valyagolev 2021-10-04 22:32
I think, especially with more variety of functions, it has quite some potential – I liked it better than Zachlikes ;-)
Foon → Ludum Dare Explorer → LD49 → Warp Engineer Simulator
By kichiguy, SarahSprague and Naomi Sprague
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 324 | 3.83 | 26 | |
| Fun | 484 | 3.64 | 26 | |
| Innovation | 71 | 4.08 | 26 | |
| Theme | 517 | 3.79 | 26 | |
| Graphics | 535 | 3.83 | 26 | |
| Humor | 634 | 3.12 | 26 | |
| Mood | 2.00 | 3 |
I think, especially with more variety of functions, it has quite some potential – I liked it better than Zachlikes ;-)
Ahh, always a sucker for wonky curves!
Once the fifth slider came, i had no idea what was going on :laughing:
Great job
Captain: "ENSIGN! EMULSIFY THE QUANTUM FLOW RATE!"
Me: "Uh, yes sir. That totally makes sense and is not made up at all. Sir. I will do... that."
Made it up to where there were 5 sliders, and then I couldn't quite match the wave form.
This is... Brilliant. The game I have always wanted to play. I just wish that I had a tablet so I could control it on a touch screen... and that you had the ICARS button press sound when you press a button.
https://ldjam.com/events/ludum-dare/49/warp-engineer-simulator
Is this a Star Trek reference? The console felt like I was a red shirt engineer.
I really love the audio in this, really feels like being Geordi
@valyagolev @ekoxe @the-lame-brain @stoickekis @rubentipparach Thank you all for playing and enjoying our game!
I really like the math. What sort of functions did you use to generate the curves? Is it a linear combination of trig functions? I tested and reviewed the game in this video: https://youtu.be/2BX5FKn4KPY
A small idea executed perfectly. I really liked it, it becomes very hard when you have 5+ sliders to work with. With some more variety (Maybe more wave types, like squares, saws, etc) it has the potential to become a good mobile game.
@meansquarederror Thanks for testing and reviewing the game! The math is fairly straightforward: a(b*sin(c*x+t)+d*cos(e*x+t)), where a,b,c,d,e are integers scoped to the size of the sliders attached to them at game start.
@firefly4 Thank you for playing! Not only do I think your idea is very good, the way we structured the game would make the addition of other wave types to be pretty easy to implement!
I loved it 💕
The UI is sooo on point, great job. The game concept is super clear and intuitive with a lot of affordance. This lets you use weird cryptic messages just for immersion, and with the great sound design added to that it works really well. The progression is satisfying and the difficulty felt well adjusted to me.
Awesome job!
Haha I like to think that I made it far, I got I think 4 or 5 rounds into the fifth slider. During the first rounds I felt like the black screen that came on between rounds stayed for a bit too long, but that feeling quickly faded away once I reached the fifth slider. I also found a bug where if I press the button during the final countdown before my imminent death, it will actually restart the timer.
I love this. The 5 sliders get me every time!
Screenshot_20211006_234429.png
Huh, that was quite a learning curve! From 3 controls to five :) I was overwhelmed and could not beat this level :)
Very nicely done, I think I've seen games with similar mechanics, but those entries were not as enjoyable and polished. Is it a Star Trek reference? Overall, well done!
@driagonv Ah yes, we found that bug as well ... shortly before the submission deadline. To be honest, I kind of like it - by the time the game hits maximum difficulty having a few extra tries doesn't seem so bad :)
Love the game. Huge Star Trek fan and I love how each puzzle feels the same, but is also unique in its own way.
@meansquarederror : @kichiguy isn't totally correct. The base curve is (as he said) `(sin(x) + cos(x))` - but the value `t` is there for the animation, and isn't controlled by a slider. So essentially: we graphed `asin(bx) + c(cos(dx))` and used the sliders to control the variables a-d, with some multipliers to make sure that adjusting the slider had a noticeable affect. And then animated it.
It wasn't exactly a mathematically rigorous process - once we could draw a line we chose a simple-enough function that had some values we could adjust and then mostly went by feel. I think it might be possible that some of the puzzles have multiple solutions, but hopefully it's rare enough that those don't surface too often.
Awesome game, I had a great time and I really enjoyed it. Great gaming experience: 3 And congratulations on the sounds and graphics, they have made me fall in love
I like the idea. At first I thought it's silly and why I would find it challanging... Oh I was so wrong and I was hooked for much more time that I could imagine I would be. Great job!
we thought of waves when brainstorming for "unstable", but we wasn't able to come up with a mechanism. your game is fun to play, with more nodes included, it suddenly became harder. pretty challenging. nice work!
Oh my god that alarmed scared me to death. Weird idea excellently executed. Well done!
As a massive trekkie I LOVED this! Really creative application of the theme. You did a great job in making me feel like I had an important role on the Enterprise :D. Lovely looking, fun game. Well done!
Being a engineer is stressful! Nicely done!