FoonLudum Dare ExplorerUsers → SarahSprague

SarahSprague

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202149Unstable👥Warp Engineer Simulatorjam3243.833.644.083.793.833.122.00
201945Start with nothing👥Dice Townunfinished
201738A Small World👥Taco Giantjam5933.003.112.772.833.213.64

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by SarahSprague

LD38 — A Small World

RocketFlee by sebbernery 2017-05-03T02:25:55Z

I really like the calm, happy music juxtaposed with the unrelenting rain of alien bullets. That said, I had some difficulty getting the defense mechanic to work, or to be effective? If the point is that it's hopeless, that's fine, but I think you might need a "Lose" state - I tended to just keep trying to build while feeling frustrated.

Heckin' Ants by Thirsty 2017-05-03T20:23:25Z

It's pretty impressive that you made this in 24 hours. It's simple, but you got a lot of good, varied, interaction in despite the time constraint, with a couple different terrain types, more than one hazard, etc. I liked the rain in particular, although I haven't met the lazer demon ant queen yet.

A couple nitpicks: The first time I interacted with an apple I was at full health - but especially without a health bar the lack of interaction was pretty confusing. There's also moment in the first level where you jump down from a platform (where a flag ant was standing) onto the ground, over some hazards that are below the camera view so you don't know they're there until you hit them or get lucky, which I find pretty frustrating.

Overall though, heckin' good game!

Tiny Planet, Big Universe by Daveybb 2017-05-03T02:08:39Z

I really liked the UI. It's something that can be kind of an afterthought, but you gave it some nice polish. Great Job!

Taco Giant by Kichiguy 2017-05-05T17:55:24Z

can I delete a comment? edit: Nope

LD49 — Unstable

Mad Zomber by someoneman 2021-10-05T01:47:39Z

@mateu - I think the submitted link is just incorrect, I found it here: https://someoneman.itch.io/mad-zomber

Warp Engineer Simulator by Kichiguy 2021-10-07T00:05:24Z

@driagonv Ah yes, we found that bug as well ... shortly before the submission deadline. To be honest, I kind of like it - by the time the game hits maximum difficulty having a few extra tries doesn't seem so bad :)

Warp Engineer Simulator by Kichiguy 2021-10-07T00:16:04Z

@meansquarederror : @kichiguy isn't totally correct. The base curve is (as he said) `(sin(x) + cos(x))` - but the value `t` is there for the animation, and isn't controlled by a slider. So essentially: we graphed `asin(bx) + c(cos(dx))` and used the sliders to control the variables a-d, with some multipliers to make sure that adjusting the slider had a noticeable affect. And then animated it.

It wasn't exactly a mathematically rigorous process - once we could draw a line we chose a simple-enough function that had some values we could adjust and then mostly went by feel. I think it might be possible that some of the puzzles have multiple solutions, but hopefully it's rare enough that those don't surface too often.

UN's Table by Ekoxe 2021-10-04T22:30:34Z

I really liked the local multiplayer! Also, the take on the theme is a fun pun :) Some of the voice line recording quality was a bit rough; but also I get how that happens.

Mothew vs The Light by Spice Cabinet 2021-10-05T02:32:30Z

I really liked the atmosphere! I'd love just a bit more contrast between the character and the background. Mothew blends in to his surroundings very well. Great protection from predators, probably, but difficult for me :sweat_smile:

Ascent by rbeattie 2021-10-05T00:53:16Z

Did y'all record Marcus playing live? It sounds great, if a touch quiet. More audio feedback for player actions would be great. For instance, I found it difficult to distinguish between the states of the controllable platforms, so sound there would help communicate that my input was accepted

Crazy Cauldron by Quite Good 2021-10-05T00:24:08Z

The details on this are really great, I appreciated the tutorial.

Clammy and the Seven Seas by IanTheBee 2021-10-07T02:18:41Z

Cute duck! very fun. Good job!

SplashX by IdeasPerSecond 2021-10-05T01:43:16Z

I had a lot of fun crashing a rocket repeatedly - I even landed it a few times (I got to 8 I think. It took a few tries :laughing: ) The music was really well chosen and the process of getting a feel for the controls was very satisfying. Great game!

Unstable Machine LD49 by albertmixalev 2021-10-04T22:55:58Z

I really like the blackboard aesthetic. Congrats on getting something done!

Ghosting the Party by Fer Gueler 2021-10-07T00:49:12Z

What a great concept (seasonally appropriate!) and beautiful art! I really liked the characters.

Tick Away by jackiex9527 2021-10-07T03:11:32Z

I exploded a couple of times before I figured out that the goal of the first portion was to keep the time bomb level - but that explosion was very chill. Good call! If it had been anything else it would've really interrupted the feel. Overall I think `a time bomb that make you think of the past` is a really cool idea. Good job! Y'all really nailed the vibe.