished. I managed to summon some kind of stone golem. I think fixed recipes would be preferable.
Looks like it could have some interesting concepts if extended further. Great graphics.
I got two frogs to jump around the lab xD
This is such a fun idea, and a great take on the theme! I would love to see this expanded into a game with a more complete gameplay loop. Overall, had a fun time with it and think this is a super solid entry!
I has a cool concept, and the art is really good but the purpose, the instructions, the objective to do something is what is missing, and that's the problem. I think you got too focused in making Overcooked in 72 hours that you forgot to add instructions for the player to know what to do. The overall is great, is just this that threw me off.