FoonLudum Dare ExplorerLD41 → Hit 'em harder

Hit 'em harder

By jonas-michael and der-finski

View on ldjam.com

CategoryRankScoreCount
Overall11772.4421
Fun11592.3421
Innovation9322.9221
Theme7713.3320
Graphics10712.1521
Audio5872.9221
Humor7712.5519
Mood10932.3620

Comments

shrinjoy-fox 2018-04-24 01:14

Lololol cool game

jonas-michael 2018-04-25 13:12

Post-LD update coming soon, updating a lot of the artwork.

- Jonas Michael.

gatinmnsok 2018-04-28 14:05

I think that unfortunately, this game proofs that these two genres are incompatible :D Perhaps some polishing of the commands could make it a bit easier to play because now you have to play with the manual next to you.

mza 2018-05-01 10:31

I was quite confused on what to write in the command line. I'd suggest creating a tutorial that goes over what to write. I know you wrote it in your description page - but that is a lot to take in and hard to understand and not many gamers like reading. I definately see the idea though.

szabe 2018-05-01 13:46

Alright, this is a tough one. Some kind of tutorial is really necessary, it's very difficult to figure out what is even happening on screen. Maybe a few text screens with some context would be fine too. I like the concept of this game a lot more than the execution. The way the game feels now, is just not very fun, and I can't really point to a single issue, rather it's a combination of the presentation, graphics and overall gameplay. It simply needs a lot more polish, clear indicators of what is happening and when, what we can equip and how and when they work. The artwork has to be more cohesive too.

As said before, the idea of the game is really interesting, and gamifying a topic like this is quite a challenge, perhaps this text based combat style isn't what best suits this narrative.

jonas-michael 2018-05-01 14:29

For those who suggested a tutorial, we do have a video tutorial, going more in-depth on the whole controls of the game. The tutorial parts in the description are just a very broad oberview.

But thanks, the review for your games will come tomorrow evening.

der-finski 2018-05-01 20:27

The Link seems to be buggy so use this one youtube.com/watch?v=RiPPw3nPAGc&t=1s

aditya-shukla 2018-05-02 19:50

Kind of difficult to understand at first about what is to be done in this game. But I really like such graphics I dont know why xD and i loved it... Your hard work is visible! Overall, its a good entry! Well done..

Btw if you wanna try out my game too, its here: https://ldjam.com/events/ludum-dare/41/memebumps Cheers!

zanedd 2018-05-03 17:47

Decent idea, and I actually find the graphics kind of charming. But even with your explanation, I still couldn't really get the commands to work very well. I also think there was a bug with the "values" thing? I played the rape whistle card, and the only thing that changed was a "." next to my "0" instead of changing it to a 1, which I think was supposed to happen?

Also, I found the "rape wistle" and NORM" cards to be a bit classless. Don't poke fun at things like rape or call things "retarded", even in jest.

Lastly, I don't usually point out typos in things like LD games because we're all rushed and make stupid mistakes, but the English in the game's text was consistently bad enough that it was distracting.

jonas-michael 2018-05-05 15:48

Thank you @ZaneDD for playing and commenting. You are right, there are some Bugs with the commands and the values, but they don't result from our Code (as far as I checked), so we guess it has something to do with unity.

Also, in regards to the bad english, you are right. We are all rushed and mistakes can happen. Additionally, english is neither mine nor @der_finski's mother tongue, so there is a high Chance of mistakes just slipping into our game.

Lastly, to comment on your criticism of our Chosen Humor, we are still experimenting around to find the right Kind of Humor to use in our games, and we decided to try a very dark Humor, just to test, how that works. Thank you for your comment on that!

2018-05-10 08:57

well I think the game could be good if there was some kind of tutorial or an explination of what to do ingame ...

jonas-michael 2018-05-10 09:17

well, there is a tutorial in the description. There is not much more to do, because a ingame tutorial wouldn't have helped. We decided that a text tutorial made more sense, because you might feel the need to look up the right moves.

der-finski 2018-05-11 12:19

@ZaneDD we thought about the wistle part and went along with the "SWAT 4" game which also included it. Also i dont get your NORM part because the name and also the image are taken from the kids tv show "phineas and ferb" there it it the slightly retardet roboter assistent of dr. dofensmirtz. It was not intendet to mock any human, just an gigantic bad programmed mechanical dude.

2018-05-12 21:25

I don't mean to be cruel, but if you have to have a nearly 10 minute tutorial for your game jam entry, you did something wrong. More to the point, I think you did almost everything wrong. Unintuitive controls, poor feedback, tasteless humor, stolen graphics, possibly buggy code? I couldn't figure out how to do anything besides kick: the cards didn't seem to work at all, and trying to use 'hit' kept asking for a target even though I clearly typed "hit hl", "hitbr", "HIT HR", and any other combo I thought might work.

jonas-michael 2018-05-14 05:40

In fact, as explained above, you first have to type the action, then hit enter, then the region. That is why it asks for a target.

Thanks for your feedback!