FoonLudum Dare ExplorerLD49 → Warp Engineer Simulator

Warp Engineer Simulator

By kichiguy, SarahSprague and Naomi Sprague

View on ldjam.com

CategoryRankScoreCount
Overall3243.8326
Fun4843.6426
Innovation714.0826
Theme5173.7926
Graphics5353.8326
Humor6343.1226
Mood2.003

Comments

valyagolev 2021-10-04 22:32

I think, especially with more variety of functions, it has quite some potential – I liked it better than Zachlikes ;-)

ekoxe 2021-10-04 22:46

Ahh, always a sucker for wonky curves!

Once the fifth slider came, i had no idea what was going on :laughing:

Great job

the-lame-brain 2021-10-04 22:58

Captain: "ENSIGN! EMULSIFY THE QUANTUM FLOW RATE!"

Me: "Uh, yes sir. That totally makes sense and is not made up at all. Sir. I will do... that."

Made it up to where there were 5 sliders, and then I couldn't quite match the wave form.

This is... Brilliant. The game I have always wanted to play. I just wish that I had a tablet so I could control it on a touch screen... and that you had the ICARS button press sound when you press a button.

https://ldjam.com/events/ludum-dare/49/warp-engineer-simulator

stoickekis 2021-10-05 04:14

Is this a Star Trek reference? The console felt like I was a red shirt engineer.

rubentipparach 2021-10-05 18:21

I really love the audio in this, really feels like being Geordi

kichiguy 2021-10-05 20:33

@valyagolev @ekoxe @the-lame-brain @stoickekis @rubentipparach Thank you all for playing and enjoying our game!

meansquarederror 2021-10-06 01:57

I really like the math. What sort of functions did you use to generate the curves? Is it a linear combination of trig functions? I tested and reviewed the game in this video: https://youtu.be/2BX5FKn4KPY

firefly4 2021-10-06 10:03

A small idea executed perfectly. I really liked it, it becomes very hard when you have 5+ sliders to work with. With some more variety (Maybe more wave types, like squares, saws, etc) it has the potential to become a good mobile game.

kichiguy 2021-10-06 14:26

@meansquarederror Thanks for testing and reviewing the game! The math is fairly straightforward: a(b*sin(c*x+t)+d*cos(e*x+t)), where a,b,c,d,e are integers scoped to the size of the sliders attached to them at game start.

kichiguy 2021-10-06 14:27

@firefly4 Thank you for playing! Not only do I think your idea is very good, the way we structured the game would make the addition of other wave types to be pretty easy to implement!

doot 2021-10-06 20:25

I loved it 💕

The UI is sooo on point, great job. The game concept is super clear and intuitive with a lot of affordance. This lets you use weird cryptic messages just for immersion, and with the great sound design added to that it works really well. The progression is satisfying and the difficulty felt well adjusted to me.

Awesome job!

driagonv 2021-10-06 20:40

Haha I like to think that I made it far, I got I think 4 or 5 rounds into the fifth slider. During the first rounds I felt like the black screen that came on between rounds stayed for a bit too long, but that feeling quickly faded away once I reached the fifth slider. I also found a bug where if I press the button during the final countdown before my imminent death, it will actually restart the timer.

thebooksnail 2021-10-06 20:46

I love this. The 5 sliders get me every time!

bootak 2021-10-06 20:47

Screenshot_20211006_234429.png

Huh, that was quite a learning curve! From 3 controls to five :) I was overwhelmed and could not beat this level :)

Very nicely done, I think I've seen games with similar mechanics, but those entries were not as enjoyable and polished. Is it a Star Trek reference? Overall, well done!

sarahsprague 2021-10-07 00:05

@driagonv Ah yes, we found that bug as well ... shortly before the submission deadline. To be honest, I kind of like it - by the time the game hits maximum difficulty having a few extra tries doesn't seem so bad :)

timeload 2021-10-07 00:14

Love the game. Huge Star Trek fan and I love how each puzzle feels the same, but is also unique in its own way.

sarahsprague 2021-10-07 00:16

@meansquarederror : @kichiguy isn't totally correct. The base curve is (as he said) `(sin(x) + cos(x))` - but the value `t` is there for the animation, and isn't controlled by a slider. So essentially: we graphed `asin(bx) + c(cos(dx))` and used the sliders to control the variables a-d, with some multipliers to make sure that adjusting the slider had a noticeable affect. And then animated it.

It wasn't exactly a mathematically rigorous process - once we could draw a line we chose a simple-enough function that had some values we could adjust and then mostly went by feel. I think it might be possible that some of the puzzles have multiple solutions, but hopefully it's rare enough that those don't surface too often.

ethernal-tech 2021-10-07 00:17

Awesome game, I had a great time and I really enjoyed it. Great gaming experience: 3 And congratulations on the sounds and graphics, they have made me fall in love

ryjcio 2021-10-07 01:04

I like the idea. At first I thought it's silly and why I would find it challanging... Oh I was so wrong and I was hooked for much more time that I could imagine I would be. Great job!

vivyhasadream 2021-10-07 01:41

we thought of waves when brainstorming for "unstable", but we wasn't able to come up with a mechanism. your game is fun to play, with more nodes included, it suddenly became harder. pretty challenging. nice work!

jahwffrey 2021-10-08 04:15

Oh my god that alarmed scared me to death. Weird idea excellently executed. Well done!

sarahs7 2021-10-09 23:20

As a massive trekkie I LOVED this! Really creative application of the theme. You did a great job in making me feel like I had an important role on the Enterprise :D. Lovely looking, fun game. Well done!

ideaspersecond 2021-10-15 01:42

Being a engineer is stressful! Nicely done!