reax 2019-10-08 01:03
My record is 101. :) Took a BUNCH of tries!
Foon → Ludum Dare Explorer → LD45 → Cannibalis
By kungkras, reax and Daniel Olsson
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 5 | ||
| Fun | 3.50 | 5 | ||
| Innovation | 2.50 | 5 | ||
| Theme | 3.16 | 5 | ||
| Graphics | 3.00 | 5 | ||
| Audio | 3.16 | 5 | ||
| Humor | 3.50 | 5 | ||
| Mood | 2.66 | 5 |
My record is 101. :) Took a BUNCH of tries!
Pretty hard but fun!
Found that not enough small ones spawned and it was almost impossible to get a head start and play properly, most times I died before getting a single nom nom.
Also The wobbling of the character might be slightly out of sync with the audio and it really annoyed me to the point I stopped playing.
The movement controls where fun and slidy and I like the idea of making Argar.IO into 3d but at the end of the day it is just a clone that was too difficult to play.
Next time I would suggest getting some feedback from other / doing some user testing.
Overall its a good effort and a promising idea.
Great job but the game is a bit hard. I often find it hard to consume the small ones as they are often chased after by bigger enemies. Will be better if the player can move faster.
There are too many creatures larger than the player generated, and it seems that AI is better at chasing than escaping. Generally,.io games may give the small creatures some advantages in speed to make them enable to deal with the large ones, maybe the generation probability of props can be increased to increase the living space of players.
@nightvision65 @dimlight Indeed it is very hard in the beginning but we like hard games. Once you learn how to kite the enemies, pull them into spike balls etc, it becomes a lot more interesting to play. With that said, spawn rates, movement, power ups etc could definitely be tweaked. In fact everything in this game could be improved a lot. :)