petterroea 2018-04-23 11:52
Ran very slowly on my machine
Foon → Ludum Dare Explorer → LD41 → Piece of Paradise
By afendar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 624 | 2.82 | 28 | |
| Fun | 600 | 2.71 | 28 | |
| Innovation | 683 | 2.34 | 27 | |
| Theme | 695 | 2.28 | 28 | |
| Graphics | 432 | 3.05 | 28 | |
| Audio | 1.45 | 13 | ||
| Humor | 515 | 2.04 | 23 |
Ran very slowly on my machine
1.png ;)
Finished on third try. At first I didn't know how to chop trees and I died pretty quickly. Second try I tried to kill people so that I would loose less food and to my surprise it works, I like it :)
On third try, after getting lots of wood, for some reason I couldn't chop trees anymore, so that might be a bug?
It's a nice game, but if you added some sound effects it would feel much better.
Very interesting and nice game but unfinished he deserves an update ! Coded only in JAVA good job AFENDAR !
Merci pour le live, d'avoir eu le courage d'aller jusqu'au bout de ce que tu pouvais et d'avoir posté ta création non achevé ( qui ai tout de même sympa ! ) pour nous la faire partager :) !
Thanks so mush for your feedbacks. @petterroea yes it's not optimized game. This is my first time of gestion game. I will fix that in the futur. @ryzy27 thanks, you right, Icount only villagers not the player... For chop trees, the hitbox point is on top right corner of sprite, this is a bug, I will fix that in the futur too.
Thanks a lot friends for your test and your feedbacks.
this is good, it's a good minicraft copy ^^ , the graphics is symple but good and the idea is good
Was very impressed that this was written in pure java.
Something to point out were that there was some memory leaking. Like the java.exe instance would eat up over a gig ram which shouldnt be happening. I think something that might help would be to cache some of your reused data. So Strings, images, Arrays ect.
Anyways, good job man!
Was a bit laggy on my machine, but other than that it worked fine! I didn't really understand why I lost the game after some playing for a few mins. But survival games are always fun, good work :)
Nice graphics! And great work of coding it in Java!! For sure, after bugs are fixed the game experience will be better :)
Nice walking animation. The hair wiggles! ^^ It would be great if the game had sound. I wasn't able to walk between trees that had a gap that looked big enough. That made my character feel bigger.
Fun little survival game for a weekend project. Although I couldn't quite figure out how the game actually works; some more detailed instructions would be nice. Couldn't cut down trees, and wasn't quite sure what was going on with the plants aside from "press space and sometimes something will happen". But very impressive!
I died. Could not feed myself fast enough.
I made it out alive! The mechanics were simple but fairly straightforward after realizing I needed to hold space instead of tapping. The enemies were a little too easy to avoid though, and never really felt like a threat. A lot of nice touches caught my eye, like the damage numbers fly text, and item drop animations. This reminded me of playing a Gameboy game. Charming!
I like the idea, and the graphics are done well. I wasn't sure exactly how I could manage to get enough food. Also, wasn't sure what the other guys do.
A good start to a game. A solid basis for gameplay, although I ran into a couple of problems....
I think the main problem is the hitboxes -- they really mess with trying to get any kind of resource.
I think I might have ran into a bug -- one of my farms would give me a couple hundred food every time I harvested it, while the other ones would only give about twenty or so.
Once a zombie showed up, the game simply froze, although it was still consuming about 15% CPU.
I didn't see many of the other characters -- several of them, including several zombies, were trapped in the ocean, which was a little strange.
Also, it somehow managed to use 1.8 gigabytes (!) of RAM, which is kind of a lot for a simple game like this. I tried looking at the source code to see if there were any obvious problems. The only thing that looks a little suspicious is retrieving an audio file (and creating a thread) every time a sound plays, and also requesting a subimage every time a sprite is drawn (which would probably involve a lot of allocation and copying).
It's especially strange to me because I've *written* really inefficient Java games before -- namely, my second Ludum Dare game, which loaded a copy of a sprite's appearance every time it created a new instance of that sprite -- and that game only takes up about a tenth of the RAM this game does.
As it were, the audio didn't seem to work on my computer.
Overall, I did *like* the game. But it has a lot of bugs, which seriously detriment from the experience.
As many have already mentioned the hitboxes, I'll avoid that topic :stuck_out_tongue:
While the numbers are great, there are better ways to show feedback. For instance, you could change the image of something to pure white when it is being hit, or shake the screen when you get hit etc... At first it is hard to tell that you can chop trees (it doesn't help the numbers are also green :stuck_out_tongue:) I also managed to spawn infinite food, which certainly helped me survive the night :nerd: I had like... 6000 :hamburger:
Anyway... Graphics are nice but vary in styles, when it comes to game jams, think simple, think consistent and you're on to a winner! Great job :grin:
Very cool to see a Java game in the mix! Hats off to you there, man! You did a great job with object generation and life-cycles. Couldn't figure out how it would be possible to beat with so many resources, but that could have also been my ignorance xD It was a great start to a sweet topdown game! I would love to see more :)
This was pretty great for such a short time span! Nice graphics in particular. It is a shame about the hitboxes as I think it would've been much more enjoyable if they weren't an issue. Overall, great job!